not when cata dungeons first came out,maybe they are now.but seeing as how im not a casual and care more about the 10-25 man content i dont really care all that much in the first placeActually leveling dungeons are even easier than Wrath heroics were at the end of Wrath. Kind of my whole point
the only reason why im even running them lately is jp for heirlooms for a druid i made,but meh.ill run the troll raids,and if pugs are as godawful as they were when the cata heroics first came out.ill be like "well,that was ok i guess.back to being bored out of my mind the entire day"
Last edited by CrunkJuice5; 2011-04-25 at 09:36 PM.
I define avoidance as something that's not 100%. That's actually how it was in wrath/ bc when I was tanking.
You seem to think a chance on not taking damage is mitigation, which classically has been a flat decrease in damage taken. That will always be avoidance for me.
i'd like to point out, i tank heroics for my guild on my dk, my dk reforges out of every single hit/expertise to maximize avoidance/mastery.
the dps in my party is all raid geared, some are in their heroic raid gear, they pull from 24k dps, up to 29k dps
i have _NEVER_ had any issues with threat on ANY 5 man dungeon boss with my avoidance/mastery set, EVER. and they go full out with cooldowns from the start. i'm betting more tanks in here can quote me on this, and they have the same experience. if you fail to keep threat, it's a l2p issue, it really is. the only time i ever loose threat in boss fights, are fights which consists of adds that spawn mid fight and you tank, and i do not have a lot of runes off cooldown. (like that first boss in throne of tides)
threat is a none-issue so far in cata, even with heroic raid geared dps and a tank in avoidance set. if you really were an expert on tanking, you'd know that... but you aren't.
We know Blizzard wants to encourage people to play tanks. Giving them access to gear appropriate to the role (like every other role generally gets) is not only smart for the sake of helping players identify with that role, it also fosters gear/stat awareness. People leveling with these heirlooms are going to be far less inclined to try and tank in DPS gear. They will know the difference, and perhaps most importantly, will have experienced it.
This should also have a positive effect on healers, since they will have a less difficult time healing through leveling instances on the average, and will probably be more willing to heal in max level instances and endgame content.
The real question is why does this bother anyone? It's another option being given to the player. If you don't like it, don't use it; DPS plate heirlooms are not being eliminated as a result of this inclusion.
Contrary to popular belief, I do not eat babies... I merely gnaw on them.
Racehorses have their eyes patched so they don't see anywhere else, but what's in front of them. You're not a racehorse, are you? You're trying desperately to prove something obvious while ignoring everything else. There's more to this game than the linear relationship between threat and damage.
http://www.mmo-champion.com/threads/...random-heroics
I thought you knew everything about tanking?
Now im sad :-(
- I participated in the Legendary 22/02/11 EU internet Crash thread, also known as "The day EU trolled Blizzard" -
agree. Blizzard gave us Heirlooms in the first place to aid in the leveling process, and although someone like you may not like them- trust me, every player who has/is or wants to level other characters rather than the main one they play really appreciate them. i fail to see how adding a few pieces with actual tank stats can make anything worse.. how exactly does "tank gear gimp you in dungeons"?
...aren't tank stats.. for tanks.. to tank with?
/confused
"Yogg keeps sending me tells, and I can't figure out how to put him on ignore.. >=\ "
"Don't bother, he'll just make another toon."
This thread should be stickied and then used as an example in:
"How To Make Sure That Everyone Thinks You Are A C**t" Guide