I also hope they leave keyfarming intact. Even tho it's boring as fuck and I try to avoid it, it's nice to have the option.
I also hope they leave keyfarming intact. Even tho it's boring as fuck and I try to avoid it, it's nice to have the option.
Just noticed this on Dulfy: http://dulfy.net/2014/08/28/gw2-silv...w-in-gemstore/
Wow. Talk about dumb. Less gems than the copper one, but waaaaay more expensive to use than the normal kits. I feel sorry for people who get gypped on this.
Yeah the Mystic Salvage Kit kind of renders the silver salvage-o-matic pointless.
I should point out that which I already showed in the landscape thread: The box of chocolate is great for hiding yourself for screenshots. Though some of the tonics that farce first-person view may still be better.
Wowza. That salvage kit is a real rip off. 1 silver per use? Get out.
Arena.net contracted some of the developers of the publisher I used at for consultation on virtual store pricing, incentives and itemization.
We did not run a "cheap" cash shop. Only Gpotato and PWI were more expensive than our pricing model.
You don't know exploitative MTX until you know Rappelz.
Last edited by Fencers; 2014-08-29 at 01:14 AM.
The copper-fed salvage-o-matic is a nice convenience item as it's cheaper to use than buying basic salvage kits, which are all I use unless I'm going after a rune/sigil, then I use a BLSK. I just keep one in my bank and take it out on whatever char I'm gonna play at a given time to use.
Death and Taxes is hosting their 2nd Dungeon Speed Clear Tournament!
https://forum-en.guildwars2.com/foru...ear-Open/first
Valar morghulis
They are getting it in before they nerf Ele greatsword stacking hehe
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
I think it's a bit dull in MMOs to have an entire class of monsters not susceptible to CC, even more so in a game where you can't avoid having CC on your action bars. I wouldn't say their CC design is perfect, but it's much better than immunity. Cast bars and field of effect timers would be nice though.
Actually tootsie in dry top has a cast bar, think the first boss to have one
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Design approach I'd like is thus:
Boss Normal - Boss does normal damage. Does increased damage after taking a CC. Stacks three times.
Boss Powered Up - Boss does powerful attacks. Takes increased damage when taking a CC
Boss Rage - After three stacks of interrupts, gains rage and cannot be interrupted. Can cross over into Power Up phase.
Basically, you can CC but there's a punishment mechanic, and there's parts where you really want to CC.
Someone on reddit mentioned that PvP is a good way to gain transmute charges. I think I'll go test it out soon.
3DS FC: 1177 - 7882 - 6112
https://forum-en.guildwars2.com/foru...rney-reference
So the molten facility final boss was inspired by dark souls.... I'm glad Anet didn't make dark souls or else it would of sucked.
- - - Updated - - -
Well mesmers nerfed again.
/sigh
PU will grant swiftness and might (wtf 1 stack of might? for 3 seconds?) and debiliating dissiation is being mega nerfed. Can be blocked, dodged and blinded and it's now 2 stacks of bleed for 4 seconds down from 3 stacks for 5.
Both are waste of points now.
Last edited by zito; 2014-08-30 at 01:08 PM.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.