Does my play experience reflect that reality? Most definitely, not.
When I mention this I am driving at the subjectivity in how people perceive the game here. Where we have some people speaking on the relative ease of the game [lack of mechanics, zerg-ability, length, etc] and others might still argue for the fail state or lack of dedicated roles as evidence of difficulty. Or dynamism, as the case may be.
The entire concept of difficulty is going to be different from person to person. I am afraid there is no way to program for that in video games as of yet.