Is it me or there's suddenly a lot of asura stuff coming out? I do hope this means what I think it does!!
Is it me or there's suddenly a lot of asura stuff coming out? I do hope this means what I think it does!!
You don't get the point do you ? There's a reason instanced gaming is so successful, here's an simple exemple :
I'm hanging around with 6 of my friends and were are starting a (e)DE. Lets say it's a simple patchwerk boss kill, there's 7 people participating the boss scales to say 500k hp, has 2 breath skills that hit for say 5k damage. Everything is going fine, the boss is a bit hard but managable and our little grp of 7 is having fun.
Now comes in a random guy just passing trough. the content sees there's 8 guys, so the boss scales up to say 555k hp and hits dor 5.5k hp, harder but still manageble, at very least for the time it take for that random dude to get out of the are and for the boss to scale down to 7. Annoying ? definitively, but not unmanagable.
Now commes a grp of say 3 trolls that have nothing better to do with their life than to make it miserable for everyone around them too. Intended on grieffing us they get into the (e)DE making it scale up but not contributing at all (or maybe a white hit per minute to get "tagged" or something).
So now the (e)DE scales up to 10 people, say the boss goes up to 1Mhp and hits for 8k damage and gets an extra skill, even if there is only 7 guys participating and 4 asses just /dancing around. Big surprise we get all killed since the event was never intended to be done with only 70% participation
Sure the trolls will eventually get killed too but who cares, by the time they get killed the original grp, the ones that were actually having fun with the content have been also wiped out and/or the event failed due to lack of participatioin from a significant part of the people around the (e)DE.
Once you consider not only trolls but simply players that have little clue on whatever is going around you end up with either:
- DE completely dumbt down so that they can be completed with at least a few trolls and/or heavily unskilled players: if 7 people can do an event scaled up to 10, just how hard can it be when it's 7people in a scaled to 7 event ? anweser : not very much
- or pretty much every one praying that they don't get their (e)DE ganked .
- Last option would be to have event dinamically scale up/down not due to players in the area but due to each player participation... which is morronic in the extreme.
Considering how BWE have been so far i'm guessing it'll be the first case scenario.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
please read the whole post before posting
[edit] <sight> fine, keep your blinders if you so wish. Hopefully someone else in the thread will take the 20s needed to read a post...
Last edited by mmoc6378d51645; 2012-06-20 at 02:12 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Whether the contribution tag limit at 1 hit/minute, 10hits/minute or whatever random number it's set at it's the same basic problem:
There is no way to make an event both challenging and accommodate for a significant part of the group doing the bare minimum required to be tagged, whether due to trolling or simple noobness.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Apparently you don't realize that both requirement are mutually exclusive, do you ?
Accounting for scale isn't really a big issue. Other games have done that in open world encounters. A roadblock to Ayashi's argument is the metrics are hidden from players in GW2. CL, boss hp and CFT are rather cryptic at the moment. Very difficult to figure out what is the "minimum effort" to jack up a DE difficulty. If you did, Anet can literally change one number out of thousands and dash your efforts as well.
Not to mention the biggest roadblock of them all; design. Many elite DEs are centered around multiple objectives or an overarching objective that isn't directly tied to just stabbing a dragon's feet once a min/hour.
It is possible to game the DEs, I cheated several in fact. However DEs and elite DEs do not scale as Ayashi assumes here.
Fine if you don't like "minimum effort" then go for "just dinged bronze award" instead...
@griefing:
http://www.arena.net/blog/eric-flann...ions#more-2144Originally Posted by Eric Flannum
nothing more to add, whether this works or not we will see in the final product. Let me say: I never had any problem with griefers during the dozen hours in the last two BWE. I personally was happy everytime when other players showed up.
it was actually quite useful to see other players come along. They (most of the time) revive you, block projectiles with their bodies (and therefore can be used as shields), create combofields which increase the combat-effectiveness, they let more mobs spawn (because of participating) so more loot for everyone, higher participation even unlocks more interesting attacks from champion-mobs, and so on...Originally Posted by Colin "Optimist Prime" Johanson
so fact is: I experienced other players as a good thing. Not one moment when I thought of griefing. If you can't extract advantages from such situations then you are clearly doing something wrong. Wait, you can't even do something wrong, it happens anyway. Players will revive you and get xp for it, whether you want it or not. Players will create combofields for their own attacks, whether you ask them to or not. Players will block projectiles with their bodies, you can't push them out of the way.
Fully agree with what Maarius said. They need to improve the scaling of events, and what gets you how high of a participation, but on the whole I had a really good experience and was happy to see more players, not less.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)