1. #30121
    t-stones exist as they do because the cash shop. no two ways about it.

    dont expect a change.

  2. #30122
    Quote Originally Posted by Fencers View Post
    dont expect a change.
    I have heard this so many times before in other games, but been proved wrong so I can't really relate to this.
    Last edited by Eiserne Drossel; 2012-10-24 at 11:12 PM.

  3. #30123
    Stood in the Fire Cyphran's Avatar
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    Quick question to confirm something. I'm going to be spending a lot of time running AC and I'm wondering if the superion sigil of ghost slaying affects condition damage abilities. I assume it does, but I couldn't find confirmation.

    Also... Does anyone know if it's possible to get an exotic Vitality Toughness Condition damage gearset?

    Also... Does power affect the explosion of Mesmer damage clones?
    Last edited by Cyphran; 2012-10-25 at 08:17 AM.

  4. #30124
    Quote Originally Posted by Fencers View Post
    You really do get used to double tap dodge. XD
    The very first thing i changed in-game was getting rid of the double tab en relocating it to my middle mouse button
    How can you even complete jumping puzzles like that. And when im strafing in combat i thought it was really annoying to have to double tab as you need to stop moving for 0.3sec. to be able to double tab.

    No i prefer my mouse button so i can have my fingers do the moving =)
    Quote Originally Posted by laserguns View Post
    But do they have data showing how much fun players are having? Because surely that's what counts. You could have a game where only 1% of players can do the top raid but still everybody's having fun, and you could have a game where 100% of the players see everything but they're all bored and whining and quitting. Fun can't be quantified with straight-up data, and trying to use statistics to measure fun is a dangerous logical minefield.
    "The Perfect Raid Design Drawn by me .

  5. #30125
    @Cyphran:
    Power (and stacks of Might) does infact affect Mind Wrack (and the upfront damage of Cry of Frustration as well). Sigil of Ghost Slaying does also affect condition damage abilities, but as you can guess, only on ghosts.

    As far as that gearset, no idea. Vitality isn't really a stat I put a lot of weight into, Toughness and hefty condition removal outweigh the need of a buffer zone like higher Health Pools. If we're talking Mesmer though, Condition damage isn't really worth gearing for. The only "condition" damage weapons that we have do more with Power than they do Condition damage, so if you're gearing Condition damage, you still want the power alongside it, rather than in lieu of it (if that makes sense? I'm short on sleep atm).
    Last edited by Kelesti; 2012-10-25 at 09:41 AM.
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  6. #30126
    Stood in the Fire Cyphran's Avatar
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    Im surprised you dont really rate condition damage.

    Im in masterwork gear atm but I have good toughness and a little more vit than I need but I plan to lose it from my gear. Im surprised you say Mesmers dont really benefit from cond damage though. My staff bleed does 730 and its burn does 700. My torch's burn does 1700 while the sceptre's confusion does 1400. Staff poision is a few hundred too but I cant remember just how much.

    I have 25 points in toughness so I get 5% of that as cond damage. I have 6 undead runes too so I get 180 cond damage and another 5% of my toughness. I have bouncing attacks too so I can rack up staff debuffs pretty quickly. I also run shatters causing confusion and shatter effect on you which means I can drop a damaging 8stack AoE confusion in short order.

    I dont have as much damage as a swords build, but Im super hard to kill and Im constantly applying mass conditions.

    Its a fun spec.
    Last edited by Cyphran; 2012-10-25 at 12:16 PM.

  7. #30127
    Cond damage works, if you learn to live with the fact that you're only really going to see Confusion dmg being worthwhile (stacking bleed isn't reliable nor is burning/poison) If you use the glamouring something something build someone designed for WvW you can actually hurt most bosses pretty hard aswell, the downside is that slow hitting bosses aren't affected by confusion at all.

    But it doesn't matter since just bringing TW makes a mesmer pull his weight (+portals to skip stuff)

  8. #30128
    Quote Originally Posted by Chrno View Post
    The very first thing i changed in-game was getting rid of the double tab en relocating it to my middle mouse button
    How can you even complete jumping puzzles like that. And when im strafing in combat i thought it was really annoying to have to double tab as you need to stop moving for 0.3sec. to be able to double tab.

    No i prefer my mouse button so i can have my fingers do the moving =)
    I prefer the double tap. Its way faster than using V or or some other keybind. I use my middle mouse button for ventrillo.

    Have yet to dodge roll off a jumping puzzle or ledge. I have used my leap/charge abilities to my death. But never dodged off a ledge.

  9. #30129
    I prefer the double tap. Its way faster than using V or or some other keybind. I use my middle mouse button for ventrillo.
    <--- Fails to understand how hitting a button twice is faster than hitting one once. To say nothing of the interruption in movement.

  10. #30130
    Fluffy Kitten Bloodhunter's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    <--- Fails to understand how hitting a button twice is faster than hitting one once. To say nothing of the interruption in movement.
    Because the V is nowhere near the W,S,A,D

    Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
    Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer

  11. #30131
    Because the V is nowhere near the W,S,A,D
    It's not like you can't rebind it.

    Besides, I'm a RDFG person myself. V is right where it needs to be.

  12. #30132
    Quote Originally Posted by Bovinity Divinity View Post
    My wife finished her storyline quest last night, and I will say that the entire battle was pretty epic in terms of being an interactive cut scene. I won't say that as an actual playable game it was very good, but it was still fun to "be there". Also: ...
    maybe it was because Zaithan was build out of more dragons that liked to hug each other :3

  13. #30133
    I have rarely seen botting as blatant and rampant in an MMO as in Guild Wars 2. Can't even go trick or treating because they are ruining every zone from Queensdale to Orr. -_-

  14. #30134
    Well Aion was just as bad when I played. But yeah, botting is the number one issue of the game I feel. I'm not sure if people realize how insidious it is, especially the economy of the game.

  15. #30135
    I feel this is worse than Aion. In Aion there were resources and CDs were much lengthier. You couldn't 1 auto spam AE. Mobs also didn't instanlty melt because of the 'no tag' mechanic.

    Glad I farmed up the bulk of my gold/karma in Orr weeks ago. Before the 3WP route was bot central. I barely get in a hit over there now. Just the teleport cost to Cursed Shore can be a money loss now due to the botting.

    I was in QD a few mins ago and there were 12 rangers running the same patter with the same bear and axe main hand equipped just slaughtering everything. Some one tried to get them killed but it didn't go so well as real players rez'd the bots. Goddamn idiots. >.>

    They've made most of the events totally unfun for a real player. I've given up even going to sections of the Hinterlands, Kessex, Lornar's, BTC/SFF and Orr, of course.

    Really not worth the time/cost of a teleport.

  16. #30136
    yea the botting is anoying, th most anoying part is that i've reported 2guys in CS doing it since week 1, every day and they're still there...

  17. #30137
    Umhm. There was a guy parked at Loe Post in SoD for about 6 days, 24 hours a day. People in zone had taken to chain rez-ing him and he was totally naked. Just farming Lone Post all day.

    I know I reported that guy like 4 times.

    There are about 6 or so bots at the steps to the temple of Lyssa right now. Doing the stand in place/8 direction arrow spam thing.
    Last edited by Fencers; 2012-10-25 at 05:59 PM.

  18. #30138
    Yeah, I'm not sure why ArenaNet is so obtuse about the problem.

  19. #30139
    Quote Originally Posted by Cyphran View Post
    Im surprised you dont really rate condition damage.

    Im in masterwork gear atm but I have good toughness and a little more vit than I need but I plan to lose it from my gear. Im surprised you say Mesmers dont really benefit from cond damage though. My staff bleed does 730 and its burn does 700. My torch's burn does 1700 while the sceptre's confusion does 1400. Staff poision is a few hundred too but I cant remember just how much.
    Staff doesn't poison outside of Chaos Storm (which is the only Condition damage there, very small scaling compared to the pulses themselves). Your staff also has purple blurbs that do upfront damage (despite being a "condition applier" the purple goop is Power scaling), and the condition it applies is just as often a short duration Vulnerability with zero condition scaling as well. Then you look at the real heavy damage dealer for that weapon set, the Warlock, who scales with condition duration, doesn't matter who puts them up so long as they're up, and a higher power coefficient. Staff is not really a Condition Damage weapon, it only pretends to be.

    And as Meledelion points out, Confusion in PvE is really lacklustre. They doubled the damage it does to PvE mobs (which is cool) but almost all mobs still don't attack fast enough to actually make it worth it. It takes a lot of sub-par damage to get up to that 8 stack, which starts falling off pretty quickly afterwards, dependent on them actually attacking when people are trying their best to snare/immobilize and kite out of the path rather than tank.

    I don't run torch, but Sceptre's burst-application of Confusion is cool! It just can't sustain it, and is left to sub-par purple blobs that don't scale with Condition damage, only power (your hardest hitting move is Illusionary Counter, which also scales with Power).

    These are why I say if you're going along a condition route, do it alongside Power, not in lieu of (it also really works well with the Duelist applying bleeds if you've traited it right).
    ~Former Priest/Guild Wars 2 Moderator~
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  20. #30140
    Quote Originally Posted by Doozerjun View Post
    Yeah, I'm not sure why ArenaNet is so obtuse about the problem.
    They weren't very lenient in GW1. I can only imagine that increase in player base is still something Anet can't really deal with feasibly. GW1 was a much smaller and cruder game.

    Getting rid of botters isn't easy actually. At least from the game developer's end. We had to verify the account was hijacked, look at pattern of activity, ISP, logins, live time, etc, etc when I worked for a publisher. And our game was crap compared to GW2. So I recognize it's not an easy process.

    Surely, Anet have more money and staff now than they did 5 years ago. They def. have more money than the company I worked for- no doubt about that. NcSoft is huge.

    These bots are just so ruinous to the game.

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