1. #9021
    just make sure you dont buy your PC in the usual big store.

    always go for specialized informatics stores, they in most cases provide better support and can build you easily a custom PC.
    Waiting for SWTOR (Star wars: the old republic)

    www.swtor.com

    or... GW2... undecided

  2. #9022
    Quote Originally Posted by Odeezee View Post
    what is it about instanced raids (because GW2 has open world raid bosses and DEs) that you actually enjoy? is it the "player perceived" difficulty or just having more people in the group with you?
    All of the above. I find it to be an enjoyable way to spend ~4 hours of your night 3 days a week. It gives you big cool monsters to kill in a strategic way while joking around and being part of a group.

    You can't really do that with public raids because:

    1: There is only 1 event, you'll have to go looking for more if you want to be there for longer than half an hour. Where as an instance raids is a series of events tailored for hours of gameplay.
    2: There are strangers you don't know participating. This means they won't be as reliable. They may even be griefers and there's nothing you can do about it. You can't simply kick them from the raid/guild and have them out of your hair.
    Last edited by Sengura; 2011-09-19 at 09:55 PM.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~Mark Twain
    "The time you enjoy wasting is not wasted time" ~Jesus Christ

  3. #9023
    Quote Originally Posted by Maklor View Post
    Trust me it's never going to happen.
    well, if they add some "raid" dungeons like UW/Urgoz/Deep/etc as they did with GW1 and implement some exploration/hard mode on top of that, i wouldn't mind.

  4. #9024
    Quote Originally Posted by Sengura View Post
    Also, being a world boss means that the fight itself won't be challenging enough for the hardcore players since there will be novice players mixed in that will also like to down that boss. They will be adjusting for numbers but they won't be adjusting for skill (like normal/heroic difficulty).
    You're basing that assumption off what we've seen in the past. It's not accurate.

  5. #9025
    I built a PC before but like said I'm not all great with parts I had a friend before pick out the parts and I slowly put it together haha which wasn't to hard. I'm just not that knowledgeable when it comes to parts for which is better price wise vs this and compadability with x part.

    And also I wouldn't mind seeing some raiding in GW2 I wouldn't do it but I'm a pvper so hay what do I know. I only did 5mans/10mans in WoW quit raiding hardcore after TBC. (Guild Fell apart after many 5-10% wipes on pre-nerfed Kael)
    Last edited by degonite; 2011-09-19 at 10:00 PM.

  6. #9026
    Quote Originally Posted by Sengura View Post
    I'm digging this game so far, its combat system does appear to be a little more involved and action-based than SWTOR. The major gripe I'm having with this game is its endgame content (or lack thereof).

    More specifically, the lack of instanced raiding. It's the aspect I enjoy the most in a MMORPG. I love logging on with 9 or 24 other friends and having a blast on vent while we down some bosses. I know they will be adding 5-man dungeons to this game, but it's not the same. I hope ArenaNet change their minds and add raids. I do plan on buying this game regardless, but I fear that I'll hit max level, do some dungeons and some PvP and then get bored and go back to SWTOR/WoW.
    What do you mean by going back to SWTOR/WoW? With the no sub fee of GW2 you can easily play a sub based game and this one. You can have your traditional MMO fix with instanced raids in SWTOR/WoW but also come to GW2 to get a more non traditional MMO fix. I just gotta wonder why you would limit yourself to one or the other when you can have the best of both worlds for a very cheap price.

  7. #9027
    Bloodsail Admiral Ishu's Avatar
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    Quote Originally Posted by Sengura View Post
    All of the above. I find it to be an enjoyable way to spend ~4 hours of your night 3 days a week. It gives you big cool monsters to kill in a strategic way while joking around and being part of a group.
    There's plenty of games with that type of gameplay, and another one coming soon, so we don't need yet another one of those. It's nice with something different once in a while imo, I've grown bored of raiding and I won't ever play another MMO with raiding in it.

  8. #9028
    Quote Originally Posted by degonite View Post
    I built a PC before but like said I'm not all great with parts I had a friend before pick out the parts and I slowly put it together haha which wasn't to hard. I'm just not that knowledgeable when it comes to parts for which is better price wise vs this and compadability with x part.

    And also I wouldn't mind seeing some raiding in GW2 I wouldn't do it but I'm a pvper so hay what do I know. I only did 5mans/10mans in WoW quit raiding hardcore after TBC. (Guild Fell apart after many 5-10% wipes on pre-nerfed Kael)
    Do you plan to salvage anything like your peripherals or just completely new?

  9. #9029
    The Lightbringer Tarien's Avatar
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    Quote Originally Posted by CrimsonKing View Post
    What do you mean by going back to SWTOR/WoW? With the no sub fee of GW2 you can easily play a sub based game and this one. You can have your traditional MMO fix with instanced raids in SWTOR/WoW but also come to GW2 to get a more non traditional MMO fix. I just gotta wonder why you would limit yourself to one or the other when you can have the best of both worlds for a very cheap price.
    Have you played an MMO? They are very time intensive, at least if you want to achieve anything. And that is fine, I mean if it doesn't take time and effort then it isn't valued or worth doing. But playing two MMOs at the same time might be a bit much. I'm a really big gamer, I play several hours a day every day, often spending all day gaming, but still, two MMOs is just too much.

    The trouble I am having with imaging a game with no raiding at endgame is that there is nothing to do that provides sufficient challenge, nothing that is going to take some time and effort to learn and practice your skills, refine your knowledge and eventually beat. It's a big part of MMO gaming for me. I understand that there are dynamic events, PvP, dungeons etc, but raids have consistently provided the biggest challenges, the best visuals, the greatest lore moments. I cannot imagine dynamic events giving the same feeling of achievement or grandeur.

    Also, how is character advancement going to work? In conventional MMOs you have either progressively better gear from tiers of raid content, or alternate advancement. How will it work in GW2?

    Essentially what challenges await you once you hit 80 in Guild Wars?
    Playing: WoW (11/14HC), BF3
    PC: i5 4670k @ 4.4GHz // GTX 780 // 16GB DDR3 // 750GB Samsung 840 EVO // 3x 27" 1440p
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  10. #9030
    I just bought 2 laptops, mine is a 17'' with i7 2720QM, 8GB ddr @ 1600mhz, 128GB SSD + 500GB HHD 7200rpm and a nvidia GT 555M. all for 1200 euros.

    Now I realise that for that money I would buy a much better gaming desktop, but thing is, I do need a laptop for university, no way around that, and if I can have a good/ok gaming laptop that allows me to play anywhere and not just at home I dont mind paying the extra buck for the moment. Personally I'm a desktop guy, but when I see those laptops for 600/700euros I just die a bit inside becuz they are complete crap imo, hence why I bought something better.

    Now, unless you really do need the portability, yes, desktops do have a MUCH better price/performance ratio.

    Still, keep in a mind, a 17'' laptop with a GT 555M is more then enought to handle any MMO to come in the near future ( at medium to high settings) I'm almost sure.
    Waiting for SWTOR (Star wars: the old republic)

    www.swtor.com

    or... GW2... undecided

  11. #9031
    Quote Originally Posted by Barrowmore View Post
    *snip*

    As far as content after release, I'm not sure. Anyone know how often GW1 was patched?
    Not often. As far as I can remember, there were no major content patches akin to what Blizzard releases with WoW. Most major updates were small changes to UI and interface. I could be wrong, though; it's been months/years since I've played.

  12. #9032
    Quote Originally Posted by StationaryHawk View Post
    You're basing that assumption off what we've seen in the past. It's not accurate.
    Explain what you mean?
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~Mark Twain
    "The time you enjoy wasting is not wasted time" ~Jesus Christ

  13. #9033
    For everyone currently worried about end game content. First thing to think of is this. This is not your standard MMO conept. Once you realize that you will learn to appreciate the game for what it is.

    The game offers something more than raiding and I will take that anyday. A community. At max lvl you can pvp, get scaled down to play with friends who are just starting out, or just explore the world. this may not be everyone but then you just ask what do you want from said game.

    Currently we do not know how difficult the 5 man encounters will be with out the holy trinity everyone is currently use to. So maybe that itself is the difficutly that is your quote on quote raiding that everyone is asking about.

  14. #9034
    Was gonna get a completly new PC , my old one is 5years ld and would rather just get all new parts so I would need a new copy of Windows 7 since I only have a Vista disc and Im not using that garbage in a new comp hahaha.

  15. #9035
    Quote Originally Posted by Tarien View Post
    Have you played an MMO? They are very time intensive, at least if you want to achieve anything. And that is fine, I mean if it doesn't take time and effort then it isn't valued or worth doing. But playing two MMOs at the same time might be a bit much. I'm a really big gamer, I play several hours a day every day, often spending all day gaming, but still, two MMOs is just too much.

    The trouble I am having with imaging a game with no raiding at endgame is that there is nothing to do that provides sufficient challenge, nothing that is going to take some time and effort to learn and practice your skills, refine your knowledge and eventually beat. It's a big part of MMO gaming for me. I understand that there are dynamic events, PvP, dungeons etc, but raids have consistently provided the biggest challenges, the best visuals, the greatest lore moments. I cannot imagine dynamic events giving the same feeling of achievement or grandeur.

    Also, how is character advancement going to work? In conventional MMOs you have either progressively better gear from tiers of raid content, or alternate advancement. How will it work in GW2?

    Essentially what challenges await you once you hit 80 in Guild Wars?
    The greatest lore moments occur in dungeons, the best visuals throughout the entire game. I can't say much for the challenge until we've got a to-scale demonstration of the 100+ man dynamic event bosses, or a exploration mode 5-man dungeon, but then, neither can anyone else about how "easy" they believe it will be.
    Quote Originally Posted by Sengura View Post
    Explain what you mean?
    You're assuming that, since other games (such as WoW) have scaled world bosses down to the point where a group who has no clue how to play can still beat them down, that GW2 will follow the same path. It's not an entirely fair assumption to make, considering how many traits of a "typical MMO" GW2 is attempting to stray from.
    Last edited by StationaryHawk; 2011-09-19 at 10:13 PM.

  16. #9036
    Quote Originally Posted by CrimsonKing View Post
    What do you mean by going back to SWTOR/WoW? With the no sub fee of GW2 you can easily play a sub based game and this one. You can have your traditional MMO fix with instanced raids in SWTOR/WoW but also come to GW2 to get a more non traditional MMO fix. I just gotta wonder why you would limit yourself to one or the other when you can have the best of both worlds for a very cheap price.
    True, but just because I can play both doesn't mean I have the time to invest in both. MMOs are big games. I guess I can go back to GW2s and play a few minutes of PvP every week. But this is a long time away, I haven't decided what to do yet.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~Mark Twain
    "The time you enjoy wasting is not wasted time" ~Jesus Christ

  17. #9037
    Bloodsail Admiral Ishu's Avatar
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    but raids have consistently provided the biggest challenges, the best visuals, the greatest lore moments. I cannot imagine dynamic events giving the same feeling of achievement or grandeur.
    I disagree there. The biggest challenge has always come from PvP, not raids. And for the rest, I find that the visuals and lore are far better and far greater in the open zones than in a small, instanced area.
    I generally find raiding to be a bore, although I do think the raiding in TBC was pretty big. But that's really the exception rather than the rule, because all other raiding I've experienced has been boring and not very satisfying.
    Last edited by Ishu; 2011-09-19 at 10:16 PM.

  18. #9038
    Immortal Maklor's Avatar
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    Quote Originally Posted by sacrypheyes View Post
    well, if they add some "raid" dungeons like UW/Urgoz/Deep/etc as they did with GW1 and implement some exploration/hard mode on top of that, i wouldn't mind.
    It doesn't seem like they will they said there won't be groups bigger than 5 mans.

  19. #9039
    Quote Originally Posted by Sengura View Post
    Also, being a world boss means that the fight itself won't be challenging enough for the hardcore players since there will be novice players mixed in that will also like to down that boss. They will be adjusting for numbers but they won't be adjusting for skill (like normal/heroic difficulty).
    They don't need to tune down bosses for novice players, because if that new player fails it wont cause everyone else around to fail also. Balance can be done lot differently in GW2, because there is no set roles like tanks and healers. Arenanet doesn't have to think about possible scenario where players could bring more than intended amount of healers or tanks to completely trivialize encounter. I have no doubt there will be fires that will instant kill you if you stand in it etc, but everyone in area doesn't have to run out and "reset" encounter because that one player was standing in fire, instead they can continue progress encounter and earn points for their reward in the end. Actually you get more point if you help and revive that player who got killed by fire, so you get rewarded for being helpful.

    If I understand right events that we have seen on Demos have been mostly mid level which were tuned down on purpose because limited time people were able to play it.

  20. #9040
    Immortal Maklor's Avatar
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    Quote Originally Posted by Tarien View Post
    The trouble I am having with imaging a game with no raiding at endgame is that there is nothing to do that provides sufficient challenge, nothing that is going to take some time and effort to learn and practice your skills, refine your knowledge and eventually beat. It's a big part of MMO gaming for me. I understand that there are dynamic events, PvP, dungeons etc, but raids have consistently provided the biggest challenges, the best visuals, the greatest lore moments. I cannot imagine dynamic events giving the same feeling of achievement or grandeur.
    Take the original GW as an example, you can reach max level (20) in 4-5 hours or so yet people still play 6 years later.

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