if you are a world first guild you gear and healers first sens then you can survive for aslong as your ment to sens well your tanking are allways gonna take the same ammount of dmg and the healers allways needs to heal the same ammount and when sombody dose a world first they are kinda horribly undergeared to compaird to what your meant to do it in. but with a tank your can't really skimp on the gear or he dies fast while dps is more liniet seeing as these ppl are doing a flawless rotaion while allways moving away from everything,
but if your guild is not a world first guild there is no real point unless your tank keeps dieing and dieing and dieing to give him the right for all the gear (only happend once in the guild i was in for like 2 weeks)
We use EPGP, I also used it in my last guild. While not a perfect system it is very configurable so it allows for different vaues to be placed on items as needed.
It's pretty much DKP, with decay... and a little more fluctuation on awarding EP (points) for different contribution(s) to guild needs.
I agree with what a lot of people have posted, i.e- Skill, value of the player, who needs it most etc etc... but it's nice to have some sort of a guide to see how people have contributed to the guild via raiding, crafting mats etc.
Long story short: It's something you'll have to make a decision on either with your guild involved or with an iron fist, but rest assured: You NEED to put solid loot rules in place so there is no questioning WHY it went to someone instead of someone else.
"sweet my thing dropped!"
"yeah! i need that thing too!"
"oh? what are you wearing?"
"this crappy pvp thing lol"
"oh, bro, take it... i got the next one"
"thanks!"
/person two presses need
After finally getting heroic 10-man Ascendant Council down, you bet your ass I'd take a fully geared DPS over a fully geared tank.
When we lost our previous paladin tank, I brought my alt paladin in to start tanking. She was mostly 359 geared (because of our alt runs) and... she had no trouble surviving any of the heroics we had down (we were 5/13 at the time, I believe). Incoming tank damage is easily survivable without being fully geared. DPS checks, however, are strict.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Which shows that neither your resto druids or your boomkin were doing their research for their class. The offset shoulders are BiS boomkin, and the offset chest is BiS Resto. Had they known this, your boomkin would have had his shoulders immediately, and wouldn't have been in the running for shoulder tokens off Cho'gall.
Originally Posted by Ghostcrawler
I get priority on all tank loot as MT. Our two other tanks get priority on their respective tokens.
Everything else is just on a roll and it is just taken as written that people will be considerate towards other guildies when going for loot
Depends on what your group is capable of doing.
If they're capable of 13/13H, then Heals/Tanks first of course.
If they're capable of 6/12N, then what the fuck ever. Gears not going to help them get much further.
Whaleshark /spits on your science.
25 mans? DKP, 10 mans? /roll
Well, tanks to a certain extent so that they can take the hits, after that I'd let them pick up as we go.
as I learned from a little chat with one of Ensidias priest at the start of the expansion, they we're clearing HARDMODES in the second week of cata with their healers in mostly blue 346 gear. sure - they needed the basic mana regen to be able to go trough a fight, but other then that gearing them only made room for more slack and screwups.
so instead they geared their dps first, as it is essentially that which you will end up wiping to, enrage timers, or adds not dying fast enough because your dps can't produce enough damage.
at the start of a new expansion I'd always gear the tanks then mostly dps, but later on in the tiers, I'd probably say dps first, or for tier tokens set bonuses first.
/roll for it.
We also semi loot council it. The RL or LM keeps track of who won a token before, you cannot win another token until every other member of the raid that falls under the same token gets 1 token.
So Paladin Priest Lock drops. Or however it goes.
Paladin Wins with 100.
Priest a rolls 4
Priest b rolls 88
Lock rolls 12.
Paladin wins.
Next week
Paladin 100
Lock rolls 88
Priest a rolls 89
Priest b roll 12
Lock wins
Now the paladin and lock both cannot receive a token until both the priests do.
Everything is important these days.
Haveing a supergeared tank/Heals = Dying to enrages, or not having the DPS to do what is needed(Mal slimes, for example)
Super geared DPS = Tanks die, as does the raid.
A guild that is already 13/13h, it doesn't matter.
A guild that is, say, 11/13h, they need to keep it balanced.
When I used to raid we just gave the gear to the person who needed it the most.
Tanks and healers normally first, but sometimes it's not as much of an upgrade for a healer or a tank. It's strictly loot council in my guild and it goes to the person who it's the biggest upgrade/proper stats and who will do more "pew pew" with it equipped. It will ALWAYS depend every single loot piece as to who gets it.
Last edited by Irisel; 2011-04-20 at 05:26 AM. Reason: typo
We gear our main tank first for things like token pieces (well, in past raids, I'm not really playing right now), then OT and healers and DPS get stuff after that on an equal footing for 10m. For 25, you probably want two well-geared tanks first. The idea behind this is that you need your tank(s) to survive just one more hit, and you need them to do that ASAP. After that, you need all roles well-geared to properly progress, but having your tank(s) be a little ahead makes upcoming bosses just a little easier.
Well it is pretty simple to look at what dropped first, if it's all DPS gear then that answers the question. Beyond that, I'd say if the tank or healer is vastly under geared, or just really needs one upgrade and it drops, then maybe they should get it. But DPS are nearly as important and need to be fairly close in gear. So it more goes to the DKP system after that, and just trying to replace any DPS gear that is laughably bad.
It's a balance, we choose to give our tanks an edge on gear because our dps is excelent and we have yet to face problems with enrage timer (6/13 hc soon 8/13 if we can find a proper kiter ) But basicly if you feel that your dps can handle the requirements, go gear your tanks will help you more in the long run, otherwise just distribute as your loot system tell you to.