1. #30121
    Well tbh the game doesn't really do much explaining when it comes to the Grenth event, I tried doing it about 3-4 times and every time I was like

    what

    so I've decided to Google it and it cleared things up... but I assume 99% of the people who go there have absolutely no clue what they're supposed to do. Not because they're lazy or dumb but because nothing in GW2 requires tactics or any kind of knowledge of fights other than hit, dodge, ress.
    So then something like Grenth comes along and the even fails every single time.

  2. #30122
    Deleted
    After trying grenth for days afet its update, I came to conclusion the moajority of gw2 players dont care for tactics or they are just dump. Yelling on say and map chat to kill shades to keep grenth away from jonez yielded 0 results. I basically gave up on that event even if its my favourite one. Another event where it shows that most players dont care about tactics is lyssa one in malchor's leap. Kept telling people to defend the 3 points at the temple to no avail.

  3. #30123
    Quote Originally Posted by xizzu View Post
    After trying grenth for days afet its update, I came to conclusion the moajority of gw2 players dont care for tactics or they are just dump. Yelling on say and map chat to kill shades to keep grenth away from jonez yielded 0 results. I basically gave up on that event even if its my favourite one. Another event where it shows that most players dont care about tactics is lyssa one in malchor's leap. Kept telling people to defend the 3 points at the temple to no avail.
    That is true. It's much easier to go with an organised group and a couple of straglers who will just kill anything.

    Grenth is easiest with about 10 people.

    I have said it before but I would love to be able to do these events with an organised group. Make them harder and do them in an instance and give better loot or guild rewards.

  4. #30124
    Deleted
    Quote Originally Posted by Gray_Matter View Post
    That is true. It's much easier to go with an organised group and a couple of straglers who will just kill anything.

    Grenth is easiest with about 10 people.

    I have said it before but I would love to be able to do these events with an organised group. Make them harder and do them in an instance and give better loot or guild rewards.
    from what i understand u basically want raids???

  5. #30125
    Quote Originally Posted by syom View Post
    from what i understand u basically want raids???
    No, not at all. I would like tougher versions of the events that we already have that can be done by organised groups. You could maybe, at a stretch, say that it's a 1 boss raid.

    Few can argue that the existing world events are anything but trivial, especially with more than 10 people.

    They could stick them in a Fractals 2. Even with a 5 man limit they would be very interesting.

    Basically a hard but rewarding fight. There are a number of world events that could be mirrored with a couple of tweaks to make them suit the more organised groups. Some trash before hand to lead to the event. They can add the agony ticks, etc to make them scale like Fractals. Most of the work is already done and I don't think anyone can argue that more of these sort of things is better. I can imagine how bored the people on level 60+ of fractals are doing the same events 20+ times.

    They could even put them on a limit of 50 people.

    The possibilities are endless.

  6. #30126
    Deleted
    https://www.guildwars2.com/en/the-ga...es/march-2013/
    the upcoming patch not allot of information beside we will join a charr and a norn

  7. #30127
    Quote Originally Posted by syom View Post
    https://www.guildwars2.com/en/the-ga...es/march-2013/
    the upcoming patch not allot of information beside we will join a charr and a norn
    Oh it's being released on my birthday

  8. #30128
    Quote Originally Posted by xizzu View Post
    After trying grenth for days afet its update, I came to conclusion the moajority of gw2 players dont care for tactics or they are just dump. Yelling on say and map chat to kill shades to keep grenth away from jonez yielded 0 results. I basically gave up on that event even if its my favourite one. Another event where it shows that most players dont care about tactics is lyssa one in malchor's leap. Kept telling people to defend the 3 points at the temple to no avail.
    Killing shades is easier said than done? When I tried I did 0 damage to them, so there must be a secret to it.

    As for Lyssa, the time I did it no one was on defense. One of the 3 points did get retaken while we were fighting her, but once everyone recaptured it there were no further interruptions in the priestess fight. At the time I thought it was just because we'd taken too long at the 3rd point (seemed to take people awhile to figure out the energy cells), I didn't know it was supposed to be a continuous thing.

    I'm going to wager a guess that most people are only interested in loot pinatas, especially evidenced after this latest patch.

  9. #30129
    Quote Originally Posted by Lane View Post
    Killing shades is easier said than done? When I tried I did 0 damage to them, so there must be a secret to it.
    There's a swirly poop on one of the sides, if you stand in it you get a debuff that allows you to hit the shades.

    I know, right.

  10. #30130
    Pretty good discussion here on Gamebreaker Afterdark about the Holy Trinity of class design in MMOs.

    http://www.gamebreaker.tv/video-game...esports-ad-23/

    Specifically some interesting POV as to the feeling GW2 classes are basically "DPS with options" and the "chaos" of dungeons.

    Conversation begins around 15 mins in or so, iirc.

  11. #30131
    Quote Originally Posted by nevermore View Post
    There's a swirly poop on one of the sides, if you stand in it you get a debuff that allows you to hit the shades.

    I know, right.
    Er, yeah. I was trying to stay out of that stuff, it looked poison-y. :P Lol @ all those years of "don't stand in X" ?

  12. #30132
    Deleted
    Quote Originally Posted by Lane View Post
    Killing shades is easier said than done? When I tried I did 0 damage to them, so there must be a secret to it.

    As for Lyssa, the time I did it no one was on defense. One of the 3 points did get retaken while we were fighting her, but once everyone recaptured it there were no further interruptions in the priestess fight. At the time I thought it was just because we'd taken too long at the 3rd point (seemed to take people awhile to figure out the energy cells), I didn't know it was supposed to be a continuous thing.

    I'm going to wager a guess that most people are only interested in loot pinatas, especially evidenced after this latest patch.
    Cant disagree with the loot pinata especially after last patch, they should have done the world bosses wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy harder to justify the loot they give now.

  13. #30133
    Quote Originally Posted by Fencers View Post
    Pretty good discussion here on Gamebreaker Afterdark about the Holy Trinity of class design in MMOs.

    http://www.gamebreaker.tv/video-game...esports-ad-23/

    Specifically some interesting POV as to the feeling GW2 classes are basically "DPS with options" and the "chaos" of dungeons.

    Conversation begins around 15 mins in or so, iirc.
    waiting for blade and soul

    come on ncsoft stop stalling.

    lol blade and soul is dps with life steal gems

    :/

  14. #30134
    Quote Originally Posted by Fencers View Post
    Pretty good discussion here on Gamebreaker Afterdark about the Holy Trinity of class design in MMOs.

    http://www.gamebreaker.tv/video-game...esports-ad-23/

    Specifically some interesting POV as to the feeling GW2 classes are basically "DPS with options" and the "chaos" of dungeons.

    Conversation begins around 15 mins in or so, iirc.
    quite honestly I thought that was an awful discussion

  15. #30135
    Quote Originally Posted by Doozerjun View Post
    quite honestly I thought that was an awful discussion
    Want to elaborate or not really?

    I though Lore was pretty spot on for the most part. Hot key based MMOs seem to be better suited to holy trinity class/role design. Whereas MMOs that are more "action-y" would do well to move from traiodal EQ mechanics.

    I mean the way you play EQ isn't really suitable to the type of game that Vindictus or Raiderz aim to be. So why stuff EQ/traditional notions to games that don't really benefit from a very precise method of control, design and stat "crunch".
    Last edited by Fencers; 2013-03-06 at 11:28 PM.

  16. #30136
    Quote Originally Posted by Fencers View Post
    Want to elaborate or not really?
    well I suspect my answer is biased due to my distaste for the hosts (well distaste is probably too strong of a word). Lore just rambles on, even on subjects in which it is clear he has very little knowledge of, and the main host, Mike S, was just a horrible player who defines his opinions based on his horrible play. I just thought it was a hugely one sided argument on the side of the trinity which was mostly because they play and prefer a strict trinity game.

    I much preferred that show when Mike B (Darnell) was still there. He provided a lot of balance to the show.

  17. #30137
    I think it's funny, it basically comes down to "I suck to hard to be able to dodge, check for agro and still do dmg". The example of the elementalist shows this "I gues I'm dmg but I'm also a healer and a tank?". It should by quite clear that a d/d ele isn't a tank nor a healer and that a scept/focus ele isn't dps nor a healer. For the remaining set ups it comes down to how you're traited, not knowing this simply shows a lack of understanding in the mechanics. You don't pick your role by traits, your weapon will be the key identifier in that.
    When he adds to this that people don't identify with their char because they can do a plethora of things instead of just specialising on one thing dps/heal/tank he's quite wrong. My ele heals for shit since I run full berserker gear and a cleric ele does shit dmg, you can specialise all you want, the added things (being able to tank a bit or heal a bit or kite a bit) should be looked at as situational buttons like evasion tanking rogues in wow or pet tanking locks or bear form on a dps druid to taunt quickly,...

    The chaos they describe simply comes from their lack of understanding/thinking about tactics. If you do Lupicus for the first time you probably don't realise grubs can be avoided so get random kd's might feel chaotic if you add the swarm and stomp but once you know "arms go up => dodge, foot goes up=> dodge, swarm dies from cleave" it's a whole lot less chaotic.

    To me the lack of trinity wasn't all that chaotic, it's quite obvious when you have agro and the attacks are quite easy to dodge.

    I do agree that the crafting from EvE is some of the most fun things out there. My bank guild in GW2 works in a similar way, some friends have acces to it and we all dump our mats in there and people can take w/e they want but 5days after having withdrawn something you have to put it back.
    Last edited by Meledelion; 2013-03-06 at 11:41 PM.

  18. #30138
    Quote Originally Posted by Doozerjun View Post
    I just thought it was a hugely one sided argument on the side of the trinity which was mostly because they play and prefer a strict trinity game.
    Well, maybe true for Mike Schaffnit. Lore doesn't seem all that biased, tbh. He mentions games and playstyles that are suitable for non-trinity based gameplay. In that show and in the past.

    Just being fair...


    To me the lack of trinity wasn't all that chaotic, it's quite obvious when you have agro and the attacks are quite easy to dodge.
    Judging by posts here, on the official forums and subbreddit it does seem to be some players do find it chaotic.

    A key cause seems to be a clear method of determining who, when and why one has "aggro". So to speak.

    I can definitely understand why players [including some in our own guild] remark, "why is this attacking me? argh!"

    Pretty easy draw to the feeling of "chaos" or perhaps, randomness one can sense at first blush.
    Last edited by Fencers; 2013-03-06 at 11:48 PM.

  19. #30139
    Quote Originally Posted by Fencers View Post
    Well, maybe true for Mike Schaffnit. Lore doesn't seem all that biased, tbh. He mentions games and playstyles that are suitable for non-trinity based gameplay. In that show and in the past.

    Just being fair...
    Perhaps but I've seen him spout out stuff about GW2 that just plain isn't true.

    Anyway, I think he is a good host for the stuff he really knows about (WoW and Starcraft), other stuff he tends to talk out of his ass.

  20. #30140
    Quote Originally Posted by Doozerjun View Post
    Perhaps but I've seen him spout out stuff about GW2 that just plain isn't true.

    Anyway, I think he is a good host for the stuff he really knows about (WoW and Starcraft), other stuff he tends to talk out of his ass.
    Fair enough. Not too interested in Lore. Just thought the topic was interesting.

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