I'm sure this is a fairly common question, just haven't been able to find the answer as of yet...
How do I stop all my power aura Character Effects from spamming me as soon as I enter combat or when I first enter an instance?
Thanks.
I'm sure this is a fairly common question, just haven't been able to find the answer as of yet...
How do I stop all my power aura Character Effects from spamming me as soon as I enter combat or when I first enter an instance?
Thanks.
Last edited by wisemouth; 2011-04-19 at 08:25 AM.
What is it spamming? I suppose you only made aura's for abilities you want to keep track of?
At the bottom of Power Aura i believe there are several check boxes - you could disble the Combat one.
yes there are options at the bottom of each effect, if the box is blank then that status (such as combat, being mounted, etc) will not be taken into account when the condition of the aura is true (say you have one to turn on when you're missing a buff, it will show when you are simply missing the buff if none of the boxes are checked)
if you check the box then that condition has to be true as well, (say you check mounted, now you have to be mounted and be missing the buff for the aura to show up).
if you check the box so there is an X, then the effect will not show when this is true (so if its crossed when mounted, the effect will not show while mounted, even if you're missing the buff that should activate the aura)
This pretty much sums up how i feel about this thread
The problem is I need these effects to work in combat. (Trinket CD, Killing Spree, Adrenaline Rush, etc) I know what the addon is doing, it's basically checking if the action is usable or the spell is off cooldown as soon as I enter combat or when I load into an instance, but I can't figure out how to stop that initial mass check that causes all my set-up power aura character effects to spam me at once.
Last edited by wisemouth; 2011-04-19 at 09:20 PM.
I've been trying to figure out this thread all day but it still doesn't make sense.
It shouldn't be "spamming" you for any reason, they will either activate or deactivate depending on how they are set up; you may have them misconfigured.
The only thing that would make them all come up at once is if you click the Test All button.
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Simply put 'all auras activate upon entering combat or entering an instance'.
I've seen posts with other people experiencing the same issue, just haven't found a reply with an answer unfortunately.
Note: They aren't spamming me consistently (like they would if you clicked Test All), but are all showing at once for their intended duration at the start of combat or when I enter an new instance. This is actually a logical action by the add-on which is currently set to tell me when I have a certain ability usable or off cooldown. I just don't need it to tell me all of them are ready at the same time at the very start.
Last edited by wisemouth; 2011-04-19 at 10:02 PM.
Is this a common thing to have to do for a basic aura? i.e. I set up an aura for Kick with 'Action Usable' to show me when it's available. I only did this with 3 or 4 other abilities, all similar, so it's not like I'm tracking an over abundance of abilities. Spell Cooldown auras also provides the same issue when entering combat.
Basically what you're saying is that if I want a Spell Cooldown or Action Usable ability to not display an aura* at the start of combat I would HAVE to set up an Inverted Aura Check of some kind to prevent it. So this would be something that is a natural occurrence with Power Auras?
*edited*
Last edited by wisemouth; 2011-04-19 at 10:53 PM.
Upon entering an instance I can only guess is due to a check based on whether you are in a group.
Could you give us some information on the specific auras, so we know exactly what they are intended to track.
Currently I have these setup:
Action Usable: Killing Spree
(Version:4.17; anim1:3; icon:Ability_Rogue_MurderSpree; buffname:Killing Spree; begin:2; unitn:Only for raid/group.; bufftype:7; alpha:0.5; owntex:true; duration:2; mine:true; sound:22; stacksOperator:=; exact:true; size:0.42; torsion:1.01; y:87; texmode:2) **All 'Action Usable' are like this one basically**
Action Usable: Adrenaline Rush
Action Usable: Kick
Action Usable: Feint
Action Usable: Wind Dancer's Gloves (Synapse Springs)
The following aren't giving me any issues:
Buff: Shallow Insight
Buff: Moderate Insight
Buff: Deep Insight
I completely understand why it's doing what it's doing, I just have to figure out how to remove the initial aura effect upon entering combat.
Last edited by wisemouth; 2011-04-20 at 01:00 AM.
I think I understand more of the issue. Maybe instead of PowerAuras for the Action Usable abilities, make another Bartender\Dominoes bar a bit larger in the spot that you want it so you can monitor the cooldowns on the abilities (with OmniCC) and still use them without them popping in and out and being annoying.
Gershuun @ Borean Tundra US - Interface & Macros Moderator