The new patch notes.
- The Fire Elemental encounter in Metrica Province has received a balance pass.
Well, there goes the last fun boss in the game, I bet.
I don't think I really want to continue with Guild Wars 2 anymore.
This past week has shown ArenaNet's true colour, and it just makes me sad.
I'm really sad that they had to start adding gear with better stats because apparantly that's what we 'need.' And what makes me even more sad is that the Legendaries now got buffed up with damage, compared to an exotic, which makes these unqiue exotics with unique skins (Talking about the Mystic Forge ones, like Foefire's Essence) almost completely useless, because you should go for a legendary if you want the best item in slot.
This really torns me apart.
The update of the legendaires to ascended level is a confirmed bug. it will be reduced to exotic again and stay there until ascended weapons are coming.
Then it just happens later instead of sooner. It's still a bummer.The update of the legendaires to ascended level is a confirmed bug. it will be reduced to exotic again and stay there until ascended weapons are coming.
I am sorta curious what these limited time, cash shop only crafting materials create.
If I read it correctly the crafting materials are not time limited but will stay as permanent drops/loot/whatever in the new area.
Yes, the new crafting materials have their own bullet point under items, the consortium chest isn't even referrig to NEW crafting materials, but just crafting materials, could mean anything
Last edited by Corros; 2012-11-16 at 01:14 AM.
Hm. So any ideas out there what these new mats make?
Last edited by Fencers; 2012-11-16 at 01:36 AM.
hmm, have you tried it in the mystic forge? There was this statement about ascending back-items from the forge.
Something that's difficult and time consuming to get (but not quite as difficult or time consuming as legendaries) is sorely needed to keep people still playing.
I don't understand your rant about making unique exotics useless tbh. Legendaries will be on par with exotics (now) and ascended (when they get introduced) weapons. Once you get your future ascended weapon you can apply the skin from your favorite exotic if you want. There's nothing whatsoever making legendaries "must have", not now and not in the future. They're only a skin, that's it.
That was the ENTIRE selling point of the game. You capped out very fast, and then there was nothing but "fun" to do after that.People need something to work towards, some form of character progression. Right now when you hit lvl 80 and craft/buy all the exotic gear (which takes pretty much no time at all), there is nothing to look forward to in terms of progression.
I really can't believe how many posts I'm seeing where people seem to be just accepting the loss of that concept and encouraging the shift - however small - toward a more progression oriented system.
Introducing a new tier of items that actually requires people to run dungeons and participate in the world, well, that's what exotics should have been in the first place, but Anet can't change what has already been done (believe me, the uproar would be even greater then). This is the best fix for that problem.
The core problem is there are a lot more "I didn't really play GW1" people in GW2 than "I played GW1 loads" people.
That is what this is from a design philosophy stance; the culture of people attracted to the series has shifted. Anet are reacting to the needs of this 'new' player base by their own admission.
That isn't to say linear gear progression is a good or bad thing. Though it is definitely a different thing from the past 7+ years of the franchise.
GW1 and GW2 are completely different games though. GW2 is driven more like a typical mmo. GW1 was almost completely campaign driven in its PvE game.
Now, I'm not going to state my stance on one side of this or the other. I'm not sure this typical MMO progression will work well as a long term fix to the game. But there comes a point where comparing GW1 and GW2 is silly, as they're completely different games.
In some ways, sure.
But it's also like expecting Mario to be about jumping & star collecting and then suddenly you got a sequel where like Mario is riding around in a go-kart. Or fighting Solid Snake while the Koppa Kid from world 3-3 is throwing ninja stars at Kirby.
While those other games may be different or okay as standalone- nonetheless there is reason enough to say, "What in the fuck am I playing?" occasionally.
I suppose the one solace in this is that there will be multiple ways of getting the top end equipment. In most other mmos you have to run a particular instance (or raids pretty much) in order to get that gear. Not saying I agree with what they are doing but I feel it is mitigated somewhat with that fact.