If you played EQ, you will know how much easier GW2's "legendary weapons" are to obtain than EQ's epic weapon quest chains.
Most games these days are made for wittle babies w/r/t epic quests.
Same thing with commander TBH. It's basically a WvW feature but so many people running around with their tag are just clueless and they rob numbers from good players
Dray, look at this:
The jump puzzle locations on this 3rd party site are identified by the treasure map icon. That icon does not exist in the game, in game the jump puzzles are hidden.
So, um, tried to get my first laurel today.
Wowza, the current dailies are a massive pain in the ass. Can't wait for the daily change thing.
Spent like 30 mins dodge rolling all over the place in Orr, Brisbane Wilds and Frostgorge to trigger that thing. Is it bugged or something? Because I would see the EVADE! message from like 3-4 sources at once. Yet didn't get any credit and kept having to swap zones / find huge mob packs to pull.
Would rather kill 10 rats then this type of daily. -_-
I've never had it bug out for me, it might be for you. If you see the evade message, you should get credit.
Otherwise, dodging the young karka in Southsun is really easy. Gets multiple dodges for the spitfire projectiles.
Perhaps that was the problem. I started the dailies last night around 3am. Then went to sleep. Thought I would get credit if I finished them today. Which I did, but not 100% sure if I am/was on the same daily if what you say is true.
My thinking was to dodge the turrets that shoot like 10 missiles at once. Multiple EVADE messages, but results were as explained above.Otherwise, dodging the young karka in Southsun is really easy. Gets multiple dodges for the spitfire projectiles.
I'll make note to do them all in one day tomorrow. See if anything changes.
Right, so I've decided to try WvWvW for the first time ever (had the game since September lol) because why not.
10 minutes into the battle I get killed by an enemy player.
Ressed at a waypoint and realised you actually lose durability when killed in PvP... I was like "umm, NOPE" and ported out of the zone.
That's the dumbest thing I've seen in a game in a while, what the actual f.
Shouldn't there be a penalty for dying? I mean it's trivial enough as it is... they gotta have some kind of inconvenience / penalty.
There is no death timer from what I see of WvW. Also I am told WvW is like a broken atm raining dollar bills everywhere. Supposedly highly lucrative game mode.
It works for me.
If you want a game mode without a penalty for dying (other than time) then try sPVP.
You get money from WvW so I don't see a problem.
LOL! You get loot when you kill other players so it works out. Tag those bitches!
To be honest, simply ''not winning'' is usually enough of a penalty. By that I mean ''Not receiving a reward'' like the guy who just killed you did. Penalising it beyond that with something so menial as a repair cost doesn't add tension to the combat, or a feeling of desperation. See: Dark Souls OMG MUST NOT DIE, 250k SOULS ON THE LINE.
If anything it just discourages people who die a lot from participating. That doesn't help anyone. Not saying this is a deal breaker or a massive fail of a feature. Just can't see what it adds to the game.
It helps by making people become better. If you want to wvw the repair cost won't matter, due to the more time you play here the better you'll understand why you died and how to avoid it.
It basically is a way to weed out ppl who don't give a shit to begin with.
"Don't die" is a little easier said than done. My server apparently sucks at WvW. I barely made it down the road from the zone in before a pack of enemy players were like "lol no". Twice that happened (in two different directions) so, yeah, I gave up trying to explore any of the map.