So for anyone else that watched tonights Guildcast, the "open world dungeons" that Elizabeth was talking about, is that basically just like a cave with a dynamic event in it, or is it something we haven't seen before?
Looks like I've missed some ratings.
Gameplay = Story > Aesthetics > Graphical quality
It's important to make a distinction between aesthetics and graphical quality. A game can look great in aesthetics even though it's not Crysis 2-realism. I could never play a game without story, and I value story and gameplay equally.
Face > head > decorations (jewelry, tattoos, so on) > torso > extremities (legs and arms) > clothing.
I wear shoes. It keeps my socks from getting dirty. That, and them being comfortable, is all I care about in shoes (apart from specific situations, like using rubber boots in marshlands), so I'll wear pretty much whatever.
Dynamic events/puzzles in a cave is what I thought of as well when I watched that, rather than something new/ANet forgot to mention. Probably as close as it will get with it being in the open world. With multiple groups in a single dungeon it would turn into raiding(I seem to recall reading somewhere that ANet wanted to avoid large numbers in a dungeon due to profession stacking for X skill, and that personal effort would have less impact), maybe if there was a limit of 3 groups per Explorable dungeon with each one being restricted to one of the pathways.
But what would be the point of going in with multiple groups if you are separated? If it is to race the other groups for 1st, 2nd, and 3rd(with useful/shiny items awarded) it will be abused by 1-5 players bribing the other group(s), which would diminish the value of the rewards as anyone with enough gems/gold can buy it when that was not necessarily intended.
Still want one on my left/right shoulder/upper arm/chest. But I have no idea for a design :<
Also, I wonder if humans of different backgrounds will have different housings. And if a "street rat" background will give you a cardboard box in an alley.
Ofc...as an asura I rly rly want golem butlers.
And I'm not rising to ur bait Blood
But really.. I'm thinking something like this.
Minotaurs; Small chance of being able to loot their horns or pelt to use as a drinking horn or carpet.
Jotun; Display of a Jotun Sword
Grawl; Grawl Mask
Any big dragon; Tooth/Scale or miniature scale of the dragon.
But yh...that's what I'm thinking.
Also, the way the crafting system works i'd love to see some truly unique crafted pieces from mobs and bosses. Think red dragon armor in Baldur's gate 2 for the modern age...but more intricate and from many different places requiring lots of unique materials. Very old skool rpg. If there's something like that for the top end crafting...I will have such a nerdasm.
Toaster; Small chance of having a toaster in your living room making fresh toast to start mornings with a smile.