1. #30601
    Quote Originally Posted by Doozerjun View Post
    Anyone try out the Toypocalypse yet?

    Fairly entertaining. Took a few runs to figure out what to do. I'm not sure I would do it over and over again though. Still, a neat activity.
    Pretty cool take on tower defense. Just wish you could do premade groups because sometimes you get a group full of noobs who just run around building stuff but never upgrading, or others who build outside the base.

    They said they are gonna change the achieve to only 1 dolyak surviving.

  2. #30602
    Quote Originally Posted by Zeek Daniels View Post
    Pretty cool take on tower defense. Just wish you could do premade groups because sometimes you get a group full of noobs who just run around building stuff but never upgrading, or others who build outside the base.
    I had one group who built walls around the champion mob with our last Doylak...

  3. #30603
    Warchief Maarius's Avatar
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    in our last successful run we build catapults in a circle about 1200 feet outside of the center-structure. It worked fine, enemies were attacked early and most of the time didn't get to the inner location. The range of the catapults is quite good, so you hit targets in the center too. We needed no walls and other weapons. We lost a few dolyaks only because we didn't focus the boss-golem in the beginning. Once we did, he was down pretty fast.

    What was your successful strategy?


  4. #30604
    Our strategy was basically having two people constantly building and upgrading stuff around our last doylak and the other three on kill detail. I usually used the rifle but used the repair pistol occasionally. When some hay appeared I gathered that to heal our doylak. We lost 4 of them on the first wave and survived the next 9 with keeping that one alive.

  5. #30605
    Scarab Lord Kickbuttmario's Avatar
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    I just did the toypocalypse event... Not going to lie, it sucks. Really sucks .

  6. #30606
    Can I not get anymore glue or stuffing if I have already ran for all of the toys? For example if I ryn tomorrow could I get stuffing or glue if I have all the frames already?

  7. #30607
    Quote Originally Posted by Fencers View Post
    MMOs are kinda bad games in a certain sense.
    I agree with this, MMOs ARE bad games, they excel through their persistent worlds and existing as a social experience.
    The actual game play aspects of the games suffer a lot because of the "MMO" part of the genre, which entail both technical and design difficulties/demands.

  8. #30608
    Warchief Maarius's Avatar
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    Quote Originally Posted by Doozerjun View Post
    Our strategy was basically having two people constantly building and upgrading stuff around our last doylak and the other three on kill detail. I usually used the rifle but used the repair pistol occasionally. When some hay appeared I gathered that to heal our doylak. We lost 4 of them on the first wave and survived the next 9 with keeping that one alive.
    oh I didn't know that the Dolyaks could be healed I love to use candy-cane too, does great aoe-damage on tons of mobs.

    Has anyone noticed the spawn-locations of the mobs? Are those random or are there certain spots?

  9. #30609
    Fractals of the Mists Dungeon Improvements One fixes the disconnect issue where you can't rejoin your group and the second is to fix the party level restrictions for fractals.

  10. #30610
    Anyone who played GW1 got anything they could donate to my GW1 HoM?

    http://hom.guildwars2.com/en/#page=m...AAASEAAQAAAAAA

  11. #30611
    I GOT THE GAME!!!!!!!! I GOT THE GAME!!!!!!!!!!!! {◕ ◡ ◕}............................................................sort of.

    Ok, so while playing SWTOR, I met this guildie, and as we talked about different MMOs, the conversation eventually leaned towards GW2, and I explained how I was so eager to try this game, but because it costs a small fortune over here, I can't get it. Out of nowhere he dropped me a bombshell. He bought GW2, played for a bit, got bored, and left. Since he (for the time being) has no intention on returning to the game, he loaned me his account.

    Its only temporal, so I still gotta eventually buy my own, but hey =D for the time being, I can play GW2.

    Now, after 2 days of (borderline uninterrupted) gameplay, I can say this is a damned good game, but, not without its flaws. They better be addressed pronto, but other than this, I'm quite impressed. However, I gotta say that 80% of what they said on their "Manifesto" trailer are complete BS :S pretty much all the stuff they said the game would NOT have, it does has it. Barring that, and a few other grievances, I'm having a blast on my lil elementalist.

    (*^_^*)

    Por que odiar si amar es mas dulce? (*^_^*)

  12. #30612
    Warchief Maarius's Avatar
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    Quote Originally Posted by Derah View Post
    I gotta say that 80% of what they said on their "Manifesto" trailer are complete BS :S pretty much all the stuff they said the game would NOT have, it does has it.
    which is...?

  13. #30613
    Only thing I can think of is ascended gear. However, non-bimodal gameplay wasn't mentioned in the manifesto at all.

  14. #30614
    Quote Originally Posted by Maarius View Post
    which is...?
    I swung a sword, I swung a sword again. He-ey I swung it again, that's great!

  15. #30615
    Warchief Maarius's Avatar
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    Quote Originally Posted by Klavier Gavin View Post
    I swung a sword, I swung a sword again. He-ey I swung it again, that's great!
    the grind to get to the fun stuff, I remember... yeah this is true, there is no grind to get to the fun stuff. Every piece of content can be played without the need of grinding anything. You can enter the most difficult dungeons with green and yellow gear, and if you aren't a bad player you definitely have a big chance of success. So I don't get your point.

  16. #30616
    Quote Originally Posted by Maarius View Post
    the grind to get to the fun stuff, I remember... yeah this is true, there is no grind to get to the fun stuff. Every piece of content can be played without the need of grinding anything. You can enter the most difficult dungeons with green and yellow gear, and if you aren't a bad player you definitely have a big chance of success. So I don't get your point.
    My point was about swinging swords, not grind.

  17. #30617
    Quote Originally Posted by Klavier Gavin View Post
    My point was about swinging swords, not grind.
    That's fine and all but Colin's point on swinging a sword was about the typical MMO grind. Without even looking at the video, I recall the line in the manifesto expressly saying there was no grind to get to the "fun stuff".

    In terms of design philosophy this is the same as Guild Wars 1.

    Whatever your point is about swinging swords is irrelevant to the manifesto's use of the analogy.

  18. #30618
    Quote Originally Posted by Maarius View Post
    which is...?
    On their manifesto (Specifically at 1:25-ish) He says "You get to do fun tasks occasionally but the rest of the game feels like this long grind. I swung a sword, I swung it again, HEY HEY I swung it again. That's great, we don't want players to grind in guild wars 2, nobody enjoys that, nobody finds it fun" And yet........... Grinding on this MMO is present, just like in every other MMO. Wanna level up professions? grind the mats, wanna level up? grind the mobs (And that's essentially what you do. Take a quest, remove any context whatsoever, and make it into a list of things to kill, and it stops being a mission, and becomes, a grind)

    This game has grinding. Now, I don't have anything against grinding (as long as its not Korean-extreme exessive) since after all I play wow and SWTOR, both of which are quite grindy themselves, but their manifesto said GW2 would have no grinding, and that's just not true. While a point could be made that you don't need to grind out gear to do the dungeons, the game still has grind involved, both for leveling, for crafting stuff, for making legendaries, for obtaining cultural sets, and for just about everything else.

    Second point on their manifesto that was not true, is at 1:48, when Ree Soesbee says this:

    "as a structure, MMOs have lost the ability to make the players feel like a hero, everybody is doing the same things you're doing, the boss you just killed respawns 10 minutes later, it doesn't care, that I'm there."

    I disagree of course. The storyline of wow and of SWTOR do wonders to make you feel like a hero, with a gripping story and awesome memorable characters (Hunter and Watcher X on SWTOR are my most memorable characters, while Thrall and Muradin are my favorites in Warcraft). But I digress. The point is, in GW2, everyone is doing the same things I'm doing, and bosses I just killed respawn 10 minutes (I'm sorry, I meant to say 5 minutes) later, and it really didn't cared that I'm there.

    Ohh yeah, that farmer is being attacked by bandits who are pilfering her crops, and kidnaping her moas (I think she said moas) I killed dozens of them, completed the renown heart, and she even sent me a letter saying how her life is perfect. Except I show up at her farm and its still crawling with bandits, which are still stealing the crops. My actions had no lasting impact at all. And there's other players doing what I just did mere minutes before. So that line was bullshit.

    At another point in the video someone says this: "You get a quest that says "I'm being attacked by these horrible things" but its not really happening, in the gameworld, these centaurs are just standing around in the field and you get a quest-text that says "go kill 10 of those". We don't think that's ok, you see what happens, you see centaurs running around, burning the walls, killing the merchants."

    Again, wrong.

    To use that same example about that farm with the bandits, while the woman may say she's being attacked by bandits, and that they are stealing her crops and kidnapping her cattle, in reality, the bandits are in a cave, a few dozen yards off her farm, none are in the immediate area, and none are attacking the farmers or anything like that.

    Again, a point could be made that during Dynamic Events, mobs do go in waves and attack players and NPCs alike on whatever area the event is taking place, but that's only during events, during regular renown hearts, the world is static and the mobs are just standing there, and you get a renown heart telling you to kill 10 of those.

    at 2:20 she also says "We do not want to build the same MMO that everyone else is building and in Guild Wars 2, its YOUR world, its YOUR STORY, you affect things around you, in a very prominent way. You meet people who you then meet again, you rescue a village, that will remain rescued, and will remember you."

    That sounds nice........ except none of this happens. I can give them props for one bit, the "we do not want to build the same MMO everyone else is building", because while 8 out of every 10 western MMOs out there (Asian ones are a WHOOOOOLE 'nother category altogether) just take the wow formula and do some slight changes, this is the most "not-wow" MMO I've ever played, and that's worth a lot of points. Having said that, the rest of that line is again, not true. This is not MY STORY, this is Traeherne's story. He more or less kidnaps all protagonism once he's introduced (and he shows up out of frikking thin air BTW, unless you play a Sylvari in which case you have SOME info about him but not much) and we are tossed aside while he hogs all the glory. /sighs it was bad enough when Tirion did it on WOTLK and Thrall did it on Cata, sadly, Traeherne is doing it at least on vanilla GW2. Here's to hoping I can at least be the protagonist of MY story on the first expansion? I can only hope.

    There's also the bit where she says "you rescue a village, that will remain rescued, and will remember you" which doesn't really happens at all. I completed all the renown hearts in the human starting area, and also completed a crap-a-ton of Dynamic Events in just about every single outpost and village I could find. I repelled centaur attacks, bandit raids, srkeet pillagers, and killer bees. Wanna know what happened then? about 8 minutes later, the same outpost was once more under attack by the same centaurs. That I just defeated. So much for villages remaining rescued. At least in wow with phasing, once you complete the story of a certain area, and rescue a village, IT DOES remains rescued. Stonard comes under attack by the alliance at the ending of the revamped swamp of sorrows in cataclysm, and after repelling that attack, the alliance does not mobilizes again.

    I wanna clarify that I'm not Thrashing GW2, nor saying wow is superior, despite my grievances with this game, its a DAMNED GOOD GAME, and one I can recommend with FLYING COLORS to just about anyone, but their manifesto is full of crap.

    Por que odiar si amar es mas dulce? (*^_^*)

  19. #30619
    Quote Originally Posted by carnifex2005 View Post
    Fractals of the Mists Dungeon Improvements One fixes the disconnect issue where you can't rejoin your group and the second is to fix the party level restrictions for fractals.
    this will come in 2013 ?

  20. #30620
    Warchief Maarius's Avatar
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    Quote Originally Posted by Derah View Post
    On their manifesto (Specifically at 1:25-ish) [...] That's great, we don't want players to grind in guild wars 2, nobody enjoys that, nobody finds it fun" And yet........... Grinding on this MMO is present, just like in every other MMO.

    Wanna level up professions? grind the mats, wanna level up? grind the mobs (And that's essentially what you do. Take a quest, remove any context whatsoever, and make it into a list of things to kill, and it stops being a mission, and becomes, a grind)

    This game has grinding. [...] the game still has grind involved, both for leveling, for crafting stuff, for making legendaries, for obtaining cultural sets, and for just about everything else.
    The way I got the Manifesto: no grinding to get to the fun stuff. You'll experience all of the fun stuff long befor you start the optional grind in this game.

    The grind you describe is just an excuse for the powerlevel-people. I certainly don't have the feeling to grind when leveling up, just the opposite actually. Even a while before I've seen every event (which do have nice contexts, little non generic stories... if you take the time to experience those - it's really your choice) I'm at a level where I could go to other zones. The scaling-back makes it possible to experience a zone further without oneshotting everything because I'm 5 levels too high.

    Grinding mobs isn't even a good idea, since you'll get more experience if you move to new locations instead of killing the same mobs over and over again. Have you heard of bonus-xp?

    Legendaries are a long-term goal and not required for anything. They don't even have better stats. People who grind for legendaries are responsible for their experience - I certainly don't powergrind those mats because I get those while playing anyway... I'm ok with getting a legendary 2 years from now, without grinding those mats.



    Second point on their manifesto that was not true, is at 1:48, when Ree Soesbee says this:

    "as a structure, MMOs have lost the ability to make the players feel like a hero, everybody is doing the same things you're doing, the boss you just killed respawns 10 minutes later, it doesn't care, that I'm there."

    I disagree of course. The storyline of wow and of SWTOR do wonders to make you feel like a hero, with a gripping story and awesome memorable characters (Hunter and Watcher X on SWTOR are my most memorable characters, while Thrall and Muradin are my favorites in Warcraft). But I digress. The point is, in GW2, everyone is doing the same things I'm doing, and bosses I just killed respawn 10 minutes (I'm sorry, I meant to say 5 minutes) later, and it really didn't cared that I'm there.

    Ohh yeah, that farmer is being attacked by bandits who are pilfering her crops, and kidnaping her moas (I think she said moas) I killed dozens of them, completed the renown heart, and she even sent me a letter saying how her life is perfect. Except I show up at her farm and its still crawling with bandits, which are still stealing the crops. My actions had no lasting impact at all. And there's other players doing what I just did mere minutes before. So that line was bullshit.
    Well I't depends on how you look at it. The farmer (heart npc) will remember you, when you've filled his heart, he has new dialogue options and he will sell you stuff which wasn't available to strangers who talk to him. The npcs are very aware that they live in a hostile environment and that bandits might hit the farm again, but this is part of a living breathing world. So it is true, they remember you. If you don't believe me, go back to a filled heart and actually read what he has to say. Does it sound like talking to a stranger to you? For me it doesn't.

    If you do the same things over and over again, it's just your fault. You have a choice there: do the things you find fun or go on and find new events. The big thing here: you have the choice. In games where you can do quests only once, the area where you're in loses content while yo're playing in it. The world gets emptier the longer you play. Once you're max level and have done all the quests, you've only a max. level zone and some daily quests. GW2's content gets more and more, the higher you are. Low level zones don't get trivial since you still have a chance to get level-appropriate rewards + you get scaled back so you're at the level of the zone.

    ---------- Post added 2012-12-31 at 05:23 PM ----------

    Happy New Year!!

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