1. #31561
    Quote Originally Posted by Doozerjun View Post
    GW2guru Q&A developer interview here

    http://www.guildwars2guru.com/topic/...nd-jon-peters/
    That's exactly what I was saying about what I want in the new patch. TRAITS. I do not understand how much they (and by that I mean we) have overlooked in terms of improvement, help weapon/build viability AND balance within the same class, AND helps with class balance. It's nice that they are going strong on this but that has been said past fairly few months, certainly more than 4. Which is why I said that they could change a bit their approach to the matter.

    Rawwwr

  2. #31562
    Quote Originally Posted by Doozerjun View Post
    GW2guru Q&A developer interview here

    http://www.guildwars2guru.com/topic/...nd-jon-peters/
    I facepalmed when they said not having a seperate trait spec for pve and wvw was intended.

    No just no...

  3. #31563
    Anyone happen to know of a good website or database that shows all of the consumables and their corresponding buffs?

    I could use the wiki but you have to click through each individual recipe to see what benefits they have. I'd like to see everything on a spreadsheet type of comparison.

  4. #31564
    Scarab Lord Karizee's Avatar
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    Quote Originally Posted by Doozerjun View Post
    Anyone happen to know of a good website or database that shows all of the consumables and their corresponding buffs?

    I could use the wiki but you have to click through each individual recipe to see what benefits they have. I'd like to see everything on a spreadsheet type of comparison.
    No need to click through on this page:
    http://wiki.guildwars2.com/wiki/Food

    Or you can search by buff here:
    http://wiki.theamazonbasin.com/index...hment_Database
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  5. #31565
    yeah, not sure how I missed that wiki page. I was also looking for a comprehensive list of other consumables (such as some of the special stuff you can get from vendors and such).

  6. #31566
    I found out you have to craft the recipe for food trays/feasts in the Mystic Forge, but I can't find if said recipes are soulbound. Does anyone know? I have an alt I'd rather burn the skillpoints on to make the recipe, but it'll be pointless if I can't then give the recipe to my cook.

  7. #31567
    Pretty sure they are account bind, but just make 1 to be sure.

  8. #31568
    well the I've seen the recipes on the trading post

  9. #31569
    Old God Arrowstormen's Avatar
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    I always got a nagging feeling that my gear doesn't look as cool as it could, or that some other dyes would make it better, but I don't know what. Making charrs fashionable is an art that is hard to master.

    ---------- Post added 2013-04-17 at 02:17 AM ----------

    Quote Originally Posted by Doozerjun View Post
    GW2guru Q&A developer interview here

    http://www.guildwars2guru.com/topic/...nd-jon-peters/
    Reading the comments made me realize how people seems to trash talk whatever part of the game they're not big players of. "PvE sucks, nobody cares about that," or "PvP and AH should be removed so they can focus on the important parts, etc."
    Last edited by Arrowstormen; 2013-04-17 at 12:17 AM.
    Being critical is a burden which some people loves to bear.

  10. #31570
    Gosh, how I wish Guild Wars 2 would allow players to use the stamina bar to sprint like in Wildstar.

  11. #31571
    Quote Originally Posted by Fencers View Post
    Gosh, how I wish Guild Wars 2 would allow players to use the stamina bar to sprint like in Wildstar.
    wildstar?

    heck they had that in Age of Conan

  12. #31572
    I am watching a Wildstar video. First thing in mind.

    I really like their approach to combat; dodging, sprints, attack lines, press & hold mechanics, timing mechanics, etc. It looks like a lot of feedback communicated immediately. Yet seems mobile in the right manner unlike say, Tera.

    Which I don't think Tera is really an "action combat" game at all. They have mouse look. That's not action combat, Bluehole*.



    * I enjoy Tera though. It's just kinda not very action-y at all really. It's kinda like Aion without tab target.

  13. #31573
    I haven't watched any footage other than their promotional videos. Do their attacks root you or are you allowed to move while attacking like in GW2. I don't think I can play another mmorpg that doesn't have that movement anymore.

  14. #31574
    You are rooted it seems.

    Don't think GW2 style run-n-gun/auto attack 90/10 combat will take popularity for a while. It results in shallower play system ultimately. A few devs have actually come out and said this as well.

    A point I only half agree with. But that is the current trend all the same.
    Last edited by Fencers; 2013-04-17 at 06:46 PM.

  15. #31575
    Warchief Maarius's Avatar
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    Quote Originally Posted by Fencers View Post
    I am watching a Wildstar video. First thing in mind.

    I really like their approach to combat; dodging, sprints, attack lines, press & hold mechanics, timing mechanics, etc. It looks like a lot of feedback communicated immediately. Yet seems mobile in the right manner unlike say, Tera.
    Looked pretty interesting to me, it seems they can get the difficulty right, since telegraphs are a well done method to tweak difficulty imho. The moment I heard about the introduction of 40man-raids though, I lost 70% of my interest in this game. In the Totalbiscuit-Clip where he was playing with a developer, that dev couldn't find a proper answer to what to do at endgame besides raids. Meh. More than meh.

  16. #31576
    Well if they don't find an answer to that, that will certainly limit their potential playerbase.

  17. #31577
    Quote Originally Posted by Maarius View Post
    Looked pretty interesting to me, it seems they can get the difficulty right, since telegraphs are a well done method to tweak difficulty imho. The moment I heard about the introduction of 40man-raids though, I lost 70% of my interest in this game. In the Totalbiscuit-Clip where he was playing with a developer, that dev couldn't find a proper answer to what to do at endgame besides raids. Meh. More than meh.
    Carbine have talked about it openly; there is small group content, dungeons, exploration, Guild vs Guild, standard PVP, end game quests, dynamic events and social actives and paths specifically for non-combat emphasis at endgame. Like the Settler or Explorer paths.

    Basically it has all the same things you can do in Guild Wars 2 now. However. The game does have vertical progression it seems. So if side-grades are a thing for you I am not sure how Wildstar will handle that yet.

    2013... sometime or when it's done, is the current release.


    I have missed true raiding for awhile now, personally. 25 man raids are not quite enough and leave me unsatisfied compared to the 60, 80 and 120 man raids of yore. I do have a fancy for actual, grand MMORPGs admittedly.


    Also, Guild Wars 2. Let's talk about that game in the Guild Wars 2 thread.

  18. #31578
    I thought this was the all everything thread.

  19. #31579
    Hehe. We do allow some off topic-y conversation here. Hopefully people relate it back to Guild Wars 2 somehow.

    Like my desire to use the stamina bar for something other than dodging. Namely, sprinting. As I feel GW2 running is too damn slow.

    We can't have too many pages on the specifics of other games without incurring the wrath of the MMO-C admins. So how about them Guild wars? Pretty guild-y and war-y, I'll say.

  20. #31580
    yeah it definitely has a lot of guilds and a lot of wars, perhaps not together but who needs that detail

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