yeah, I just want more open world stuff (open the crystal desert pretty please), change up the events, make them more interesting, put in some more interesting looking armors (that aren't dungeon based), add in some compelling reason to why we fight in WvW.
if they never add another dungeon to the game, I'd be perfectly content
The ironic thing about me ranting about instanced content is that other game I'm currently playing is torchlight 2. But they are completely different types of games so meh, just thinking out loud, don't mind me.
I would like more high level events spread out so everyone's not clustered together in the same spot (e.g. pent/shelt). Either that or make all drops scale so it's not such a gratuitous loss of income to do lower level zones at level 70+.
I really don't understand why their armors fail so hard. I've seen the cosmetic stuff they had in GW1 and it's all 100x better than most of the stuff in GW2. Makes no sense to me. I also wish they'd put in a little more effort with Asura and Charr armors. I get that they're not supposed to be froo-froo pretty like they are on humans, but most of it is just damn ugly for no real reason. There's no reason this should look like that:
They don't even look like the same armor! They need to take some tips from Tera as to how to make the same armor look amazing on all races.
Ages after... finally got 100% world completion! \o/
For me its rather big achieve since never was a type to clear all zones in wow etc. before. First game that I actually wanted to do so and enjoyed it a lot while doing it.
When it comes to those new gear parts - atm I give a crap about it and not really a fan of them being there either.
Well, looking at the higher level tiers in Tera they look significantly different per race, but you can still tell what tier they are and for the most part they look good on everyone. I guess I may as well post an example. :P
Same armor, distinctly different look, both look totally awesome.
Originally Posted by rhandric
Lane: all drops do scale, or have a chance to scale.
Well, it's not 100%. I still get level 9 drops when I roam around Queensdale on my 80s, for example. More importantly, bag/crafting material/salvage drops do not scale and that's where a lot of the $$ is. If they did it'd make a big difference in the profitability of doing lower level content. As it is, every moment you're not in Orr or I suppose Southsun Cove to some extent you're essentially losing copious amounts of potential profit (for every small venom sac that drops that isn't a potent venom sac, etc.).
Subjective. :P I still think Rift's the most beautiful game world I've seen (though a lot of WoW with updated graphics would look amazing), even moreso than Tera (though I've been told I'm nuts for thinking that). As for clothes, Tera hands down for sure.
Hard to say about character models. I do think GW2 did a good job with the Charr, but the humans look really cartoony to me, at least the females do.
Well, in the case of Rift I'm willing to write it off as having to do with just how realistic the world looked. I still maintain that the lighting in Rift is phenomenal, which was also one of my initial disappointments in GW2.
This is still one of my favorite cloth armors from Tera: