So how exactly do you know that the same people who want challenging content are the ones that complain about T4 trials? Did you do some kind of poll?The hilarious thing about the PVE community is that the "hardcores" claim they want tough content but then they whine that Trials T4 is far too difficult. Hard content is hard. What a shock!
My EJ rant wasn't about difficult content, it was about some kind of consensus on effective builds. There is nothing more irritating than trying to be the best at something and people telling you it doesn't matter what you do when it very much does. Literally every guide I've ever read has pages upon pages of people dissecting the writer's choices and making each other sound like a dumb ass who doesn't know the class, so you never know who's opinion to trust. I'm not sure I've ever read anyone say, "I've tried a lot of different builds and I agree this one has been the best so far." It's not just nitpicking about 5 trait points either, it'll be entire trait line choices. "Why did you go 20 into X? I would take those points and put them into Y." Like I said, it's really frustrating, at least for me.
There isn't much in PVE that requires that level of intellectual investigation. So you are likely to be eternally frustrated as there are no effective measures or requirements of such rigor in PVE.
The reason why an EJ even exists is because the "numbers game" of Warcraft is an absolute. GW2 is far more wishy-washy w/r/t PVE effectiveness.
Right now when in a group, it's almost as if you can get away doing no dmg as long as you survive people won't even know your contribution was less than that of a prop
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Eh, the problem with "choices" in MMO character builds is that there tends to be two extremes.Even with this you are supporting my argument. When I played cata, I had a specific spec that was best. There was almost no choice. X > Y so take X. I am not sure about now but in GW2, there are still choices.
1) There are good and bad choices, and eventually everyone knows what the "best" choice is and sticks to that.
2) Choices matter so very little that ultimately it doesn't matter what you pick.
WoW falls into the first category for the most part. There are choices, but some are simply better than others for most anything.
GW2 is mostly in the second category, it really barely matters what you pick most of the time, so people see the illusion of having more choices.
So the queens gauntlet is temporary. There are 6 domes only 1 person can be in each at a time and you have 2 minutes to beat 5 boss mobs.
I have a feeling since it's temporary and you have 2 minutes to beat 5 mobs I doubt this will be any sort of challenge....
"Kite kite kite kite kite kite" will be the name of the game, I'm sure.I have a feeling since it's temporary and you have 2 minutes to beat 5 mobs I doubt this will be any sort of challenge....
2. You touched on it shortly, but I also addressed this before: DPS-checks/gated content are the only reason in WoW why people theorize. There are no mechanics that force you to theory-craft since you can just wait till you out-gear it.
(I've also been in top 100guilds in WoW of which less than 50% actually pre-potted and used the 100% correct enchants since they "prefer mongoose", gear really isn't as much of a factor in WoW as people make it out to be (there's a reason why World-first guilds can do content without being in the correct item-level gear)
3. Basically the same point as 1. Optimising around un-optimised groups is silly.
This is another reason why I "dislike" the current GW2 theory-craft community, they say Condition Damage is bad since it overlaps with others blablabla. On it's own that's a good point and very important for people who pug/don't have a fixed team. Once you do have a fixed team you can work around it and condition damage has the potential to do insane amounts of DPS (necro and engineer mainly)
If not, you mention getting the optimal builds for the team. In something like WOW, the optimal build for enhancement shaman was X, regardless of what the rest of the team was. The only decision was whether to bring an enhancement shaman or not. At least in GW2 (while you can still force the professions), you can tweak the traits to match the group. If I understand the latest WOW changes, you can do the same there now. That sort of choice goes against the grain of EJ as my groups optimal build for my profession is not the same as yours as I could have different professions in my group.
It's not always about pushing to be 2% better. Part of my frustration was due to reading people post questions like, "What's the best class to play for X?" and then people reply saying "it doesn't matter" and "play what you want". Oh, okay. So, if I'm looking to do long range, AoE damage I'll be just as effective with a D/D thief as a staff elementalist? Good to know!
Even narrowing it down to class, say I want to do the most DPS with my warrior, so mace & shield should be okay, right? My point is there are very clear examples of how one thing is significantly better than another so to say it doesn't matter is ridiculous. I don't want to kill something in 10 swings if I can do it in 5.
Maybe there isn't a PvE content reason to crunch numbers, but that doesn't mean it can't be done. At the very least I believe depending on the situation there is a "best" class/spec for everything, from that point it's tweaking it to your own personal preferences. The problem is in GW2 it is hard as Hell to find. Everyone acts like their version of a build is flawless and the other person is a clueless moron. At least on EJ most people could agree whether or not a talent was mandatory or at least highly recommended, you can't even get people in GW2 to agree on an entire trait line.
Like I said, sometimes I just want to try stuff out, so being able to copy a cookie cutter build I know has been tried, tested, and true in 5 minutes to play around with was awesome. GW2 I spend copious amounts of time reading people bicker back and forth trying to figure out on my own WTF is the best thing to do. This person says 30/30/20/0/0 but this person says 20/25/5/10/20 and neither one of them can agree on any utilities, but this is supposed to be the "best" spec for X. It can't be both ways! >_<
Looks like they will take down the servers tomorrow morning for 6 hours. First time in almost a year that I can remember them doing that.
As others have speculated, it might be due to the wallet system they are implementing.
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Also it's happening from morning to midday in the EU =( I wish it was after midnight.
I hope it is about the wallet, I'm looking forward to that.
I mean, if you want to play at range logically you choose a long range skill set. Filling the traits with whatever skills that have synergy with your goals.
For example, I want to play a rifle Warrior. Well, I am not going to equip a greatsword & 2x axes. Naturally. I am going to get a rifle, pick rifle traits and so on. There might be this or that trait a tiny bit better than say, extra crits on full rage. But "it doesn't matter/play what you want" applies still- it doesn't matter too much. I can play what I want as a rifle Warrior provided I am logically pursing my goal: using a rifle at range.
If I want to make a defensive build, I am not going to select 8 offensive skills and 9 offensive traits. Though it's highly doubtful I am going to fail or be seriously effected by choosing a stability defensive skill over a stun break defensive skill.
I can't think of a single thing in GW2 PVE that isn't easily understood or practically workable.
Last edited by Fencers; 2013-08-05 at 05:01 PM.