Anyone happen to know of a good website or database that shows all of the consumables and their corresponding buffs?
I could use the wiki but you have to click through each individual recipe to see what benefits they have. I'd like to see everything on a spreadsheet type of comparison.
Or you can search by buff here:
Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
~Euron "Crow's Eye" Greyjoy
yeah, not sure how I missed that wiki page. I was also looking for a comprehensive list of other consumables (such as some of the special stuff you can get from vendors and such).
I found out you have to craft the recipe for food trays/feasts in the Mystic Forge, but I can't find if said recipes are soulbound. Does anyone know? I have an alt I'd rather burn the skillpoints on to make the recipe, but it'll be pointless if I can't then give the recipe to my cook.
Pretty sure they are account bind, but just make 1 to be sure.
I always got a nagging feeling that my gear doesn't look as cool as it could, or that some other dyes would make it better, but I don't know what. Making charrs fashionable is an art that is hard to master.
---------- Post added 2013-04-17 at 02:17 AM ----------
Last edited by Arrowstormen; 2013-04-17 at 12:17 AM.
Being critical is a burden which some people loves to bear.
Gosh, how I wish Guild Wars 2 would allow players to use the stamina bar to sprint like in Wildstar.
I am watching a Wildstar video. First thing in mind.
I really like their approach to combat; dodging, sprints, attack lines, press & hold mechanics, timing mechanics, etc. It looks like a lot of feedback communicated immediately. Yet seems mobile in the right manner unlike say, Tera.
Which I don't think Tera is really an "action combat" game at all. They have mouse look. That's not action combat, Bluehole*.
* I enjoy Tera though. It's just kinda not very action-y at all really. It's kinda like Aion without tab target.
I haven't watched any footage other than their promotional videos. Do their attacks root you or are you allowed to move while attacking like in GW2. I don't think I can play another mmorpg that doesn't have that movement anymore.
You are rooted it seems.
Don't think GW2 style run-n-gun/auto attack 90/10 combat will take popularity for a while. It results in shallower play system ultimately. A few devs have actually come out and said this as well.
A point I only half agree with. But that is the current trend all the same.
Last edited by Fencers; 2013-04-17 at 06:46 PM.
Well if they don't find an answer to that, that will certainly limit their potential playerbase.
Basically it has all the same things you can do in Guild Wars 2 now. However. The game does have vertical progression it seems. So if side-grades are a thing for you I am not sure how Wildstar will handle that yet.
2013... sometime or when it's done, is the current release.
I have missed true raiding for awhile now, personally. 25 man raids are not quite enough and leave me unsatisfied compared to the 60, 80 and 120 man raids of yore. I do have a fancy for actual, grand MMORPGs admittedly.
Also, Guild Wars 2. Let's talk about that game in the Guild Wars 2 thread.
Hehe. We do allow some off topic-y conversation here. Hopefully people relate it back to Guild Wars 2 somehow.
Like my desire to use the stamina bar for something other than dodging. Namely, sprinting. As I feel GW2 running is too damn slow.
We can't have too many pages on the specifics of other games without incurring the wrath of the MMO-C admins. So how about them Guild wars? Pretty guild-y and war-y, I'll say.
yeah it definitely has a lot of guilds and a lot of wars, perhaps not together but who needs that detail