Bah, thanks for the help, thought I had searched everywhere for it >.<
Though it begs the question, why call it Fury and Might when it's the same as Power and Precision?
I saw some more Skill Previews, and I wonder, is the spells really so OP? They use one ability (Churning Earth, as an example), and BAM! Four dead centaurs.
Belief can become reality!
Last edited by HazardYo; 2011-05-25 at 09:42 PM.
Originally Posted by Blizzard EntertainmentFor the first half of geological time our ancestors were bacteria. Most creatures still are bacteria, and each one of our trillions of cells is a colony of bacteria.
It was stated before that skills will not do as much dmg in the real game as they do in skill videos. it's just for dramatic effects
Linking this assuming it's not linked yet, there's a video explaining stuff very well. (also about SWToR)
4:00 - 14:17
FC 2793-2016-8218 - Name: Suoma
The skill videos were setup for that kind of effect. It won't be like that in game.
"if you finish these 2 parts of <insert event> but fail the 3rd part a super cool boss shows up that you can fight but if you finish part 3 the event is over. Failing part 3 and fighting that boss is a lot of fun you should try it."
Instead of information like this..... "Terrorpane has a 12 hour respawn rate happy hunting...."
Just because information is dynamic doesn't mean it can't be discussed. I think it gives us more information TO discuss. That's my take on it though.
On the SW:ToR note, his concerns with companions has me a little worried that this game is going to end up being too single player like mass effect. I'm all for a good story but not at the expense of me being able to play with my friends. One thing i like about GW2 personal story is that you can invite your friends to participate in it. I'm not sure if SW:ToR offers this. But they darn well better.
my 2 cents. Thanks for the video.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
I think that "speech" was linked way back. It wasn't in video form but just in text as a blog-post. Now, I noticed the same error, or maybe I am wrong, but GW2 doesn't even have tanking, healing and DPSing. He says that every class will be able to tank, heal, DPS, control and support, like every class would be a hybrid. But isn't that wrong? From what I've understood there's no such thing as tanking and healing and most of the damage you will have to avoid. Or am I wrong?
Both Shatterer, human elemental event/horn worm event and all creatures in those demo videos have health, damage, and all ability effects reduced.. for demo purposes.
Demo is limited to 1h as far as i know, everything is much easier than the version that will go live because they wanted ppl to experience more than they would usually be able to + theres around 200-300 players on those demo servers scattered all over the world.. events like Shatterer and such should have alot more people involved than shown in those videos.
Any argument that something dies so fast or OP vs some npcs or something too easy doesn't make any sence.
Hope this helps
There is no tanking, healing, or dps in GW2. It is control, support, and damage and all professions are able to do each. There will be no tanks that just sit there, build threat, and take all the damage like most MMOs. There still we be a threat system, but anyone can get attacked and the point of the combat system is to get the enemy down will keeping yourself and others alive. You can sit and take damage if you like, but it isn't going to be very helpful to you or your group.
-Support roles will help reduce damage done to the group by using reflection/deflection skills and also can use healing / utility skills to help out the group.
-Control roles will help control the battlefield by slowing, dazing, or crippling enemies and using other crowd control methods
-Damage role is self explanatory
Now you can pick certain weapon sets and traits that make you better at a certain role, but you still can do each role at anytime.
Last edited by Relente; 2011-05-26 at 08:40 PM.
@Ampd413: yeah, that's what I was thinking about. As a WoW-player, I never really count support and control as roles, but I guess that's just a handicap from sticking with the trinity for so long.
But yes, seems like there are people actually saying they "know" about this stuff and actually getting it wrong. It's really bad when a guy like him on MMOrgue tells the ones following him the wrong info. That could turn into some negative marketing, unintentionally, for ArenaNet.