Anyone happen to know of a good website or database that shows all of the consumables and their corresponding buffs?
I could use the wiki but you have to click through each individual recipe to see what benefits they have. I'd like to see everything on a spreadsheet type of comparison.
Or you can search by buff here:
Ooo, I'm a monster. Perhaps you should speak to me more softly then. Monsters are dangerous and just now kings are dying like flies. - Tyrion Lannister
yeah, not sure how I missed that wiki page. I was also looking for a comprehensive list of other consumables (such as some of the special stuff you can get from vendors and such).
I found out you have to craft the recipe for food trays/feasts in the Mystic Forge, but I can't find if said recipes are soulbound. Does anyone know? I have an alt I'd rather burn the skillpoints on to make the recipe, but it'll be pointless if I can't then give the recipe to my cook.
Pretty sure they are account bind, but just make 1 to be sure.
I always got a nagging feeling that my gear doesn't look as cool as it could, or that some other dyes would make it better, but I don't know what. Making charrs fashionable is an art that is hard to master.
---------- Post added 2013-04-17 at 02:17 AM ----------
Last edited by Arrowstormen; 2013-04-17 at 12:17 AM.
Gosh, how I wish Guild Wars 2 would allow players to use the stamina bar to sprint like in Wildstar.
I am watching a Wildstar video. First thing in mind.
I really like their approach to combat; dodging, sprints, attack lines, press & hold mechanics, timing mechanics, etc. It looks like a lot of feedback communicated immediately. Yet seems mobile in the right manner unlike say, Tera.
Which I don't think Tera is really an "action combat" game at all. They have mouse look. That's not action combat, Bluehole*.
* I enjoy Tera though. It's just kinda not very action-y at all really. It's kinda like Aion without tab target.
I haven't watched any footage other than their promotional videos. Do their attacks root you or are you allowed to move while attacking like in GW2. I don't think I can play another mmorpg that doesn't have that movement anymore.
You are rooted it seems.
Don't think GW2 style run-n-gun/auto attack 90/10 combat will take popularity for a while. It results in shallower play system ultimately. A few devs have actually come out and said this as well.
A point I only half agree with. But that is the current trend all the same.
Last edited by Fencers; 2013-04-17 at 06:46 PM.
Well if they don't find an answer to that, that will certainly limit their potential playerbase.
Basically it has all the same things you can do in Guild Wars 2 now. However. The game does have vertical progression it seems. So if side-grades are a thing for you I am not sure how Wildstar will handle that yet.
2013... sometime or when it's done, is the current release.
I have missed true raiding for awhile now, personally. 25 man raids are not quite enough and leave me unsatisfied compared to the 60, 80 and 120 man raids of yore. I do have a fancy for actual, grand MMORPGs admittedly.
Also, Guild Wars 2. Let's talk about that game in the Guild Wars 2 thread.
Hehe. We do allow some off topic-y conversation here. Hopefully people relate it back to Guild Wars 2 somehow.
Like my desire to use the stamina bar for something other than dodging. Namely, sprinting. As I feel GW2 running is too damn slow.
We can't have too many pages on the specifics of other games without incurring the wrath of the MMO-C admins. So how about them Guild wars? Pretty guild-y and war-y, I'll say.
yeah it definitely has a lot of guilds and a lot of wars, perhaps not together but who needs that detail