As much as I love WvW I am starving for new zones that I could complete from 0, no new events in current ones, just like 2-3 extra zones I could travel and experience.
I still love the game (tough way less time to actually play it), but Id want to have some new zones to dick around in - not small instances or phasing or Living Story (tired of current model - only want LA rebuilt).
I'm assuming that we will get a new zone to play around with whenever we get the new content patch.
I will say that I wanted to like it. I actually did enjoy most of the personal story (even Trahearne :P). Plus, GW2 is generally so devoid of story it was something I was craving to have in the game. It just didn't deliver for me, in fact, it seemed to compound the issue I had with the game's lack of depth by piling on more and more shallow "story" updates, almost like an insult to injury.
I do think they did a good job with Taimi, she's the only character that was good right out of the box and remains so. Rox and Braham, frankly, I think took way too long to develop for characters that had been there from the start. As for Kasmeer and Marjory, I think they're both completely contrived.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
It is amazing what nostalgia seems to do. There was a lot of accusation aimed at TOR about how crappy the class stories were back when they were relevant. Even at that, our characters "accomplished" so much and killed so powerful of foes in their personal story, only to be relegated as yet another cog in a machine in TORs endgame.
Oh guys, guess whos back? It is our favorite villain!
http://www.reddit.com/r/Guildwars2/c...1uznz/im_back/
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Wait, wait, wait. So, Deathwing's plan to break everything by flying around randomly sometimes and breaking some stuff, because he was corrupted by an old god at some point, is better than Scarlet forming Alliances to strengthen her forces to wake her dragon master?
The elemental stuff made sense? spending the entire zone of Vashjyr to save the water guy, who then disappears at the end of a dungeon and is never heard from again, that's better?
Now, I'll agree Scarlet had her flaws, but lets not go overboard.
I recall a lot of people confused about Canach when we returned to Southsun, because they had completely ignored all the material that he was in before that. Some of the stuff makes sense, some of it doesn't, but the level of knowledge among the player base isn't a great indicator.Not at all. I've said before the entirety of LS felt like they went around the office, asked everyone for a 'story' idea that they tossed into a hat, and then picked at random the focus for the next update. It certainly seemed like only when more and more confused players started posting "WTF?" that they brought in this 'super villain' character to magically tie everything together.
The writers can come up with and tell great stories, there's no question about that (evidenced by the story blogs and things like this that I linked earlier)
Honeclaw suicide bombing herself into the Aetherblades by turning her flamethrower around and then blowing up her fuel cannister with her pistol - that's gripping stuff and told very eloquently and succintly!
The trick is getting this stuff into the game without static quests or one off events like the opening of Southsun. I'm sure the writers can come up with stuff 100x or 1000x faster than any development can keep up - but the devs can only make so many story instances, cut scenes, voiceovers, etc. Where we saw the big change and improvement in the storytelling was a couple months back when they gave the writers a tool so that they can do stuff directly. That's why all the NPCs have so much more conversation related to the current content now.
It makes a huge difference. As evidenced by Taimi.
Valar morghulis
Anet/dulfy kinda got me with the wiki redesign. I was like "wow, Dulfy got paid.".
Re: Cataclysm
I quit 3 months into the expansion, so most of the things you're referencing either happened after that or I've blocked out the horrible memories. :P Considering how bad the initial writing was it does not surprise me it got worse.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
This is kinda faulty. There are excellent examples of narrative and writing in the MMO genre. Even if one game in a genre does something well- that is the standard by which all antecedent genre exercises are held to.
I don't know of any medium of art in which that is not true.
I just played SWTOR like, a couple of weeks ago. It's still fantastic writing if a bit slow in plotting. The latter being variable.
Being a cog in the endgame is the logical end of the stories and in service of the gameplay actually. If played past the initial release content of the game a lot of characterization is followed through.
Totally agree. I really liked the hard heroics of Cata but that was about it. Soon as they nerfed those I was on the verge of quitting. I finally quit WoW soon as I did the first raid boss of Cata (forget what it was). I was waiting around with my other guildies and thought "God damn, I'm going to be going through this gear grind for another year at least. Fuck this shit, I'm out." I logged out and later gave my 300k gold to a friend. Never again.
I think in part the mmo medium is really hard to have a good consistent story. I have yet to find an mmo even have as good as writing as even the most mediocre of single player games. We'll just have to agree to disagree here. yeah, my standards are high in this regard but I suppose mmos have different priorities than stellar writing.
with that said, I do like the world building and lore in a lot of mmo worlds but that is separate.
Right in the middle of wuvwuv
https://www.youtube.com/watch?v=A0njCQbBLmw