decent groups should be able to clear most fractals in about 10-15 minutes (sometimes less when you get the swamp, which can be cleared in like 5minutes), with a full run (accounting daily) taking about 40-50 minutes.
I'll respond to you in the mes thread. I'll just quote what you said here and post there
Fractals is fun if your team isn't retarded. Fire shaman is easy as hell if everyone stays alive but the moment 1-2 are getting downed a lot its pointless
I love guesting. Not only does it allow me to bypass broken event chains on my home server, but whenever I'm up at crazy hours I can play with the oceanids (yes from Greek mythology :P) during their prime time. Yay!
Which guild is that? I am on Aurora Glade and my guild only has about 6 or 7 people on at night. Not enough for a casual low level fractals.
The name is Mystery God Knights (MGK) My ID in-game is Sythus.2396 so if you have any questions just message me It's quite a big guild but we need to do some cleaning up as there are a lot of inactive people
Meh, I disagree about traditional quests but I do agree about the vacant areas.
ooh, tradepost previews, finally
Now maybe they can add some more functionality to the tradepost as well.
He's not talking about tradional "MMO" quests of killing 10 rats and such. Not sure if you watched the whole video, but if others drive-by this thread without reading/watching the whole thing they might get that impression.
It's pretty clearly stated WP is talking about traditional RPG quests such as in Ultima, Baldur's Gate and Final Fantasy where local quests are used to add flavor, personality or backdrop to area/subject.
Guild Wars 1 had that all over the place. Little "side quests" that just were there for the sake of adventure and world building. It was both context and narrative to the game world.
Think it wouldn't have hurt GW2 to follow it's predecessor. I often did feel that a lot of the world while pretty, was "hallow". With the only areas that stirred personal curiosity mostly being tied to GW1-- Yak's Bend, the searing caldron, Master Ranger Nente, etc.
Kind of a cheat. Because the game relies on familiarity and nostalgia for those call backs. And there isn't really anything added on for the most part to those areas.
Right, I suppose my fear would be what happened in Rift.
But something along the lines of scavenger hunts and exploration quests would be pretty neat. Stuff that isn't in your face with ! or the globes they currently have in the game. Quests that involve investigation and exploration such as in TSW (but without the quest markers). Heck they already have had similar "quests" such as the Halloween scavenger hunt. That stuff? I'm all for it.