Last edited by Raz415; 2011-08-18 at 12:40 PM.
At around the 14:40 mark of the Biscuit vid, there's a loot indicator that is green instead of blue like all of the others that I have seen. It looked like he looted a green item off that mob.
Was the loot indicator in fact different because there was a green quality item on the mob? That's is a nice touch, IMO.
---------- Post added 2011-08-18 at 08:42 AM ----------
Looks like he looted a Korriban Commendation. Anyone know what that is?
That's quite nice actually![]()
Monk, I need a monk!!!
Rhoan Wells - http://www.mmo-champion.com/threads/...hoan-Perenolde
Finally got a chance to watch the operations video last night, the one on Darth Hater. Have a couple questions anyone might shed light on.
Raid frame UI seemed pretty basic and useful - Have they mentioned anything new about movement of UI frames? Even if just raid frames?
Target of Target - Is this in the game? I have not seen it yet
Healing - Have they implemented the "healing ui" I heard about in a Q n A yet?
Healing -Did it seem like 2-3 folks in the raid group were almost dead half the time? Or was that their resource bars going empty?
If 1 how the hell didn't they die? If 2 the healing didn't seem too terrible, in fact it was minimal.
I have more I will start with this group.
Thanks for the discussion.
Last edited by jearle; 2011-08-18 at 12:58 PM.
On beta most of that stuff is incomplete. No target of target, focus target is basic/oldschool (sets your active target to a pre-defined focus target), etc. In fact I'm pretty sure raid frames just got unbugged this build so likely are still not fully 'feature complete' yet.
Was it Rift that was the first to come up with AOE looting? I got bored with that game after 3 weeks, but it was an excellent feature.
SWTOR coming up with different coloured "glows" for different quality loot is something i expect to become industry standard too, good idea Bioware.
In the full video on darth hater they actually don't wipe on purpose, it is a different live oepration then the 5 minute one where they die on purpose (seemingly). Although they skipped the 2nd half or last 3rd of the fight. The health was definitely extremely spikey if so, maybe its one of those reduce health to 1 HP mechanic and you have time to heal that person ~ 6 seconds before they die.