1. #2041
    Quote Originally Posted by Trollsbane View Post
    I think a Battle Mage would fit in this game and it makes me sad there is none.

    Question about classes: I've heard it said that there is a defending degree of difficulty for playing each class, and the order they were released in has something to do with it. Can you give a list of the classes in order if what's supposed to be easiest to hardest? Thanks.
    Iv heard this rumor too, i dont know if its true but..

    Elementalist, Warrior, Ranger, Necromancer, Guardian, Thief, Engineer, And Mesmer.
    Last edited by Blizzcon2011; 2011-05-29 at 06:24 PM. Reason: Mesmer

  2. #2042
    *If* the mesmer is in that is (re: above posts). I mean, it's pretty likely. But it hasn't been officially confirmed yet, so there's still a chance for widespread disappointment and crying.

  3. #2043
    Quote Originally Posted by Trollsbane View Post
    I think a Battle Mage would fit in this game and it makes me sad there is none.

    Question about classes: I've heard it said that there is a defending degree of difficulty for playing each class, and the order they were released in has something to do with it. Can you give a list of the classes in order if what's supposed to be easiest to hardest? Thanks.
    They could give Mesmers (if they are going to be the last class, which I really, really, really, really, really, really, really, really wish for) "Battle Mage" capabilities (as in, melee attacks combined with magic powers), but in theory, the Guardian already is a Battle Mage to large extends.

  4. #2044
    The Guardian is a battle mage of sorts but I see what Trollsbane is looking for.

  5. #2045
    Quote Originally Posted by Armond View Post

    There's a reason why the game's rated T. If you can't separate fantasy from reality, the game will simply not be fun for you. I myself, for example, have a moral aversion to shooting firearms in real life (though for some reason I'm ok with bows and tomahawks). My objection to the engineer, however, isn't because I don't want to play a character that uses firearms and explosives - it's because I find modern technology out of place in a medieval setting, and also because I simply prefer swords and sorcery to swords, sorcery, and firearms.
    Taken from the guild wars 2 Q&A on their site

    Q: Given the engineer’s focus on technology, the profession doesn’t seem to fit within a traditional fantasy setting. Do you feel that the engineer’s mines and grenades and turrets seem out of place in a world of dragons, magic, and swordplay?

    A: Since 250 years have passed since the original Guild Wars, technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn’t want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story. Still, the technological revolution represented by the engineer is relatively new and is not widely embraced by all cultures, so you’ll still see plenty of medieval weaponry. The new prominence of technology and hardware in Tyria is an important theme in Guild Wars 2, and the engineer allows us to explore that idea.

  6. #2046
    Scarab Lord Trollsbane's Avatar
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    Yeah, I want a mail wearing, sword swinging, pointblank fireball to the grill flinging, rock armor sporting, fling people away force using, pull people in deathgripping, lightning shock aoe spewing, badass.

    My SWTOR guild: www.radguild.com
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  7. #2047
    Quote Originally Posted by Trollsbane View Post
    Yeah, I want a mail wearing, sword swinging, pointblank fireball to the grill flinging, rock armor sporting, fling people away force using, pull people in deathgripping, lightning shock aoe spewing, badass.
    You want a Guardian, crazy fool.

  8. #2048
    Note re. Mesmer: not actually confirmed (although everyone seems pretty certain), and also it may not bear much relation to the GW1 mesmer (I think someone quoted the GW1 description a page or two back). My understanding was all the classes that have been carried over have been pretty drastically reworked? Which is a shame, because I am absolutely loving my GW1 mesmer. Seriously, a hex that means your enemies heal themselves to death? I am so gonna keep playing GW1, even when GW2 hits, just to log on and hex something occasionally.

    And re. balance: the lack of secondary professions should make things a little easier to balance than in GW1, though it's true the weapon change thing is probably going to make up for the loss of the secondary.

    People coming new to the thread/wanting a nice summary/wanting to get psyched again might be interested in this: http://drewciferianisms.blogspot.com...big-thing.html
    Quote Originally Posted by Stevoman View Post
    I love these changes. Maybe it's because I've always valued utility and teamwork over my personal meter whoring, but the ability to pop Heart and step in for a dead healer/tank for 45s to save the day is Druidism at its finest IMO.
    Quote Originally Posted by DoubleDragon
    Technically dragon eating human is not cannibalism. It is misfortunate inconvinience.

  9. #2049
    Quote Originally Posted by Sapho View Post
    Note re. Mesmer: not actually confirmed (although everyone seems pretty certain), and also it may not bear much relation to the GW1 mesmer (I think someone quoted the GW1 description a page or two back). My understanding was all the classes that have been carried over have been pretty drastically reworked? Which is a shame, because I am absolutely loving my GW1 mesmer. Seriously, a hex that means your enemies heal themselves to death? I am so gonna keep playing GW1, even when GW2 hits, just to log on and hex something occasionally.

    And re. balance: the lack of secondary professions should make things a little easier to balance than in GW1, though it's true the weapon change thing is probably going to make up for the loss of the secondary.

    People coming new to the thread/wanting a nice summary/wanting to get psyched again might be interested in this: http://drewciferianisms.blogspot.com...big-thing.html
    If you look up why people think Mesmer it's become obvious why it will be Mesmer.
    It may be reworked but it will be there. Hexes will turn into conditions for GW2, as to how they will play is what people are trying to get ideas for on GW2guru.

  10. #2050
    Well interrupts are a key ability for a GW Mesmer and it appears GW2 doesn't have interrupts. So that is another aspect that will change for the Mesmer.

  11. #2051
    Quote Originally Posted by Trollsbane View Post
    Yeah, I want a mail wearing, sword swinging, pointblank fireball to the grill flinging, rock armor sporting, fling people away force using, pull people in deathgripping, lightning shock aoe spewing, badass.
    That is very, very close to a Guardian, with the difference that a guardian doesn't use "elements".

  12. #2052
    Scarab Lord Trollsbane's Avatar
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    Quote Originally Posted by Pyre Fierceshot View Post
    You want a Guardian, crazy fool.
    Hehe. Perhaps. Though replace wards and symbols with elemental magics. =D

    My SWTOR guild: www.radguild.com
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  13. #2053
    Quote Originally Posted by Doozerjun View Post
    Server (World, whatever you want to call it) versus Server versus Server (3 world/servers fighting over territorial control of the Mists). For competitive arena pvp it is team versus team based.

    If you are looking for lore based background for the pvp, it is sketchy at best. But ArenaNet has to balance gameplay versus the lore of the world to make the best game they can.
    So there is no PvP in a single server?

  14. #2054
    Scarab Lord Blznsmri's Avatar
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    Quote Originally Posted by Trollsbane View Post
    Hehe. Perhaps. Though replace wards and symbols with elemental magics. =D
    You want an enhance shaman.
    Quote Originally Posted by SW:TOR
    Jokerseven - Kinetic Combat Shadow - Praxeum - Canderous Ordo
    Ce'lia - Combat Sentinel - Praxeum - Canderous Ordo
    Sentinel PVE Basics for the two Specs that matter

  15. #2055
    Quote Originally Posted by Bernardblack View Post
    So there is no PvP in a single server?
    You mean like a PVP server? No.

  16. #2056
    Scarab Lord Trollsbane's Avatar
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    Quote Originally Posted by Blznsmri View Post
    You want an enhance shaman.
    Ew totems. Lol

    See, this is what pisses me off about TOR. I want to play a few classes and use both advanced classes, but I'd have to have seperate toons. I want a Sorcerer healer, but I want a battlemage style Assassin as well. And if course Bounty Hunter. =p

    I guess I should read up on the Guardian a bit more.

    My SWTOR guild: www.radguild.com
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  17. #2057
    I think you might like the Guardian. It's not quite the battle mage you want but it uses symbols, wards, and spirit weapons. It is a combo of a GW protection monk with some Ritualist with some added heavy armor.

  18. #2058
    Quote Originally Posted by Doozerjun View Post
    You mean like a PVP server? No.
    He lies, there will be Completely separate PVP Servers for structured PVP that you start at max level and max gear.

    http://www.youtube.com/watch?v=Y4VKhrCDWfg

    ---------- Post added 2011-05-29 at 05:08 PM ----------

    Here's a new video of the little things that arent talked about as much

    http://www.youtube.com/watch?v=F3uMlHSbPSY

  19. #2059
    The Patient Ookami-San's Avatar
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    So guys..just thought i would bring this up..it's a bit early, but i wanna throw it out there..

    Who's up for creating an MMO-Champion guild when GW2 comes out?

  20. #2060
    Quote Originally Posted by Ookami-San View Post
    So guys..just thought i would bring this up..it's a bit early, but i wanna throw it out there..

    Who's up for creating an MMO-Champion guild when GW2 comes out?
    Well i already have about 15 friends that were making a guild together, i will talk to them and if we decide to when it comes closer to release ill do some recruiting.

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