Something I've been asking myself lately with games is why does everything have to be realistic/simulation.
Shooters for example are trying to make things realistic with high damage guns and low health values,realistic gun sounds etc etc.
Racers have weight transition,drift that makes you spin-out if you can't control it,and big clunky cars that feel like driving a brick.
What happened to shooters that have main characters that are able to run at 60 mph with armor and health packs and power-ups? Like Doom,Duke Nukem,Quake,Unreal Tournament 99.
Or racers that don't have cars that feel like bricks? where semi's and mini vans can drive at 150 mph and take sharp turns without spinning out and your car flies like a feather? Midnight Club 2 comes to mind on that front.