Last edited by Odeezee; 2013-09-02 at 02:57 PM.
Cherish the quiet...before my STORM!!!
Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War: Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)
2. Both wikipedia and urban dictionary contradict your claim. I haven't found anything supporting it yet and I find it hilarious that I'm required to debunk my own proof, that's your job since you disagree.
Now you can do a couple of things.
1. say "Yea my bad, I was wrong the entire time and didn't mean any disrespect"
2. cower in fear and never reply again
3. react to my post and lay out why I'm wrong
4. keep repeating the same stuff that has been said already and write that off as new statements that clearly debunk what I said.
Having slightly better gear in PVP can make a difference, so can a better internet connection or a different profession, etc. Obviously people will try to optimize their position as much as possible. The point people are trying to make here is that the difference is insignificant enough. People are screaming blue murder about it but I can guarantee that 95% of those who are complaining could do at least 5 things that would improve their performance before one even looks at ascended stuff.
I will turn things around on you a bit. Its easy to complain when someone else does something that you don't like. A/Net have a number of issues that they are trying to fix in the game. People are complaining because there is no way to get gold, in the same breath, they complain when A/Net introduces stuff to change the economy. The same with goals, people complain that there is nothing to do and that the legendary takes too long. A/Net give a mini progression in the form of ascendence and people complain about that too. What would you have them do?
- Regional Event Completer / Killer / Veteran Killer: This requires me going out of my way almost every time because I'm not always currently playing in the designated region for that day or have any reason other than the daily to go there.
- Condition Remover / Skill Interrupter: Usually requires I play a particular class and/or in a certain area (to get enough conditions to remove) or I'll never get it.
- Crab Toss Champion / Keg Brawl: Do people really play these minigames daily?
- Daily Aquatic Slayer: How often are you in the water normally? While it can be argued it's a minor detour to hop in a lake and kill 25 things it's still not anything I would get during my normal gameplay.
- Daily Crafter: I have no reason to craft anything. All my disciplines are at 400. I refine 10 things for the achievement point, but again this is not something I'd get done automatically.
- Daily Feast: Who eats 25 food in one day?!
- Daily Fractal Runner / Dungeon Completer / Story Dungeon Completer: I don't do dungeons, so...
- Daily Reviver: Usually have to go out of my way for this one too. Either to find dead NPCs (that others haven't already resed) or some activity where players die a lot.
- Daily Mists Caravan Disruptor / Daily Mists Invasion Defender: If you don't PvP, well...
- Daily Puzzle Jumper / Daily Puzzle Discoverer: I don't do JPs every day. Yeah, it's easy enough to do the one in east LA, but again that's not something I would normally do without a daily directing me there.
- Karma Spender 0/750: What on earth would I spend 750 karma to buy?
- Mystic Forgesmith: I never use the forge.
- Personal Story Completer: I always have to make a new character to complete this.
- Skill Point Accumulator: Listing this one simply because prior to the skill point scrolls for champions this was a PITA to get done.
So, that's literally half of the possible dailies.
If your daily playstyle is that varied that you never have to go out of your way to get 5/5 then I find that amazing.
And few of the vulgar and informal definitions contextualize the term in the negative expressly. I just went through 7 pages looking for a negative connotation. Nada that I could find.
More classically, and appropriately a Grind is neither a positive or negative aspect of design. It can in fact be the BASIS of the gameplay and the source of enjoyment in a particular game.
It is not accurate to define Grind within the MMO genre as an un-enjoyable set of tasks, expressly. And there doesn't seem to be much evidence in usage to support the claim in vulgar or academic connotation as an expressly negative state.
I believe the bold-ed assertion is incorrect.
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Spending karma, PVPing, Personal Story and throwing stuff in the Mystic Forge are not anywhere close to my daily playstyle. I just go around doing events and playing the fractals with my friends. I might have like 3 laurels total or something.
Damn. That's an eye opener. Yet on the other hand, I feel safe ignoring these dailies as I do in GW2. They haven't roadblocked me from content yet so whatever.
Last edited by Fencers; 2013-09-02 at 03:53 PM.
There are like 10 options to do 5 tasks for the daily.
I really don't understand the complaint.
For example, I am a 400 crafter. I need no crafting gear or materials. The only reasons I would have to complete the crafting daily would be to grind the points/laurels. That is a formal and informal parameter of a Grind. One outside of the "how can you NOT get the daily automatically by just playing GW2" assumption.
A crafter such as I would have to specifically Grind that process for an end/goal.
[I don't care about laurels personally. Just saying Lane is correct and quite valid as contra to the other fellow. Who is saying something that can not logically be true as an "automatic" process of play. I do no dailies. Fuck 'em.]
2. That's exactly what I don't get, imo the monthly achievements are great (and they should remove dailies but that's a whole other mess I don't feel like getting into) and are a solution to the same problem.
3. I again agree completely, sadly this wasn't one of the points being made by maarius/odeezee, and you yourself unravel the issue with the implementation.
2. Being in BIS gear is one of my goals, getting ascended gear is part of that. I don't see how artificially lengthening this process makes the goal any more rewarding and that's why I have an issue with it. The other issue is that it creates a gap between equally dedicated players solely on when they play, but we've been over that .
3. We seem to be quite like-minded, do note that I didn't bring up the point of "ascended to win" though.
4. There's two things that would (easily) fix the biggest problems in my eyes without harming others, the funny thing is that you provided them in the first post. I know not everyone can be pleased so I won't try to solve that problem, I think the goal is to hurt as many people as little as possible.
a) Instead of 1/1 implement a 7/week system
b) Make the gear sellable
For instance I never gather once I completed my daily since 1. I don't need XP 2. I don't need money 3. I don't consider it fun. Yet I always complete my gathering daily since I can run between champ farms and gather without being penalized that much.
As you said yourself, you decide to go to a certain zone to get the regional stuff done, again altering your playstyle.
It's gonna be hard for a CS event farmer to do the daily auto, same for dungeon runners and wvw'ers. The only group of people who get 5/5 without altering their playstyle would be levelers which is a rather small part of the GW2 players.
Last edited by Meledelion; 2013-09-02 at 04:15 PM.
I am not sure, but I assume it is per account rather than per character.
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As opposed to only having 5 specific things that are widely divergent. It's a decent compromise, IMO, for the rewards.
Rewards which, as you say, are just not really that important. I'm more likely to complete the dailies on a leveling alt for the bonus xp just for that xp, rather than because I need laurels or yet more karma. It is a "Bonus" for doing tasks each day rather than "mandatory".Damn. That's an eye opener. Yet on the other hand, I feel safe ignoring these dailies as I do in GW2. They haven't roadblocked me from content yet so whatever.
Even the ascended stuff you are time gated on, I think we can agree is not mandatory, except in a ... whatever we would call it, peer pressure? sense. It's a competitive thing, not a "you can't play correctly without this" thing.
I still for the life of me can't understand why crafted ascended items aren't sellable. It would do wonders for the economy. Initially, the rich buggers would pour money into the game to get the items. Over time it would drop a bit but would be a nice way for people to make a bit of gold.
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How can you NOT get the daily automatically by plaing GW2 in any way?
I can only list todays daylie for reference, because I don't know which ones we get on a specific day in the week by heart.
* daily kills: kill 50 enemies *done* easily without trying
* daily gatherer *done* while running between invasion events
* leveler *done* easily for the masses of xp one gets by doing the events
* krytan event completer *done* easily, invasion happened in Kessex Hills
* costume brawl champion
* daily activity (mini game)
* daily crafter *done* easily, just for a bit of magicfind food crafting (alternative: sharpening stones) why should I buy these when I have all the mats by playing the way I want?
* daily mists defense restorer
* daily mists invasion
* daily mists land claimer
* scarlet scrambler *done* luckily by finishing the event
* dungeon defeater
* grove diplomat
* maguuma veteran killer
after I got these 6/10 (you need only 5) easily after the invasion event (about 45-50min) I really wanted to do an activity, because I enjoy the minigames. 7/10. Normally I play a round WvW after a short PvE session... so I don't need to go on with my explanation, do I? 8/10, 9/10...
And most of my days playing GW2 look very similar to this. I LOVE jumping puzzles, so that achievement doesn't bother me either. Daily reviver... come on... everytime I run around with a zerg people die. Don't know on which hardcore server you're playing. I revive those without ever thinking of my daylies. Which profession can not remove conditions? Seriously? O_o Condi-removal should be in any healthy build. At least all of my professions have a way to cleanse themselves easily. (Mesmer, Ranger, Guardian, Thief). Mystic Forgesmith. I get tons of greens in a normal session, turn 4 greens into a potential yellow - that's how I get my ectos. You should try. Skill point accumulator happens easily by level ups too.
I don't know how you play,... seriously what are you doing for not getting these automatically?
Last edited by Maarius; 2013-09-02 at 07:53 PM.
I played for 40 minutes this morning and got 3 of them done, chasing events around.
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Tommorows ones are (according to gwwiki)
Daily aquatic - no, never
Krytan Killer - Easily
Daily Gatherer - Probably
Daily Events - Easy
Condition Applier - Probably
Mystic forge - No, never
Personal stroy - No, never
Daily group event - Easily
3 x pvp ones - no, never
Queens Gauntlet challenger - Probably
I reckon I would not complete my daily without going out of my way to do it, its ridonculous to say its as easy as you make it out to do it, and I would definitely have to spend upwards of 40 minutes to do it.
Dailies are okay, still a boring grindfest like wow, lets just not tell porkies and say you get it just by playing.
Last edited by draykorinee; 2013-09-02 at 08:05 PM.
The rest is similar, they're not a huge bother but they also aren't stuff you do daily anyway. This counts for crafter and MF.
I've done WvW for hours without ever killing a single dolyak/sentry so even those aren't "auto-achieved" and that is if you actually do WvW.
TLDR; you're still not getting your daily without changing your playstyle...
Am I the only one that wonders what the point of a daily is if it just falls into your lap anyway? That doesn't seem like a positive to me.
I mean, I've never tried Keg Brawl. I have no idea how it works or why I would want to. It's in the Daily list though!
I think the developers see a lot of players that are focused on X, and they're trying to get them to see Y and Z are there also in case they like those other activities.
Some of are very unlikely to happen under normal play too. They are arbitrarily decided by the developers.