Originally Posted by
Protar
My big wish for games is an MMO with a constantly changing and updating world and no levels:
Character progression would be based upon new abilities, armour, and most of all skill. So theoretically a veteran player would be able to start a new alt and skip straight to their favourite zone instead of slogging through low level areas.
The storyline would be divided into Frontiers, each one a campaign against a different enemy. Players completing quests in a frontier would contribute to the war effort, Isle of Quel'danis style. Each frontier would be split into several chapters that would unlocked through player contribution meaning the world would be constantly changing and evolving (though instanced versions of previous chapters would be available as well.). Instead of one big resource consuming revamp *cough*CATA*cough* each patch would choose 1 or 2 frontiers to update, creating a stream of content so that each new lore event is reflected in the game world within a couple of months. The possibilities here are endless. Chapter 1 of a frontier could revolve around defending the land around a major city, and the chapter's end could result in that city being destroyed. Next chapter would involve guerilla warfare in the burnt out streets, ending in the dragon/demonlord/whatever being destroyed. Chapter 3 would involve the founding of a new settlement., and dealing with the power vacuum left in the conflict's wake. New players coming into the game after 10 years would simply see the old city as an ashen ruin, a player created legend.