*If* the mesmer is in that is (re: above posts). I mean, it's pretty likely. But it hasn't been officially confirmed yet, so there's still a chance for widespread disappointment and crying.
The Guardian is a battle mage of sorts but I see what Trollsbane is looking for.
Q: Given the engineer’s focus on technology, the profession doesn’t seem to fit within a traditional fantasy setting. Do you feel that the engineer’s mines and grenades and turrets seem out of place in a world of dragons, magic, and swordplay?
A: Since 250 years have passed since the original Guild Wars, technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn’t want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story. Still, the technological revolution represented by the engineer is relatively new and is not widely embraced by all cultures, so you’ll still see plenty of medieval weaponry. The new prominence of technology and hardware in Tyria is an important theme in Guild Wars 2, and the engineer allows us to explore that idea.
Yeah, I want a mail wearing, sword swinging, pointblank fireball to the grill flinging, rock armor sporting, fling people away force using, pull people in deathgripping, lightning shock aoe spewing, badass.
Note re. Mesmer: not actually confirmed (although everyone seems pretty certain), and also it may not bear much relation to the GW1 mesmer (I think someone quoted the GW1 description a page or two back). My understanding was all the classes that have been carried over have been pretty drastically reworked? Which is a shame, because I am absolutely loving my GW1 mesmer. Seriously, a hex that means your enemies heal themselves to death? I am so gonna keep playing GW1, even when GW2 hits, just to log on and hex something occasionally.
And re. balance: the lack of secondary professions should make things a little easier to balance than in GW1, though it's true the weapon change thing is probably going to make up for the loss of the secondary.
People coming new to the thread/wanting a nice summary/wanting to get psyched again might be interested in this: http://drewciferianisms.blogspot.com...big-thing.html
Well interrupts are a key ability for a GW Mesmer and it appears GW2 doesn't have interrupts. So that is another aspect that will change for the Mesmer.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
See, this is what pisses me off about TOR. I want to play a few classes and use both advanced classes, but I'd have to have seperate toons. I want a Sorcerer healer, but I want a battlemage style Assassin as well. And if course Bounty Hunter. =p
I guess I should read up on the Guardian a bit more.
I think you might like the Guardian. It's not quite the battle mage you want but it uses symbols, wards, and spirit weapons. It is a combo of a GW protection monk with some Ritualist with some added heavy armor.
---------- Post added 2011-05-29 at 05:08 PM ----------
Here's a new video of the little things that arent talked about as much
So guys..just thought i would bring this up..it's a bit early, but i wanna throw it out there..
Who's up for creating an MMO-Champion guild when GW2 comes out?