1. #261
    Pit Lord conqq's Avatar
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    Quote Originally Posted by Anthoren View Post
    umm...so when the game developers at PAX and other shows said it was an open persistent world...they really meant a non open persistent world..ok
    You don't understand the meaning of Closed Persistent World, come back when you do.

  2. #262
    Quote Originally Posted by conqq View Post
    There's quite a bit wrong I noticed in your thread, but 2 main things that bugged me:

    Yes, there are quests. and no, it is not an OPEN persistent world but closed
    There are no quests, it's called dynamic events (the difference is that you actually see stuff happening rather than only reading about them, and that there's no grind involved).

    Please explain what you mean by "closed" persistent world, afaik there's no such thing.

    ---------- Post added 2011-04-29 at 09:39 PM ----------

    Quote Originally Posted by conqq View Post
    You don't understand the meaning of Closed Persistent World, come back when you do.
    Then do explain, since both of us don't seem to understand what you are referring to.

  3. #263
    Considering you can run from one side of the world to the other without any load screens (which they have mentioned is possible and could take a great deal of time to do so) seems pretty open to me

  4. #264
    Dreadlord Anthoren's Avatar
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    http://www.youtube.com/watch?v=tCYAS...el_video_title

    for the one who said i was wrong..just watch the video a little bit past the 6 minute mark..thank you

  5. #265
    Pit Lord conqq's Avatar
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    Quote Originally Posted by ZyngaFail View Post
    There are no quests, it's called dynamic events (the difference is that you actually see stuff happening rather than only reading about them, and that there's no grind involved).

    Please explain what you mean by "closed" persistent world, afaik there's no such thing.

    ---------- Post added 2011-04-29 at 09:39 PM ----------



    Then do explain, since both of us don't seem to understand what you are referring to.
    Because talking to an NPC and going to do x chore isn't a quest right? Have you even paid attention to the personal storyline

  6. #266
    I've been trying to watch gameplay videos and I've noticed that I hate all human videos. I first saw a human thief and thought the class looked terrible then saw a video of a charr and then thought different of the the class. Its hard to get much from a lot of the videos especially the low level ones and ones that have someone who doesn't know how to play using a class for the first time. So far Warriors look the funnest. Duel axe type. I'm interested in guardians too but haven't seen much footage that is not human. Humans just look so stiff and clunky to me. Charr or Asura is definitely going to be my race but still trying to check out the different classes.

    Among the dynamic events are there going to be profession specific quests and sorta like an epic quest line to follow based on your class?

  7. #267
    Quote Originally Posted by conqq View Post
    Because talking to an NPC and going to do x chore isn't a quest right? Have you even paid attention to the personal storyline
    You don't talk to an NPC to initiate a dynamic event.

    The personal storyline involves making choices that change your personality traits in the game as well as letting you experience your own customized story. If you think of them as a chore, then I question why you play video games at all.

  8. #268
    I just read a Preview on gamestar.de


    What I noticed is that they said the Alpha wouldn't be finished before 2012. So even if things go well, we're still not looking at a release before mid-2012.

    That sucks.


    They also bitched a bit about the fact that, yes, Guild Wars 2 does in fact have quests (for you personal story) and that even without the holy trinity, some classes like the Guardian still suit the tank role.
    Last edited by Dee-Jay Delicious; 2011-04-29 at 10:13 PM.

  9. #269
    Quote Originally Posted by Crowe View Post
    I just read a Preview on gamestar.de


    What I noticed is that they said the Alpha wouldn't be finished before 2012. So even if things go well, we're still not looking at a release before mid-2012.

    That sucks.
    Alpha is confirmed to be in 2011, with Beta also highly likely following in 2011. It is generally expected that the game will release either in late 2011 or very early 2012.

  10. #270
    Actually, I thought they confirmed a playable beta in 2011? Will try and find a link to that in a sec.

    Edit: Here it is from the official FAQ

    When will there be a beta?

    We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
    Last edited by Mothhive; 2011-04-29 at 10:11 PM.

  11. #271
    When will there be a beta?

    We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
    That's the official quote, but as you see they don't want to overcommit to a time-range for the public beta because they are well aware of what can happen (Valve Time and Blizzard Soon).

  12. #272
    Quote Originally Posted by conqq View Post
    Yes, there are quests. and no, it is not an OPEN persistent world but closed
    Can you point to me where the original post mentioned an OPEN persistent world and there are no quests (Period)? Because I'm quite sure it just said "Persistent World" and "No quests besides personal story."

  13. #273
    The developers said there will be no quest in Guild Wars 2, period.

  14. #274
    Scarab Lord Arkenaw's Avatar
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    This game is going to dominate the MMO industry.

  15. #275
    Quote Originally Posted by ZyngaFail View Post
    The developers said there will be no quest in Guild Wars 2, period.
    Not technically true. There are some quests that can only be picked up by talking to a quest giver, but those are only ones relating to your personal story. Everything else will be handled by the dynamic event system.

  16. #276
    Quote Originally Posted by Mothhive View Post
    People can still get different abilities based on the weapons that they weild, but the traits can allow you to specialise in certain weapons if you wished, making them more effective with certain weapons than others who haven't.
    Actually you are not speccing in certain weapons at all. You can be (and should be) specialized in evry weapon at a same time. But you can modify your weapon skills by traits system.

  17. #277
    Quote Originally Posted by Mothhive View Post
    Not technically true. There are some quests that can only be picked up by talking to a quest giver, but those are only ones relating to your personal story. Everything else will be handled by the dynamic event system.
    There was an interview where they confirmed there will be no "quests" at all. Personal story is not classified as quests, hence why they call it personal story.

  18. #278
    Quote Originally Posted by ManiaCCC View Post
    Actually you are not speccing in certain weapons at all. You can be (and should be) specialized in evry weapon at a same time. But you can modify your weapon skills by traits system.
    Ok, I've had another look over traits and an image of the trait interface and I think I get what you're saying. So, you can assign traits to every type of weapon your character can equip, but only Weapon Set 1 and 2 can be switched between in combat, and the rest are dormant until you change your weapon sets?

  19. #279
    Quote Originally Posted by Mothhive View Post
    Ok, I've had another look over traits and an image of the trait interface and I think I get what you're saying. So, you can assign traits to every type of weapon your character can equip, but only Weapon Set 1 and 2 can be switched between in combat, and the rest are dormant until you change your weapon sets?
    You can reassign your traits at any time so it's not an issue at all.

  20. #280
    About quests - or no quests - there will be npc's around the gameworld with green starbursts over their heads, that indicate that this person will help your personal story move along.

    There will also be "scouts" around the gameworld that you can talk to, that will point you in a general direction of where the action is often found, like close to dynamic events.

    If you just run around and explore, you might see an npc running towards you, screaming for you to help a city or something. You can chose to talk to the npc for more info, but you dont have to do that. If you see a town burning you can just ignore the screaming npc and just run to the town and immidiatly be a part of the event.

    Edit: Also, some events - or even chains of events - can be started by you out of curiosity picking up a rock in the wilderness, and it turns out some nasty creature had his home under that rock. There really are a lot of ways to start events, and I don't think they are going to tell us all about it. I get the feeling they wanna leave some stuff out, for cool surprises to be found out by the players themselfs.
    Last edited by Tristan Khan; 2011-04-29 at 11:07 PM.

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