1. #33221
    Quote Originally Posted by Lane View Post
    I'm not sure why anyone would care unless it was taking forever to solo it. The time it takes to die (thanks to downed state) and/or the time it takes to run out of combat is oftentimes just as long as it would have taken to just finish off the remaining enemies. At least that's been my experience in CoE.

    As an aside, I've never seen any group almost-wipe at that part. O_o Were they trying to run through or something?
    The shade thing is a healthstealing enemy that hardly deals any damage. This means that you can drag out your death for ages without actually killing it which is annoying for the people waiting to rez.

    It's simply faster to die since the group'll have to run back after the shade thing is dead anyway. One person will rally while the others sit there with their fingers up their ass waiting.

    So you're making people wait for no god damn reason at all (a 2s repair oh noeeeees!). You're being selfish and for that alone I'd kick you regardless of how good you are.

    Let's go with this example:
    Everyone's dead and one guy is defeated and tries to kill the shade. After a minute he kills the shade and moves on. Now the group rezes and runs back which takes another 30s.

    Everyone's dead and one guy is defeated, he let's him self die and does so 5s later. Everyone rezes and runs back which takes 30s.

    Those are best off scenarios where the shade is nearly dead and thus killed fast. I've seen people fight it for over 2min, I've seen people not kill it at all (which really pisses me off) and ofcourse I've seen the combination of taking 2min and then failing.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  2. #33222
    Dreadlord Fishbait's Avatar
    Join Date
    Aug 2011
    Location
    On a wild ride with Zebedee.
    Posts
    886
    PvP or WvW (3 servers fighting each other) is all I ever did.
    tbh if you`re getting the game for PvP, it might entertain for a short while, but despite gw2s promising combat, the single PvP game mode maps aren`t remotely fun & are tiny rats mazes.
    WvWs has been turned into huge blobs of folk running around zerging & rarely saw roamers for months last time I played.
    Having said that, if it`s cheap now, you could buy it now & test it out & enjoy, & if not, uninstall it & try it again weeks, months down the road.

  3. #33223
    Quote Originally Posted by Meledelion View Post
    The shade thing is a healthstealing enemy that hardly deals any damage.
    Didn't know that.

    So you're making people wait for no god damn reason at all (a 2s repair oh noeeeees!).
    Likewise, your example is people waiting a whole 1.5 minutes (at which point they could be resed on the spot instead of having to run back). Oh noes. :P The only time I care about speed is if I'm trying to get a path (or paths) done before daily reset.

    Those are best off scenarios where the shade is nearly dead and thus killed fast. I've seen people fight it for over 2min, I've seen people not kill it at all (which really pisses me off) and ofcourse I've seen the combination of taking 2min and then failing.
    Well, like I said, I have no experience with people dying at that point of the dungeon. Usually everyone is very good about resing downed people so I've never had to deal with only one person being alive and with only the shade left.

    Whether or not it's "selfish", I do think it's BS to have to kill yourself because nobody else could keep themselves alive (especially if you can handle what remains solo) and/or keep others up (I've been grouped with people who refuse to res downed people to the detriment of our progress). However, assuming that they weren't just trying to run through the mobs on the stairs it seems like running out of combat (back down the stairs) would have been feasible.
    Last edited by Lane; 2013-10-27 at 04:54 PM.

  4. #33224
    Quote Originally Posted by Lane View Post
    Likewise, your example is people waiting a whole 1.5 minutes (at which point they could be resed on the spot instead of having to run back). Oh noes. :P The only time I care about speed is if I'm trying to get a path (or paths) done before daily reset.

    Well, like I said, I have no experience with people dying at that point of the dungeon. Usually everyone is very good about resing downed people so I've never had to deal with only one person being alive and with only the shade left.

    Whether or not it's "selfish", I do think it's BS to have to kill yourself because nobody else could keep themselves alive (especially if you can handle what remains solo) and/or keep others up (I've been grouped with people who refuse to res downed people to the detriment of our progress). However, assuming that they weren't just trying to run through the mobs on the stairs it seems like running out of combat (back down the stairs) would have been feasible.
    Rezing 4people takes a lot longer than running back. Path two only takes 13min so adding another 11.5 is a 11.5% increase in the duration of the dungeon. I personally run dungeons for hours so if every dungeon path would take 11.5% longer (because of one person) I won't be happy.

    IMO it's selfish because you make 4people wait just so you can save 2s or however much one death costs. Your stance is going with the idea that because I'm the last to remain downed (and not dead) I'm the one who did nothing wrong, which quite clearly isn't necessarily the case.
    Let's say you're the one who fckd up and got downed, people ran to rez you but got downed too. One of'm died because of the damage from the shade the other one was dpsing and not focusing on self healing (to get the rally off) and you (the person who fckd up to begin with) were sitting there selfhealing, stealthing, porting away,... making it so that you stayed alive longest.

    You seem to go with the situation being 4dead 1alive while the described situation was 4dead 1downed.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  5. #33225
    Quote Originally Posted by Meledelion View Post
    Rezing 4people takes a lot longer than running back. Path two only takes 13min so adding another 11.5 is a 11.5% increase in the duration of the dungeon. I personally run dungeons for hours so if every dungeon path would take 11.5% longer (because of one person) I won't be happy.
    I don't remember where the nearest WP is prior to that area, so that may be true in this case, but I know in others the run back is quite horrible and I can't imagine it's any shorter than just waiting to be resed in those cases, especially if anything was skipped. I've seen so many additional deaths/run-backs due to having to re-run through skipped areas.

    IMO it's selfish because you make 4people wait just so you can save 2s or however much one death costs. Your stance is going with the idea that because I'm the last to remain downed (and not dead) I'm the one who did nothing wrong, which quite clearly isn't necessarily the case.
    It's more that I've never seen anyone die at that part let alone the whole party. I've seen people, sometimes multiple people, get downed there, but everyone's always been resed or rallied. Granted, I only ran CoE long enough to get a full set of gear, but that was still almost daily runs of P1-3 for a few weeks.

    You seem to go with the situation being 4dead 1alive while the described situation was 4dead 1downed.
    I didn't see anywhere it said the 5th person was downed. There's no point in trying to stay alive in downed state.

    Well, I've been in situations where I was the last one alive (not on the shade though) and easily dispatched what was left. It never even occurred to me that was "selfish" behavior. I think that may be a GW2 thing due to the waypoints because normally you want someone to survive so it's not a full wipe/run-back.

  6. #33226
    Mea culpa, I thought he specified downed in his message but I checked and this is not the case.

    Killing the last thing isn't selfish if you can do it as fast as running to get out of combat.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  7. #33227
    Herald of the Titans Achaman's Avatar
    Join Date
    Jan 2010
    Location
    pfft as if you care..
    Posts
    2,667
    Quote Originally Posted by Lane View Post
    Whether or not it's "selfish", I do think it's BS to have to kill yourself because nobody else could keep themselves alive (especially if you can handle what remains solo) and/or keep others up (I've been grouped with people who refuse to res downed people to the detriment of our progress). However, assuming that they weren't just trying to run through the mobs on the stairs it seems like running out of combat (back down the stairs) would have been feasible.
    nice to see atleast one person isnt a dick

    - - - Updated - - -

    Quote Originally Posted by Meledelion View Post
    Mea culpa, I thought he specified downed in his message but I checked and this is not the case.

    Killing the last thing isn't selfish if you can do it as fast as running to get out of combat.
    if you do indeed know the spot where could i run to all thats there is the closed door and the alpha infront of it

    and not that it matters but it was half health and i was doing fine considering my zerker gear staff ele dies to pretty much everything else

  8. #33228
    If i'm correct you're at the top of the stairs after the canon "event" with all the mini golems and right before alpha's room. There's two platforms there. On the first there's two big risen guys that explode and spwn grubs and general bad stuff. On the second platform there's a bunch of risen and the shade, straight after that there's a big hallway to Alpha.

    Depends on the situation, what did you kill? Did you pull the group of risen and clear them aside from the shade?
    Normally I just keep running (stick to the left so you don't agro alpha) and then jump to the top where the gate closes and wait there.

    It's not about not dieing, it's about how long it takes. If you make me waste 1min on a 12min run I'll be annoyed. If you did something else that annoys me you'd get booted, especially if we(the team) ask you to die and you refuse.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  9. #33229
    Oh nice, you get glory for Sanctum Sprint now. Sucks that it appears you have to wait out the timer to receive the bonus though.
    Last edited by Lane; 2013-11-01 at 11:43 PM.

  10. #33230
    Dreadlord Iryne's Avatar
    Join Date
    Mar 2011
    Location
    Finland, Europe
    Posts
    834
    I just wanted to show this. ^_^ Finally got it done: CE art framed. Now I should put them on the wall, but I have no idea what order is best. That may take another year. XD

  11. #33231
    I do like Guild Wars 2, but the constant 2 week thing started to wear a bit thin and so I haven't logged in about 3 weeks.

    I really liked playing my Guardian and was planning to go for Twilight (along with some ascended weapons), but the 2 week rotation removed my sense of achievements building on each other - every 2 weeks it was something new, rather than, in my mind, an iteration of previous things.

    However, I'm sure all gamers can relate to this, whilst my interest in GW2 is at it's lowest at the moment, it'll come back in time and i'll be right back in the swing of things.
    Last edited by Triage; 2013-11-10 at 09:45 AM.

  12. #33232
    why not just ignore the living story then? the rest of the world is still there

  13. #33233
    I am Murloc! draykorinee's Avatar
    Join Date
    Jun 2011
    Location
    Ciderland, arrgh.
    Posts
    5,742
    Too quick on the updates now, ho boy...as dooze said ignore the story, its pretty terrible 90% of the time anyway. (Well it was, havent played for a month)

  14. #33234
    As a general tip for people who dislike the abundance of updates, I can only give you this :
    -does the new update reward an item you like/need/must have?
    -no?----> ignore it! you're not missing much in achievement points either.
    -yes?---->complete it, it's usually fast.

  15. #33235
    I would actually say that whilst each update might not in itself be a lot of achievement points (some actually were a decent amount, though), if you kept ignoring going for them then you'd be missing out on the chance to get those awards that come with reaching the chests.

    It's like a trail of small pieces of candy - once you get the next piece, you've pretty much forgotten about the one before.

    It's not the continual updates that I'm knocking - it's the time-scale at which it's done. I think an update every four weeks would allow people not to feel like there's a rush on completing things and also, once they have done the meta stuff, to return to the rest of the world.

  16. #33236
    Yea I agree with you Triage. To be honest, these 2 week non-permanent updates seem kind of lackluster. It would make way more sense to create larger patches with a longer time frame inbetween of, let's say, 3-4 weeks.
    For example, the Tower of Darknerss or whatever it's called does not even bring something new outside the achievement points a hunter would be interested into. I wish they added some new content with interesting skins that weren't bound to the gem-shop in one way or another, like the claim-ticket weapon skins which only drop from BLC.
    I know the gem shop is the primary way of making money for Anet, but concentrating 90% of the new skins into it brings more harm than good.

    /just my 2 cents

  17. #33237
    As someone who has an abundance of time to play, I don't find the two-week cycle to be difficult if I care about the achieve goodies. I'm not hugely pressured to chase every achieve I can get, just make a steady progress forward on dailies and whatever I happen to pick up as a result of that and my other activities. And for me, it feels like Tower of Nightmares is a larger patch, it's just coming out in phases. Phase one was the reveal and the build-up; phase two, starting Tuesday the 12th, is the heart of the matter. Combine that with the fact you still had Halloween going on in the background and I'd say they gave you plenty of options besides the general game content.

    As for the skins thing, it's not something that really bothers me. They wanna make money and they offer players a way to do it by buying gems directly from them, or from other players in search of gold for their money to use on other stuff not in the gem store. IMO everyone wins with that model. You don't wanna spend real money, earn gold and do it. Don't wanna earn gold, spend real money to do it. You like cool thing number 531 that was added to the Gem Store? Buy it with your real money via gems.

  18. #33238
    Quote Originally Posted by Dethox View Post
    I wish they added some new content with interesting skins that weren't bound to the gem-shop in one way or another, like the claim-ticket weapon skins which only drop from BLC.
    I know the gem shop is the primary way of making money for Anet, but concentrating 90% of the new skins into it brings more harm than good.
    I was just thinking about this the other day. It's really lame that the actual cool new stuff (like weapon skins) are always tied to gems.
    It would actually make sense to, lets say, after completing the current living story meta we'd get 1 guaranteed weapon skin. Could always get more from gems/BLTC anyway, but 1 guaranteed skin per account would be nice. :/

  19. #33239
    I feel like they should make the skins hard to obtain skill-wise instead of god damn RNG all the time. RNG just turns it into "grind out the gold" which is simply boring.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  20. #33240
    Dreadlord Fishbait's Avatar
    Join Date
    Aug 2011
    Location
    On a wild ride with Zebedee.
    Posts
    886
    Lot of folk predicted it would be an RNG mess re:skins prior to release.

    Anet hired someone (Crystin Cox) that was/is well known for "messing" with games, from Nexon (Nexon also bought shares of NCSoft/anet), someone that was given the blame big time from another game (Maplestory, Atlantica etc) for putting things in the game/stores which players raged over.

    One of many many rants to be found.
    http://www.mmorpg.com/blogs/Meleagar...xon-Investment

    Alas, despite lot of folk asking for a change when it was found out she`d been taken on, anet decided money beats happier customers.

    I think they could`ve stuck to Guild Wars version, have an NPC for any skins you looted (make some harder in game etc) or some special skins via the gem store. All character bound so the farmers/grinders are happy or sellable via tp etc.
    They could`ve still made money as the skins would be per character & players`d still need tranny stones/crystals to use on their gear.

    Also, town clothes.....
    Such a complete waste of real money & pixel money.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •