After reading reports in this thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:
The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.
For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.
On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.
Thanks very much for all your feedback and reports, that information has proved incredibly useful!
so we get blues and greens instead of nothing sometimes... yeah I think that the loot system in this game is flawed. It doesn't take backscaling into account, most of the time you play with your lv.80 gear (a rare set in a few days, an exotic set in a few days more) in lower level zones and all you get is irrelevant. Haven't seen a single one exotic drop besides the map-completion rewards and the Southsun Cove 1 time event. Once you have the best loot everything else you get is vendor-trash.
Anet did take risks in many aspects of the game, not in this one. I've asked myself many times: why the hell do I still get loot?
I'll admit they nerfed it a lot harder than I expected they would, but I think it better suits the lack of player traffic. Malchor's Leap especially. I never see anyone out there doing anything other than map completion or harvesting. Pre-culling trying to get the objectives in a perpetually contested Temple of Lyssa was a nightmare.
"someone" = the entire community that doesn't buy their lodestones, people who go for legendaries/special weapons will usually sell everything they have that is of no worth. Say I need 100destroyer lodestones and I have 10destroyer/onyx/vile/molten/charged lodestones. I'll sell every lodestone that isn't destroyer to buy more destroyer lodestones. Since people want different things there are always lodestones available.
i actually got 3-4 dodges for the daily, from the Risen giant dude at the end of Plinx chain in Cursed Shore. he does that charge and i timed a backwards-dodge in the correct direction. Was kinda epic to see!