1. #31321
    Is there any sort of 'sticky targeting' in this game? I've been having problems with arbitrarily losing my targets lately. It's especially bad on thief. I couldn't find anything in options for it though. Anyone have the same issue and find a fix for it?

  2. #31322
    It's "the right mouse issue" dreaded by many a player and hated by even more. (seriously a-net WTF)

  3. #31323
    Quote Originally Posted by Boatking View Post
    I've leveled a few characters into the teens but the one race I can't is Sylvari. I absolutely hate the starting zone. And the Grove... holy crap. Absolutely the worst designed city in any game I've ever played. Whenever I get a character to the Grove I lose the will to continue and delete it. But I've made cool looking Sylvari engineer and want to continue leveling it.... but dat Grove Is it possible to go and level in a different area and still be able to do my story?
    Just level your character in any other starting area and just pretty much go to the Sylvari starting area for the personal story. That's the only way. Imo Sylvari starting area is the second best, given is more (insert your word of choice here. Chaotic, Uneven or even better "No clear path") but still is very pretty and fun. You also could level your character thru crafting if you desired XD. Up to you.

    Grove is the most pretty city of the game haha xD But it's very confusing.

  4. #31324
    Quote Originally Posted by Boatking View Post
    I've leveled a few characters into the teens but the one race I can't is Sylvari. I absolutely hate the starting zone. And the Grove... holy crap. Absolutely the worst designed city in any game I've ever played. Whenever I get a character to the Grove I lose the will to continue and delete it. But I've made cool looking Sylvari engineer and want to continue leveling it.... but dat Grove Is it possible to go and level in a different area and still be able to do my story?
    - dun mind their city that much, only like its looks, other than that, i find it as confusing as rata sum in terms of city design
    - their starting zone is okay though maybe i expected more "flower-y" zones instead of always jungles and swamps like everywhere which gets a tad boring on the long run.

    what i hate the most about sylvari are... well... sylvari, which is why i couldn't help but delete my brocoli chars past a few days.

  5. #31325
    I really like the Grove. But then I've always liked chaos and stuff that has no perceivable sense.

  6. #31326
    Quote Originally Posted by Boatking View Post
    I've leveled a few characters into the teens but the one race I can't is Sylvari. I absolutely hate the starting zone. And the Grove... holy crap. Absolutely the worst designed city in any game I've ever played. Whenever I get a character to the Grove I lose the will to continue and delete it. But I've made cool looking Sylvari engineer and want to continue leveling it.... but dat Grove Is it possible to go and level in a different area and still be able to do my story?
    Why the hate on us Sylvari and our city Sylvari are the best yo!

  7. #31327
    Been to the Grove like three times. Reminds me of Undercity-- a complete maze. Pass. 4ever.

  8. #31328
    bah, people who like uniformity are boring

  9. #31329
    Suppose I am a straight lines / square buildings person. My Sim City looks like neat rows of square blocks. All symmetrical. All perfectly even. XD

    At least you can teleport in the Grove, unlike Undercity. Which makes finding my way OUT of the Grove a lot more pleasant than Undercity.

    GW2 1 | WoW 0

  10. #31330
    The Lightbringer Kaelwryn's Avatar
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    Hm I don't see how people can find the grove confusing. It is very easy to navigate to me. Imo it is one of the best cities. I could happily spend hours in it, especially at the wind chimes.

  11. #31331
    Take the Grove any day over Black Citadel.

  12. #31332
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    Amen. I love the way Rata Sum is built, despite its confusing layers and all, but Black Citadel is friggin annoying. However, that being said, that's the way I'd design a war torn city anyhow; it's a damn good way to stall invaders..

  13. #31333
    I like all of the cities. Actually Divinity's Reach would probably be my least favorite.

  14. #31334
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    Quote Originally Posted by Meledelion View Post
    It's "the right mouse issue" dreaded by many a player and hated by even more. (seriously a-net WTF)
    What right mouse issue? I've had problems multiple times which is annoying when playing melee. What causes the issue and is there any workaround?

  15. #31335
    There's no work around, basically what happens is if you release RMB while hovering over/near an enemy, the game will target that enemy.

  16. #31336
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    Sounds like an easily fixed coding issue to be honest, strange they haven't done so...

  17. #31337
    I sincerely hope they plan to buff the jungle wyrm in the patch. This is the second time today I've missed out on a chest because the damned thing is dead before it's even targetable. I've even tried laying down AoEs, that hasn't worked for me either. Apparently you're supposed to melee at its spawn point before it spawns if you want to be assured credit. Stupid. Doesn't help that the thing has like 2 HP either.

  18. #31338
    Quote Originally Posted by Lane View Post
    I sincerely hope they plan to buff the jungle wyrm in the patch. This is the second time today I've missed out on a chest because the damned thing is dead before it's even targetable. I've even tried laying down AoEs, that hasn't worked for me either. Apparently you're supposed to melee at its spawn point before it spawns if you want to be assured credit. Stupid. Doesn't help that the thing has like 2 HP either.
    I know what you mean, when doing Maw if you go take down those portals that are summoned before you can attack the shaman it's not uncommon for him to be at half health the very second after the last portal is taken down due to some players sticking near him during the portal phase. So yeah I think a buff to a lot of the lower level chest bosses is in order.

  19. #31339
    Quote Originally Posted by CrimsonKing View Post
    I know what you mean, when doing Maw if you go take down those portals that are summoned before you can attack the shaman it's not uncommon for him to be at half health the very second after the last portal is taken down due to some players sticking near him during the portal phase. So yeah I think a buff to a lot of the lower level chest bosses is in order.
    I don't think the problem is his health but rather the amount of damage that high level players put out. I can 2 shot almost all of the low level creeps. They do a fair amount of damage but don't last long. I can auto shot down veterans in the 1-15 level areas. You don't want to increase the health because that will effect all of the players. They need to decrease the damage from the downscaled players to make it a bit tougher in the 1-15 areas.

  20. #31340
    Well, in the case of the jungle wyrm it is by far the weakest of all the farmed world bosses I've encountered. It is often dead within 2 seconds of not even having fully spawned yet. Not even the Svanir shaman goes down that fast. Conversely, the Golem boss in Mount Maelstrom is a long fight compared to most of the other bosses and without having any periods of time where you can't attack, like SB for example. I have actually logged off at the beginning of the golem fight, logged into an alt to do another world boss, and logged back to the golem not even at 50% yet. I don't know what makes it so different, but jungle wyrm could definitely use an infusion of its sturdiness.

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