1. #29861
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    Quote Originally Posted by Fencers View Post
    Shouldn't there be a penalty for dying? I mean it's trivial enough as it is... they gotta have some kind of inconvenience / penalty.

    There is no death timer from what I see of WvW. Also I am told WvW is like a broken atm raining dollar bills everywhere. Supposedly highly lucrative game mode.
    Why though? You just say ''they gotta''.
    To be honest, simply ''not winning'' is usually enough of a penalty. By that I mean ''Not receiving a reward'' like the guy who just killed you did. Penalising it beyond that with something so menial as a repair cost doesn't add tension to the combat, or a feeling of desperation. See: Dark Souls OMG MUST NOT DIE, 250k SOULS ON THE LINE.

    If anything it just discourages people who die a lot from participating. That doesn't help anyone. Not saying this is a deal breaker or a massive fail of a feature. Just can't see what it adds to the game.

  2. #29862
    It helps by making people become better. If you want to wvw the repair cost won't matter, due to the more time you play here the better you'll understand why you died and how to avoid it.

    It basically is a way to weed out ppl who don't give a shit to begin with.

  3. #29863
    Quote Originally Posted by Fencers View Post
    If you played EQ, you will know how much easier GW2's "legendary weapons" are to obtain than EQ's epic weapon quest chains.
    I don't doubt it. I just would have liked to have seen some alternative to legendary weapons basically just being a status symbol of wealth.

    Quote Originally Posted by nevermore View Post
    Ressed at a waypoint and realised you actually lose durability when killed in PvP... I was like "umm, NOPE" and ported out of the zone.
    I did the same thing. I'm too used to no durability loss in PvP. It also doesn't help that the last time I went in there was a (failed) attempt at map completion. I really didn't want to PvP nor did I want to pay for people to get a free HK off of me. :P

    "Don't die" is a little easier said than done. My server apparently sucks at WvW. I barely made it down the road from the zone in before a pack of enemy players were like "lol no". Twice that happened (in two different directions) so, yeah, I gave up trying to explore any of the map.

  4. #29864
    Titan draykorinee's Avatar
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    Quote Originally Posted by Maarius View Post
    I think what you are talking about are Vistas, not Jumping Puzzles. Vistas are small JPs, yes - but the real JPs aren't marked on the map at all.
    Oops my mistake still not found one yet. I'll take the criticism on that one.

  5. #29865
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    Quote Originally Posted by Meledelion View Post
    It helps by making people become better. If you want to wvw the repair cost won't matter, due to the more time you play here the better you'll understand why you died and how to avoid it.

    It basically is a way to weed out ppl who don't give a shit to begin with.
    How does it do any of that? The dying and learning from your mistakes definitely helps accomplish the improving. How does charging them a few menial silver every so often do that?

  6. #29866
    Titan draykorinee's Avatar
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    Quote Originally Posted by Karizee View Post
    Lol, he's kind of married to that idea and won't let go. He said the same thing months ago after the game launched, we told him then that jump puzzles and vistas aren't the same thing and he still wants to believe! He's gonna die when he finally finds a real jump puzzle rofl.

    Dray, look at this:
    http://gw2cartographers.com/

    The jump puzzle locations on this 3rd party site are identified by the treasure map icon. That icon does not exist in the game, in game the jump puzzles are hidden.
    Think I remember now, some chest reward at the end. I shall Try firmly lock it in my head so I don't look so stupid when trying to be clever. Hey at least my errors are ignorance and not fat lies like some people: p

    ---------- Post added 2013-02-17 at 11:40 PM ----------

    Quote Originally Posted by Syridian View Post
    How does it do any of that? The dying and learning from your mistakes definitely helps accomplish the improving. How does charging them a few menial silver every so often do that?
    It doesn't, charging for repairs is irrelevant as a learning method. it also isn't an issue though who cares if you lose durability and fork out some silver I earned loads in the very short time I could tolerate wvw.

  7. #29867
    Quote Originally Posted by Syridian View Post
    Why though? You just say ''they gotta''.
    To be honest, simply ''not winning'' is usually enough of a penalty. By that I mean ''Not receiving a reward'' like the guy who just killed you did. Penalising it beyond that with something so menial as a repair cost doesn't add tension to the combat, or a feeling of desperation. See: Dark Souls OMG MUST NOT DIE, 250k SOULS ON THE LINE.

    If anything it just discourages people who die a lot from participating. That doesn't help anyone. Not saying this is a deal breaker or a massive fail of a feature. Just can't see what it adds to the game.
    Having something at stake creates interesting gameplay. Contra without the extra lives code is a different beast entirely, Mario Bros. sans penalty creates no consequence to failure.

    This is the case in the majority of game design.

    Also WvW itself is a completely self contained game mode. One can level and gear within WvW. Spending nearly the entirety of their GW2 play time in WvW alone.

    There is a penalty for dying in PVE world. There is a penalty for dying in PVP world. Win/loss is not an absolute in WvW as in SPVP.

  8. #29868
    If you don't really care about wvw but say, meh wth i'll just go. You get discouraged by the repairs since it's always subtracting X amount of money for repairs.
    If you decide to quit because of this it means you weren't all that interested in wvw to begin with so the non-interested players get weeded out.

    The same thing happens in reverse. If you do care repairs won't matter to you so you'll stay and in the end gain X amount of money.

  9. #29869
    Quote Originally Posted by draykorinee View Post
    Oops my mistake still not found one yet. I'll take the criticism on that one.
    well you get an achievement for every completion of a jumping puzzle, so you will know if you finish one
    I'd recommend starting in Lions Arch - just near one of the eastern Vistas there is the entrance to a good one. You will have to jump into a mouth-like cave... not that easy to find that entrance though.

  10. #29870
    Deleted
    I love this game dont get me wrong, Its a nice change from Wow, (I play both) however the gem thing bugs me, not so much in itself but the fact you have to spend a lot of gold on gems to unlock extra bank space and character slots, should it not be enough we paid for the game? I like how the first post mentioned how these gems dont give an advantage but in a way they do, (Experience Booster) It also kind of forces you to buy the keys just to open the chests that I keep obtaining quite regularly.

    All said, I do love this game, didnt at first but ive really gotten into it, I love how you can just go do something which you planned to do and at the end of an hour, you've sidetracked and done something completely different. I couldnt afford rift aswell as Wow anymore so this is perfect to have, I love the events that always pop up which everyone can do, I wish Wow had this, props to you though Arena net for a massive great game.

  11. #29871
    ^ I actually love the gem-store system. Never before in any game with ingame-store was I able to buy anything I wanted without spending real money. In GW2 I bought quite a few things out of the store (3 bankslots, 1 characterslot, 5philosophers stones) and only payed with ingame-gold.

    experience booster have imho a pretty different meaning in this game since you get to max. level really fast without those and will get scaled down (or up if we look at Fractal-dungeons or WvW) anyway, not matter which level you have. Never bought a booster, never used one despite I have a few from those black lion chests in my bank... it just doesn't seem worth it. They only count for kills anyway, the most amount of xp you get for events, farming nodes and exploring the world.

  12. #29872
    Leveling faster via booster is no advantage over anyone.

    SPVP is equalized.

    WvW is meant to be asymmetrical casual PVP.


    There is no advantage you can buy in the gem shop at all.

  13. #29873
    The thing with WvW is GW2 pushes you into it whether you like it or not. They're halfway there by removing the WvW requirement of the monthly achievement, but you still need to do it for map completion.

    I know that the couple of times I've been in WvW whenever I died the only point I've been allowed to res at is the zone in WP, which I personally thought was deterrent enough without the added repair costs. I don't know if it's always like that or if eventually you actually get to res closer to where you die.

  14. #29874
    Quote Originally Posted by Lane View Post
    The thing with WvW is GW2 pushes you into it whether you like it or not. They're halfway there by removing the WvW requirement of the monthly achievement, but you still need to do it for map completion.
    I have never done a monthly or completed the world because of WvW. The latter of which I would have had within the first month of GW2.

    Not that I would mind the occasional PVP in WvW, but getting shot at or knocked off a ledge as I was trying to reach a skill point is 100% intolerable to me.

    When I set goals/tasks I pursue them with robotic efficiency with no interruption or change in plans allowed.

  15. #29875
    I wish they would have the monthly like they are going to do with the daily, be able to choose which tasks to do to complete it. I would take WvW over dungeons or fractals in a hearbeat.

  16. #29876
    Quote Originally Posted by Fencers View Post
    Not that I would mind the occasional PVP in WvW, but getting shot at or knocked off a ledge as I was trying to reach a skill point is 100% intolerable to me.

    When I set goals/tasks I pursue them with robotic efficiency with no interruption or change in plans allowed.
    I'm the same way. Drives my bf crazy. :P

    Quote Originally Posted by Doozerjun View Post
    I wish they would have the monthly like they are going to do with the daily, be able to choose which tasks to do to complete it. I would take WvW over dungeons or fractals in a hearbeat.
    I am 99.9% sure they are. I'm allowing .1% because I'm too lazy to look up a source and on the very small chance that I'm wrong. :P However, having said that I don't know if WvW will be part of the available options or not.


    Totally unrelated, I decided to try and get map completion for Orr with my as-yet-undeleted elementalist. Since they nerfed Orr so hard it should be fairly easy and the rewards should be worth it. Unfortunately, every time I log onto her it's just painful.

    Never before have I wished that a game had race changing available because I typically don't mind rerolling, but with everything in GW2 being so expensive... ugh. Just looking at all the dyes I've collected on her (before they shot up 500%+ in price) let alone the fact that she has maxed jeweler/artificing (with almost all the recipes). X_X I keep trying to tell myself that even if they did have race changing available it'd probably end up costing me as much gold (in gems) to do it as it will re-leveling professions and replacing all the dyes, but it doesn't help much. :P

  17. #29877
    Deleted
    Went to Orr for the first time to buy my exotic set yesterday...

    I don't think its THAT bad, the zones have great atmosphere Malchors Leep is hauting and beautiful.
    The Temple Of Lyssa must be architecturally the best looking thing ingame.

    Its just...no hearts...Meh, pitty. Most events are Group events, and the solo onces is just waves of undead spawning around an escort or defendable location.
    I feel my warrior becoming boring fast, the damage is very nice, and my survivability build is great. But now that most of my gear is exotic, the only thing left for me to do is Dungeons, and Ive heard they are not really all that fun to begin with, and without a LFG system Im afraid ill get booted because of gear or doing the dungeon for the first time.

    But I need the dungeons for my monthly, I really want those jugs for my new guardian that Im going to roll. /sigh

  18. #29878
    High Overlord Cig's Avatar
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    Quote Originally Posted by Targetter View Post
    Went to Orr for the first time to buy my exotic set yesterday...

    I don't think its THAT bad, the zones have great atmosphere Malchors Leep is hauting and beautiful.
    The Temple Of Lyssa must be architecturally the best looking thing ingame.

    Its just...no hearts...Meh, pitty. Most events are Group events, and the solo onces is just waves of undead spawning around an escort or defendable location.
    I feel my warrior becoming boring fast, the damage is very nice, and my survivability build is great. But now that most of my gear is exotic, the only thing left for me to do is Dungeons, and Ive heard they are not really all that fun to begin with, and without a LFG system Im afraid ill get booted because of gear or doing the dungeon for the first time.

    But I need the dungeons for my monthly, I really want those jugs for my new guardian that Im going to roll. /sigh

    Great LFG option for you to look into is this: http://www.gw2lfg.com/
    I use it pretty often, can find a group relatively quickly.
    Cheers!
    Quote Originally Posted by Kelesti View Post
    "You were saved by Dwayna!" "...but Dwayna's not even my pa--" "Shut up, go help people"

  19. #29879
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    Quote Originally Posted by Targetter View Post
    Went to Orr for the first time to buy my exotic set yesterday...

    I don't think its THAT bad, the zones have great atmosphere Malchors Leep is hauting and beautiful.
    The Temple Of Lyssa must be architecturally the best looking thing ingame.

    Its just...no hearts...Meh, pitty. Most events are Group events, and the solo onces is just waves of undead spawning around an escort or defendable location.
    I feel my warrior becoming boring fast, the damage is very nice, and my survivability build is great. But now that most of my gear is exotic, the only thing left for me to do is Dungeons, and Ive heard they are not really all that fun to begin with, and without a LFG system Im afraid ill get booted because of gear or doing the dungeon for the first time.

    But I need the dungeons for my monthly, I really want those jugs for my new guardian that Im going to roll. /sigh
    actually that won't be a problem.
    I havn't have a single bad experience with groups yet ... I've found that most players are friendly about this kind of stuff.
    Warrior, getting my face smashed in because I love it

    "The Perfect Raid Design Drawn by me .

  20. #29880
    Quote Originally Posted by Karizee View Post
    You might want to check to make sure your computer clock is correct. The dailies are tied to your computer clock, some people have had problems trying to complete the wrong daily.

    Otherwise, dodging the young karka in Southsun is really easy. Gets multiple dodges for the spitfire projectiles.
    Personally, I prefer dodging the hatchlings that the Veteran karkas spawn upon agro. You can easily get multiple dodges for evading the multitudes of hatchlings that try to detonate themselves on you.

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