1. #8061
    For those interested in the E-sports scene of GW2, there's an interview about it with djWHEAT of Teamliquid:

    http://teamlegacy.net/page/index.htm...d-e-sports-r50

  2. #8062
    The Lightbringer Dewote's Avatar
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    Rytlock wants a pizza - Rytlock gets a pizza.

    Haha oh wow.
    FC 2793-2016-8218 - Name: Suoma

  3. #8063
    Quote Originally Posted by Odeezee View Post
    i found this on ArenaNets flickr account and thought those who could not get the plushie can at least get to experience the adventures of Rytlock the plushie

    http://www.flickr.com/photos/arenanet/page2/
    http://www.flickr.com/photos/arenanet
    That just makes me want it more. =(
    IT WON'T BE CHRISTMAS WITHOUT RYTLOCK PLUSHIE.

  4. #8064
    What i didnt like about GW1 was that you could get energy starved so easily, and spend a good portion of a heated fight just auto attacking until you can get one attack off.
    But there come the what i would call 'most promising developers yet', and they remove energy costs on skills and remove auto attacking. Amazing. You cant help but get hyped for this game. I hope they dont under- or overestimate the players at launch as that could be disastrous.

  5. #8065
    Quote Originally Posted by Barrowmore View Post
    For those interested in the E-sports scene of GW2, there's an interview about it with djWHEAT of Teamliquid:

    http://teamlegacy.net/page/index.htm...d-e-sports-r50
    The video at the end is adorable .

  6. #8066
    Scarab Lord Trollsbane's Avatar
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    It's a bit unfair to think poorly of gear grinders or anyone who likes a gear progression. To be honest, it's been a staple of RPGs since the beginning. To fault someone for their sense of accomplishment is going a bit overboard imo. It's a way of life in and out of video games.

    I like upgrading my gear. I like that if I excell at something, I get a reward. The carrot on a stick works for me. I don't need better pvp gear to kill someone. But I still enjoy the incentive and reward. I'm not afraid or less skilled because I like upgrades.

    By following some of the logic here, it's being said that people that only play single player RPGs should not play GW2 because they play games that support and promote a gear progression system. You can't blame WoW for this. This is a genre thing.

    If you are talking about an end game progression system exclusive to MMOs, you still can't just blame WoW. It's still a genre thing. And if people like that way of play, who are you to fault them for their concerns about the lack of that in GW2. It's what they enjoy.

    I'll still have fun in GW2 without the gear progression. I still like gear progression. I still believe it provides more incentive to keep playing. It's almost subconscious. That doesn't mean I am wrong or that I shouldn't play the game because I have hangups about the lack of traditional endgame. It just means I like something that this game is not doing. And so what? It doesn't mean I can't or won't enjoy the game.

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  7. #8067
    WoW - get better gear

    GW2 - get prettier gear

    Anything else?

  8. #8068
    I am Murloc! Mif's Avatar
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    I wouldn't pay much attention to Ziara.
    If you look at his post history, you'll see he's just a SWToR uber fanboy that will say anything to talk down GW2.

  9. #8069
    Quote Originally Posted by Trollsbane View Post
    It's a bit unfair to think poorly of gear grinders or anyone who likes a gear progression. To be honest, it's been a staple of RPGs since the beginning. To fault someone for their sense of accomplishment is going a bit overboard imo. It's a way of life in and out of video games.

    I like upgrading my gear. I like that if I excell at something, I get a reward. The carrot on a stick works for me. I don't need better pvp gear to kill someone. But I still enjoy the incentive and reward. I'm not afraid or less skilled because I like upgrades.

    By following some of the logic here, it's being said that people that only play single player RPGs should not play GW2 because they play games that support and promote a gear progression system. You can't blame WoW for this. This is a genre thing.

    If you are talking about an end game progression system exclusive to MMOs, you still can't just blame WoW. It's still a genre thing. And if people like that way of play, who are you to fault them for their concerns about the lack of that in GW2. It's what they enjoy.

    I'll still have fun in GW2 without the gear progression. I still like gear progression. I still believe it provides more incentive to keep playing. It's almost subconscious. That doesn't mean I am wrong or that I shouldn't play the game because I have hangups about the lack of traditional endgame. It just means I like something that this game is not doing. And so what? It doesn't mean I can't or won't enjoy the game.
    There is lot of players who think that MMO without gear treadmill can't work and go like "that suck, what's the point then??". Ultima Online didn't have gear treadmill, it's not some industry standard that MMO need to have it or it's automatically going to fail. What I wish is that these players who like gear treadmill so much is that they would understand that GW2 is not going to have such system and there is multiple MMOs in market they can play, so go play these instead of GW2. It's like no matter how many times Arenanet developers say that they don't want to add such grind in their game that there is still players who don't get it and act like thats impossible.

    I don't like gear treadmill anymore (had my fair share of raiding hardcore in TBC), so I am not going to play games that have it. I am not going to play SWToR, I did not even try RiFT or Aion, but I can't wait for GW2. That's just my opinion and I understand some people like gear treadmill.

  10. #8070
    Quote Originally Posted by Trollsbane View Post
    It's a bit unfair to think poorly of gear grinders or anyone who likes a gear progression. To be honest, it's been a staple of RPGs since the beginning. To fault someone for their sense of accomplishment is going a bit overboard imo. It's a way of life in and out of video games.
    I don't think anyone in here was thinking poorly of gear grinders or people that like gear progression in general, just those people who state that that's the reason the game will be bad, the reason they won't try it, or the reason the game will fail. Those people are being a bit closed minded and can't seem to fathom that you can play a game for fun and challenge instead of needing to be better than other people simply because you put in more time.

    Quote Originally Posted by Trollsbane View Post
    I like upgrading my gear. I like that if I excell at something, I get a reward. The carrot on a stick works for me. I don't need better pvp gear to kill someone. But I still enjoy the incentive and reward. I'm not afraid or less skilled because I like upgrades.
    Enjoying getting rewards is all well and good (although you shouldn't really need higher stats on an item to feel rewarded by earning it), but I think you're in the minority there. Most people who hardcore Raid/PvP are in it to feel superior to or dominate other people, people they commonly refer to as scrubs, casual, noobs, etc. We've all seen it before in WoW, when gear is made easier to acquire by "casuals", hardcore raiders throw a hissy fit because they're not quite as superior anymore.

    When I was hardcore raiding, I did like to be rewarded for what I had done (well, RNG/DKP/Raid Leaders allowing), but my biggest pleasure was topping the charts. I know it's petty, but I'm uber competitive and just loved showing that I could perform better than other people. Unfortunately, that sort of mindset leads you to become reliant on running the gear treadmill nonstop in order to compete in regular MMOs because there's only so much that skill can help you when you're outgeared. Same with PvP. This is what lead to WoW feeling like a second job for me and the reason I stopped raiding (which lead to me quitting the game as there was nothing else to do).

    Quote Originally Posted by Trollsbane View Post
    By following some of the logic here, it's being said that people that only play single player RPGs should not play GW2 because they play games that support and promote a gear progression system. You can't blame WoW for this. This is a genre thing.
    Well, if you look at recent singleplayer RPGs, gear progression is becoming less and less important. Take Mass Effect 2 and Dragon Age 2, compared to their predecessors they have very little gear progression at all. It's something that seems to be being phased out in favour of skill/story progression as RPGs evolve.

    Quote Originally Posted by Trollsbane View Post
    If you are talking about an end game progression system exclusive to MMOs, you still can't just blame WoW. It's still a genre thing. And if people like that way of play, who are you to fault them for their concerns about the lack of that in GW2. It's what they enjoy.
    As I said earier, no one is faulting anyone for enjoying that system, just for seeing it as the only viable system. It's worked up til now because no one has offered an alternative to trapping people in a grind because that is the best way to hold onto subscriptions. Only time will tell which system becomes more popular, but hopefully GW2 will help lead the way to more games with lack of gear grind and lack of subscription fees.
    Last edited by Mothhive; 2011-09-10 at 03:15 PM.

  11. #8071
    Quote Originally Posted by Trollsbane View Post
    snip
    I can certainly understand people who enjoy gear progression. They like the feeling of being more powerful for the effort that they've put into it. It provides an incentive for them and it makes sense. There's nothing wrong with it. I don't like it, but I don't care if other people do. I was mainly referring to the people who think that gear progression is the ONLY way an MMO can work. There were plenty of people criticizing it saying that it's stupid, and that if you aren't playing for better gear, then what are you playing for in the first place? Which to me, seems like that they are either just so used to that style of game and are resistant to change or that they're insecure about everybody being on the same gear level and not having the advantage of having better gear.

  12. #8072
    Scarab Lord Trollsbane's Avatar
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    I agree with the points in the last few posts. And believe me, I know all to well about the ignorant assholes from my time in the TOR thread.

    Perhaps I assumed too much in my post, but it's a constant point that comes up with GW2, and quite often the response from the fans is rather negative. It is a legitimate concern though. But I do agree it is not the only viable system.

    My SWTOR guild: www.radguild.com
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  13. #8073
    Quote Originally Posted by Trollsbane View Post
    It's a bit unfair to think poorly of gear grinders or anyone who likes a gear progression. To be honest, it's been a staple of RPGs since the beginning. To fault someone for their sense of accomplishment is going a bit overboard imo. It's a way of life in and out of video games.

    I like upgrading my gear. I like that if I excell at something, I get a reward. The carrot on a stick works for me. I don't need better pvp gear to kill someone. But I still enjoy the incentive and reward. I'm not afraid or less skilled because I like upgrades.
    Do you honestly like grindy gameplay, such as daily quests in WoW or the same heroics over and over again for valor points? How about fighting in static, unchanging battlegrounds dozens of times until you can afford PvP gear? It seems repetitive and boring to me, and not worth the effort to get that "carrot on a stick", but that's just me.

  14. #8074
    Yeah, the problem with a few fans is that they will vehemently defend their game against any percieved attack/threat. Luckily there seem to be alot more level headed people than fanatics in the GW2 and SWTOR threads so we don't have to deal with that too often.

  15. #8075
    Quote Originally Posted by Odeezee View Post
    i was bored so i went dumpster diving on other game forums to see how they are reacting to GW2 and i found this http://us.battle.net/wow/en/forum/to...3243254?page=1 and man do i wish i still had access to my WoW account just so i could reply /sigh.
    Is it just me, but are majority of posts there positive about GW2 if you look different posters and not just same posters repeating how they hate GW2?

  16. #8076
    Scarab Lord Trollsbane's Avatar
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    Quote Originally Posted by Barrowmore View Post
    Do you honestly like grindy gameplay, such as daily quests in WoW or the same heroics over and over again for valor points? How about fighting in static, unchanging battlegrounds dozens of times until you can afford PvP gear? It seems repetitive and boring to me, and not worth the effort to get that "carrot on a stick", but that's just me.
    No, in fact. I don't do dailies and passionately hate them. I never farm heroics. A few runs is enough for me. I only do them more if it helps a guildmate. I hate alts (though that will change with TOR). I love battlegrounds and spend pretty much all my time outside of raiding in them. I don't find them static nor unchanging at all. Quite the opposite actually. I find them to be the one true dynamic thing in an mmo becuase of the player factor. It can always be different and a challenge. As far as the gear, it's just a nice incentive for me. I'll pvp in GW2 all the time and not care that i won't get gear for it.

    My SWTOR guild: www.radguild.com
    USA West Coast PvP server: The Bastion
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  17. #8077
    Quote Originally Posted by Trollsbane View Post
    It's a bit unfair to think poorly of gear grinders or anyone who likes a gear progression. To be honest, it's been a staple of RPGs since the beginning. To fault someone for their sense of accomplishment is going a bit overboard imo. It's a way of life in and out of video games.

    I like upgrading my gear. I like that if I excell at something, I get a reward. The carrot on a stick works for me. I don't need better pvp gear to kill someone. But I still enjoy the incentive and reward. I'm not afraid or less skilled because I like upgrades.

    By following some of the logic here, it's being said that people that only play single player RPGs should not play GW2 because they play games that support and promote a gear progression system. You can't blame WoW for this. This is a genre thing.

    If you are talking about an end game progression system exclusive to MMOs, you still can't just blame WoW. It's still a genre thing. And if people like that way of play, who are you to fault them for their concerns about the lack of that in GW2. It's what they enjoy.

    I'll still have fun in GW2 without the gear progression. I still like gear progression. I still believe it provides more incentive to keep playing. It's almost subconscious. That doesn't mean I am wrong or that I shouldn't play the game because I have hangups about the lack of traditional endgame. It just means I like something that this game is not doing. And so what? It doesn't mean I can't or won't enjoy the game.
    to me acquiring gear for stats has MORE cons than pros:

    Pros
    • become MORE powerful for the tier the armor is aquired in

    Cons
    • TRIVIALIZES older content
    • utilizes ANTI-SOCIAL systems like rng for loot drops and loot rolls, it also uses a need/greed system (ninja looting)
    • CANNOT allow for scaling content to ensure equal level of difficulty at any tier of content
    • combat is LESS skill based with perpetual increases in loot tiers
    • creates artificial BARRIERS to content (gear checks)
    • a much more DIFFICULT system to balance in both pvp/pve
    Last edited by Odeezee; 2011-09-10 at 05:15 PM.
    Cherish the quiet...before my STORM!!!

    Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
    Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War
    : Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)

  18. #8078
    Quote Originally Posted by Trollsbane View Post
    I'll pvp in GW2 all the time and not care that i won't get gear for it.
    You'll get gear for it, it'll just look awesome instead of having more stats!

  19. #8079
    Quote Originally Posted by leipuri View Post
    Is it just me, but are majority of posts there positive about GW2 if you look different posters and not just same posters repeating how they hate GW2?
    yes but i was highlighting the one i found most amusing since that seems like a weird reason to hate GW2 given the context of GW2's game mechanics.

    Quote Originally Posted by wynnyelle View Post
    That just makes me want it more. =(
    IT WON'T BE CHRISTMAS WITHOUT RYTLOCK PLUSHIE.
    and i only have one thing to say to you.....THIS
    Last edited by Odeezee; 2011-09-10 at 03:53 PM.
    Cherish the quiet...before my STORM!!!

    Guild Wars 2: Odeezee (Necromancer) || TERA: Odeezee (Archer-Ret) || SWTOR: Odeezee (Sith Inquisitor-Ret/Jedi Sage-Ret) || GW: Odeezee Fosho (Elementalist-Ret)
    Aion: Odeezee (Sorcerer-Ret), ODZ (Spirit Master-Ret) || War
    : Odeezee (Sorcerer-Ret) || AoC: Odeezee (Demonologist-Ret) || WoW: Odeezee (Druid-Ret), Thaone (Mage-Ret)

  20. #8080
    Quote Originally Posted by Trollsbane View Post
    I love battlegrounds and spend pretty much all my time outside of raiding in them. I don't find them static nor unchanging at all. Quite the opposite actually. I find them to be the one true dynamic thing in an mmo becuase of the player factor. It can always be different and a challenge.
    What I meant by static battlegrounds was that the battlegrounds themselves do not change. The experience of participating in a battleground can, but the maps do not in tactical or significant ways. A couple examples of games that do are TF2 (engineer's teleporters and changing spawn points), and GW2. In GW2, major landmarks can be destroyed for alternate paths across the map, sort of like destructible rocks in SC2, but not as superficial as, say, the doors in Strand of the Ancients.

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