1. #241
    Quote Originally Posted by Druxray View Post
    ok cool I think I understand the traits a bit now. I was confused and under the impression people could do anything simply based on what weapon/stance they were in at the moment.
    People can still get different abilities based on the weapons that they weild, but the traits can allow you to specialise in certain weapons if you wished, making them more effective with certain weapons than others who haven't.

  2. #242
    Merely a Setback Sunseeker's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    In the state of Denial.
    Posts
    27,074
    Quote Originally Posted by ajs38x View Post
    I don't think you will be able to dodge/roll over and over. From what I heard it sucks a bit of energy to perform such maneuvers, making it something you have to do situationally and be smart about when you do.
    It sounds little different from the "fatigue" system of the Elder Scrolls series, which IMO was a good system and I think it'll add a much more immersive feeling to MMOs, removing the sort of "sleepless, untiring robot juggernaut" feeling that can develop when you can literally down EVERYTHING in one night.
    Human progress isn't measured by industry. It's measured by the value you place on a life.

    Just, be kind.

  3. #243
    I am Murloc! Mif's Avatar
    10+ Year Old Account
    Join Date
    May 2009
    Location
    Tarnished Coast
    Posts
    5,629
    Quote Originally Posted by Druxray View Post
    Also are there going to be mechs that the Asura either control by magic or ride in?
    Yes, one of the Asura racial elite skills is a golem battlesuit.

    If you're wondering what that means, on your bar the last slot is reserved for an "elite" skill.
    Elite skills can be racial or class based, and are very powerful but have long cooldowns (12 minutes in most cases).

  4. #244
    There's quite a bit wrong I noticed in your thread, but 2 main things that bugged me:

    Yes, there are quests. and no, it is not an OPEN persistent world but closed

  5. #245
    Quote Originally Posted by conqq View Post
    There's quite a bit wrong I noticed in your thread, but 2 main things that bugged me:

    Yes, there are quests. and no, it is not an OPEN persistent world but closed
    umm...so when the game developers at PAX and other shows said it was an open persistent world...they really meant a non open persistent world..ok

  6. #246
    Quote Originally Posted by Anthoren View Post
    umm...so when the game developers at PAX and other shows said it was an open persistent world...they really meant a non open persistent world..ok
    You don't understand the meaning of Closed Persistent World, come back when you do.

  7. #247
    Quote Originally Posted by conqq View Post
    There's quite a bit wrong I noticed in your thread, but 2 main things that bugged me:

    Yes, there are quests. and no, it is not an OPEN persistent world but closed
    There are no quests, it's called dynamic events (the difference is that you actually see stuff happening rather than only reading about them, and that there's no grind involved).

    Please explain what you mean by "closed" persistent world, afaik there's no such thing.

    ---------- Post added 2011-04-29 at 09:39 PM ----------

    Quote Originally Posted by conqq View Post
    You don't understand the meaning of Closed Persistent World, come back when you do.
    Then do explain, since both of us don't seem to understand what you are referring to.

  8. #248
    Considering you can run from one side of the world to the other without any load screens (which they have mentioned is possible and could take a great deal of time to do so) seems pretty open to me

  9. #249
    http://www.youtube.com/watch?v=tCYAS...el_video_title

    for the one who said i was wrong..just watch the video a little bit past the 6 minute mark..thank you

  10. #250
    Quote Originally Posted by ZyngaFail View Post
    There are no quests, it's called dynamic events (the difference is that you actually see stuff happening rather than only reading about them, and that there's no grind involved).

    Please explain what you mean by "closed" persistent world, afaik there's no such thing.

    ---------- Post added 2011-04-29 at 09:39 PM ----------



    Then do explain, since both of us don't seem to understand what you are referring to.
    Because talking to an NPC and going to do x chore isn't a quest right? Have you even paid attention to the personal storyline

  11. #251
    I've been trying to watch gameplay videos and I've noticed that I hate all human videos. I first saw a human thief and thought the class looked terrible then saw a video of a charr and then thought different of the the class. Its hard to get much from a lot of the videos especially the low level ones and ones that have someone who doesn't know how to play using a class for the first time. So far Warriors look the funnest. Duel axe type. I'm interested in guardians too but haven't seen much footage that is not human. Humans just look so stiff and clunky to me. Charr or Asura is definitely going to be my race but still trying to check out the different classes.

    Among the dynamic events are there going to be profession specific quests and sorta like an epic quest line to follow based on your class?

  12. #252
    Quote Originally Posted by conqq View Post
    Because talking to an NPC and going to do x chore isn't a quest right? Have you even paid attention to the personal storyline
    You don't talk to an NPC to initiate a dynamic event.

    The personal storyline involves making choices that change your personality traits in the game as well as letting you experience your own customized story. If you think of them as a chore, then I question why you play video games at all.

  13. #253
    Deleted
    I just read a Preview on gamestar.de


    What I noticed is that they said the Alpha wouldn't be finished before 2012. So even if things go well, we're still not looking at a release before mid-2012.

    That sucks.


    They also bitched a bit about the fact that, yes, Guild Wars 2 does in fact have quests (for you personal story) and that even without the holy trinity, some classes like the Guardian still suit the tank role.
    Last edited by mmoc433ceb40ad; 2011-04-29 at 10:13 PM.

  14. #254
    Quote Originally Posted by Crowe View Post
    I just read a Preview on gamestar.de


    What I noticed is that they said the Alpha wouldn't be finished before 2012. So even if things go well, we're still not looking at a release before mid-2012.

    That sucks.
    Alpha is confirmed to be in 2011, with Beta also highly likely following in 2011. It is generally expected that the game will release either in late 2011 or very early 2012.

  15. #255
    Actually, I thought they confirmed a playable beta in 2011? Will try and find a link to that in a sec.

    Edit: Here it is from the official FAQ

    When will there be a beta?

    We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
    Last edited by Mothhive; 2011-04-29 at 10:11 PM.

  16. #256
    When will there be a beta?

    We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
    That's the official quote, but as you see they don't want to overcommit to a time-range for the public beta because they are well aware of what can happen (Valve Time and Blizzard Soon).

  17. #257
    Quote Originally Posted by conqq View Post
    Yes, there are quests. and no, it is not an OPEN persistent world but closed
    Can you point to me where the original post mentioned an OPEN persistent world and there are no quests (Period)? Because I'm quite sure it just said "Persistent World" and "No quests besides personal story."

  18. #258
    The developers said there will be no quest in Guild Wars 2, period.

  19. #259
    Scarab Lord Arkenaw's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    San Antonio, Texas
    Posts
    4,747
    This game is going to dominate the MMO industry.


  20. #260
    Quote Originally Posted by ZyngaFail View Post
    The developers said there will be no quest in Guild Wars 2, period.
    Not technically true. There are some quests that can only be picked up by talking to a quest giver, but those are only ones relating to your personal story. Everything else will be handled by the dynamic event system.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •