1. #30921
    Quote Originally Posted by Doozerjun View Post
    Heh, I have yet to even do a fractal.
    They're quite entertaining, go for it ;p

  2. #30922
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    Quote Originally Posted by Doozerjun View Post
    Heh, I have yet to even do a fractal.
    You're missing out on something fun! They are even more enjoyable than dungeons imo.

  3. #30923
    Yeah, I just have a strong aversion to pugs and I have yet to find a guild (I'm pretty picky about guilds) after the mmoc guild sort of vanished about a month after release.

  4. #30924
    Bloodsail Admiral Rhywolver's Avatar
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    Quote Originally Posted by Aluano View Post
    You're missing out on something fun! They are even more enjoyable than dungeons imo.
    ...and I thought Fractals ARE dungeons. Well, did not play any yet, read the Wiki article, still have no isea about it. How long do these Fractals take approximately?
    Sing like no one is listening - Love like you've never been hurt
    Dance like no one is watching - Masturbate like no one else is on the bus

  5. #30925
    Apparently about 20 minutes each, depending on the fractal.

  6. #30926
    decent groups should be able to clear most fractals in about 10-15 minutes (sometimes less when you get the swamp, which can be cleared in like 5minutes), with a full run (accounting daily) taking about 40-50 minutes.

  7. #30927
    Dreadlord Iryne's Avatar
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    I have done them, but with other toons and not progressed high enough to get bothered with rings. My thief with guild on maw.


    Quote Originally Posted by Meledelion View Post
    I'm going to repeat my mantra a bit, do not go for toughness/vit. They aren't needed since mesmers have shit tons of outs already (blurred frenzy, distortion, diversion, blink, invis)
    I feel that without some toughness my toon dies too fast on ambush/zerg situations. I also like to run in the frontline.

    Without any buffs I have now roughly:
    - 16k HP
    - 2800 attack dmg
    - 1400 toughness
    - 40% crit change
    - 80% crit dmg

    I am still testing how much is enough and what would be the best combination. My current build is this. Iam not sure should I swap to this and get a bit more toughness on gear.

  8. #30928
    I'll respond to you in the mes thread. I'll just quote what you said here and post there
    Fractals is fun if your team isn't retarded. Fire shaman is easy as hell if everyone stays alive but the moment 1-2 are getting downed a lot its pointless

  9. #30929
    Quote Originally Posted by Doozerjun View Post
    Yeah, I just have a strong aversion to pugs and I have yet to find a guild (I'm pretty picky about guilds) after the mmoc guild sort of vanished about a month after release.
    Join mine! There are at least 40-50 people on most of the time and people doing dungeons constantly :P We are on Aurora Glade though, not sure if that works for you.

  10. #30930
    Sadly Aurora Glade is a European server (I'm from the US). Thanks for the offer though.

  11. #30931
    Quote Originally Posted by Scyth View Post
    Join mine! There are at least 40-50 people on most of the time and people doing dungeons constantly :P We are on Aurora Glade though, not sure if that works for you.
    Which guild is that? I am on Aurora Glade and my guild only has about 6 or 7 people on at night. Not enough for a casual low level fractals.

  12. #30932
    Old God draykorinee's Avatar
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    We have 3 maybe 4 on time to jump ship seeing as it's just a random guild anyway.

  13. #30933
    I love guesting. Not only does it allow me to bypass broken event chains on my home server, but whenever I'm up at crazy hours I can play with the oceanids (yes from Greek mythology :P) during their prime time. Yay!

  14. #30934
    Quote Originally Posted by Gray_Matter View Post
    Which guild is that? I am on Aurora Glade and my guild only has about 6 or 7 people on at night. Not enough for a casual low level fractals.
    The name is Mystery God Knights (MGK) My ID in-game is Sythus.2396 so if you have any questions just message me It's quite a big guild but we need to do some cleaning up as there are a lot of inactive people

  15. #30935
    Felt this was a really interesting video:


  16. #30936
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    Yay! They just added something new to the page that is coming in the next patch... Just look for yourself

    https://www.guildwars2.com/en/the-ga...february-2013/

  17. #30937
    Meh, I disagree about traditional quests but I do agree about the vacant areas.

    ooh, tradepost previews, finally

    Now maybe they can add some more functionality to the tradepost as well.

  18. #30938
    Quote Originally Posted by Doozerjun View Post
    Meh, I disagree about traditional quests but I do agree about the vacant areas.

    ooh, tradepost previews, finally

    Now maybe they can add some more functionality to the tradepost as well.
    He's not talking about tradional "MMO" quests of killing 10 rats and such. Not sure if you watched the whole video, but if others drive-by this thread without reading/watching the whole thing they might get that impression.

    It's pretty clearly stated WP is talking about traditional RPG quests such as in Ultima, Baldur's Gate and Final Fantasy where local quests are used to add flavor, personality or backdrop to area/subject.

    Guild Wars 1 had that all over the place. Little "side quests" that just were there for the sake of adventure and world building. It was both context and narrative to the game world.

    Think it wouldn't have hurt GW2 to follow it's predecessor. I often did feel that a lot of the world while pretty, was "hallow". With the only areas that stirred personal curiosity mostly being tied to GW1-- Yak's Bend, the searing caldron, Master Ranger Nente, etc.

    Kind of a cheat. Because the game relies on familiarity and nostalgia for those call backs. And there isn't really anything added on for the most part to those areas.

  19. #30939
    Right, I suppose my fear would be what happened in Rift.

    But something along the lines of scavenger hunts and exploration quests would be pretty neat. Stuff that isn't in your face with ! or the globes they currently have in the game. Quests that involve investigation and exploration such as in TSW (but without the quest markers). Heck they already have had similar "quests" such as the Halloween scavenger hunt. That stuff? I'm all for it.

  20. #30940
    Warchief Maarius's Avatar
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    I agree with WP... I feel that the writing is far too less in this games, npcs aren't talking more than a few lines which could be improved easily. What are the lore-guys doing I wonder. They can produce high quality stuff as we've seen in pre-release blog-posts.

    I like the hidden events in the game (e.g. the swamp in Queensdale has this 2 guys who summon some demon or the Necromancer in the hut there has also a litte event which can be triggered by just talking to him) but there could be much more of those with added lore. They had some nice events in the Halloween update too... loved that scavenger hunt.

    so those little special things are basically in the game, only far too few and with too less lore imho


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