WTB info on when last profession will be unveiled plox.
WTB info on when last profession will be unveiled plox.
On the fast travel discussion (too lazy to quote):
If I remember correctly they will have it so that if you explore you can find dynamic events (I think they only show on the map if they're near), mini-bosses, traits, etc. That way if you need to go somewhere fast or go long distances you can just fast-travel, but you will lose out on a bunch of stuff.
I don't know about you guys, but at least in WoW, after the 3rd time you've been flying to a location, you stop being in game, tab out and go do something else while you fly.
So yeah, way points are good.
This game needs to come out already, ever since my time at Comic-con I feel like there is a hole in my gaming heart.
Am I the only one who is going to play GW2 more like a single player game than an MMO? By "single player" I don't mean playing by myself, I mean viewing levels 1 - 80 as the main game and, once I hit 80 move on to a new profession/race combo? I haven't played WoW for almost a year now and the idea of endgame doesn't appeal to me at all anymore. I am not trying to regurgitate the "the whole game is endgame" thing, but I really don't see the point of focusing on a tiny fraction of the game just because that is what max level characters do (no offense to people who like endgame).
One other thing. It appears from the videos that the Elementalist's skills change with each weapon like the other professions' skills do. My questions is will the Elementalist have 20 skills per weapon (5 skills per weapons per element)?
Yes, and no; only two-handers affect all five weapon skills - for Elementalists, that's a staff. Eles can also use wands, daggers, and foci, and each one changes the skills available to the hand to which you have one equipped. Daggers, if dual-wielding, will change all five slots, but buttons four and five will be different if you equip a focus - and, conversely, buttons one, two, and three will change if you swap from dagger/focus to scepter/focus or scepter/dagger. This breeds a huge variety of skills for Eles, when you factor in changing attunements into their possible weapon combos.
I am Grôgnárd, the one and only!
The Light and How to Swing It
SWTOR Referral Link - get free stuff!
So it begins.
http://www.guildwars2guru.com/forum/...ri-t22045.html
Norn Mesmer: GW2
Rattataki Sniper: SWTOR
^^ This is well said.
While I'm not hugely concerned about fast-travel personally (I'll be spending most of my time in WvWvW, which I'm sure will have its own rules), I think it's strange... GW2 is bringing us a dynamic, spontaneously cooperative world which should encourage true "adventuring," but then diluting it with a travel system that encourages an "optimal path to the goal" mentality.
---------- Post added 2011-09-17 at 10:17 PM ----------
Squeeeeeeeee
Oh god dammit if the moving between zones is like that... That picture looks really terrible! This is probably my biggest gripe about the game so far... I wouldn't have minded if this was the case with big cities but now it'll feel like someone has taken scissors and cut the world in pieces. That's a huge blow to my immersion in the game...
The load screens aren't there for fun, they're there to optimise server stability. The original Guild Wars had no downtime or weekly maintenance. In fact the only time the game has been down in 6 years was for 24hrs when they moved the database servers to a new physical location. Think about that, Wow goes down for an extended time period once a week, GW1 went down once in 6 years!
Secondly, GW2 is made to have mass grouping of players. You can see 100 to 200 players in some of the shatterer videos, yet there is no server lag. In Wow, during wintergrasp all of northrend would lag, and occasionally crash. In GW2 that won't happen. The trade off is you will have to cross a portal once when entering a new zone to discover a waypoint, after you have that waypoint you will use it if you want to travel to that zone, effectively eliminating the portals existence.
Last edited by Mif; 2011-09-18 at 04:06 AM.
I was not even aware of that caveat. It's not something I've really looked into, as I knew from the start I'd be rolling Soldier where vids clearly demonstrate on-the-fly weapon swaps; I just assumed it was a standard feature. Is this a trait limited to the Scholars, or do Adventurers suffer from it as well?
I am Grôgnárd, the one and only!
The Light and How to Swing It
SWTOR Referral Link - get free stuff!
ive been following news on gw2 for a while but i could never find a clear cut answer for the portals/load screens. i understand that there will be some for the cities but out in the world, how is it exactly?
Loading screens are a minor annoyance that delay you for a second or two (if they work as they do in Guild Wars), which is a fair trade-off for reduced lag and less downtime. And I wouldn't start making assumptions about the terrain differences between portals based off a single video/picture.
Wow has exactly the same thing, but no one seems to care.
As I said before, you will use a portal ONCE per zone, EVER. After you have crossed a portal into a zone, you will pick up a waypoint there. If you want to travel to that zone, you will use that way point. If you don't understand that, then there's nothing anyone can say to make you understand GW2's travel and server layout concepts.