Explorables are designed to be done by the level you can start entering them. It's obviously harder, but don't forget that some of them originally awarded sub-80 gear from the vendor.
So I wasn't sure if my thief I made just before patch would have the new trait unlocks or not since he was below level 10, but now that he's 30 I can see that i have all the old traits unlocked already. I'm questioning if I want to remake the thief to test out the trait unlocks or whether I should be thankful that I'm avoiding them. I have enough tomes and level boosters to bring him right back to level 30. I just don't know if its wise.
If you happen to unlock one through gameplay, cool, but aiming for them seems a waste of time until you're 80 and want to unlock some you didn't need while leveling.
I would basically be doing it for science. There's no point in remaking the thief if I plan to buy the traits. I want to see how terrible/doable trait unlocks are for a new player.
Unlocking them is a pain for a new player, so far I've only got a few, I have 2 for fire, 2 for arcane and 1 for each other tree on my ele. I've got them from area completion, story quests and some event bosses have given them, I'm level 60 at the moment and I think I only actually have 1 useful trait (more damage in fire), I got 3 from story quests which are all to do something while down or reviving, which serve no purpose to be honest.
I wouldn't recommend starting your Thief again because you'll hate it.
Sure, there is a problem with too high requirements at the moment, but you can do a part of the zones while leveling and come back to finish them once you're 80.
As I said before though, I just view it as "traits now have a cost" rather than buying the books to unlock the entire set at once. Yeah, it's more money and there's no need to buy all of them, but unlocking them via activity is the option rather than the norm, I think. None of the unlocks are thematically tied to the activity, and there's not really a lot of reasoning as to why/how they were linked at all. I was also thinking that the unlocks could be per tier rather than per trait. So you'd have like 7 activities you could do for the first tier, but if you did three of them you could unlock any three traits.
On a side note, why do people get/use the "when you fall you blow stuff up" traits? I see them occasionally and it just seems a waste.
I started leveling a necromancer and still not high enough to use the traits even though I've unwittingly unlocked a few. I'll see how it goes.
I am getting back into the game and I kinda need some assistance with finding a solid necromancer build. The one I used and still use is 6/6/2/0/0 for condition necromancer and dhumfire. However, there have been tons of changes to necromancers since... well last October and things keep changing and getting nerfed, like Dhummfire.
I also gotta go back and start making some builds for my altruistic healing guardian, my damage greatsword warrior, and my crappy engineer who does the worst damage.
I would check intothemists.com and the Necro subforum in GW2's official forum. I run a vampiric wells build and there's a very high damage dagger build for PVE out there. It's been nerfed due to ferocity, but I think it stilll hits plenty hard.
A nice video to show what is meant when people say PvP is dead: https://www.youtube.com/watch?v=wkkg...ature=youtu.be
This is one of very few people who actually understands (and is capable at) PvP. The people in tournaments now aren't even close in regards to skill.
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
I'm enjoying the harp far more than I thought I would. Working that 'Hallelujah' for tips.
I can do Hallelujah, Concerning Hobbits and Rains of Castermere. I've had Fur Elise requested, but I'd have to translate it myself it seems.