I for one like this change. Never liked the concept of 5 wins, as it seemed too easy and everyone got decked in pvp epics. If you want your pvp gear work for it. And also ppl getting to higher ratings and sitting on it, if you want your title try a bit harder. On my server most high rated teams are in hardcore pve guilds and got gear carried in first week or two to highest ratings, which is unfair. This wont change that much, you can still play 2s and save ur 3s or 5s rating, but at least it will require more effort instead of 10 mins weekly arenas.
This is insanse if those numbers are not scaling with arena rating... Mindless that i have to win 20 games a week with the new nerfed retri paladin to reach my cap :O
this might be interesting for my 1400 rating 2v2, eheheh
maybe i should start playing rated bgs instead?
I really wish this dev team would get fired so we can get some people running this game that is not so retarded to pull a stunt like this. That PTR took forever, and that change was huge. There is 0 chance that change not making it onto the PTR was not on purpose.
$%$& these people running WoW Dev now.
Geez, I've played for 5 wins/week so my pal can get geared before we go for any serious rating, but even so we got 2000k rating and that's like 17 games I think. And that's if we win all 17 games, lol, probably more like 23-25 games a week now.
Thanks Blizzard for fixing something that isn't broken instead of stuff that are broken. Retards.
It sounds really odd that you play on 4 toons and now lack time to do so "because you have a life". Act accordingly and play with 1-2-3 toons if it interferes with your personal life.
I think it is a good change. It is not good for the game to win 5 matches per week and get decked in the best PvP gear available. (except T2 weapons).
Nerd rage, seems like the pvpers prefer easy mode epics while the pvers prefer a challenge for their epics.
While pvpers want to do Less
The pvers want to do more
omg plp always find things to whine about no matter what blizz does...
ppl even whine about "yes my class is getting buffs epic!!!! But wtf the other class is getting 2 buffs why am i only getting 1 buff"
so its 10 games to be capped now, do you ppl find it hard to win 10 games?
yes it will take longer to get your cap for your 5-10 lvl 85s but they dont make the game around pl having that many toons...
i even have 5 lvl 85s that i get capped every week, but im not whining about this change..
live with it or quit like 100 ppl a week say they do and are still playing
awesome change...i cant w8 to play 50 arena matches till i'll get my 10 wins
lol 21 wins a week to get capped... not a chance of me playing that much. good thing all my conquest points were going towards maelstrom crystals anyway ;p
You guys really aren't getting it.
1) This change hugely impacts everyone who does Arenas: it is at least doubling the amount of Arena game wins each player needs to have to get capped each week. If you are below 1500, it now takes 10 wins instead of 5. Blizzard balances your MMR around the idea of a 50% win percentage, meaning they expected you to play 10 games to win 5, capping yourself out. Last expansion, you could /dance or /afk your way through 10 games per week for points; the pre-4.1 change let people cap early if they get lucky (going 5-0), but if you have a lower win percentage you could end up going 5-13 and do more games than last expansion. This new change doubles the amount of games everyone needs to play. Now your "for fun + points" teams will be running an average of 20 games instead of 10, and the upper-crust PvPers could be required to play an average of 40+ games instead of 10. Between the queue times and how long matches can last (at any level), we are talking about a massive, extra drain on your time.
2) No warning whatsoever. Patch was on the PTR for months, and a fundamental redesign of the Arena system was pushed through like a Congressional earmark on a budget resolution at the 11th hour? Not only that, Blizzard already knows it "may be too low" but they pushed it anyway?
3) All of this smacks as a back-handed move to push Arena players of all stripes into Rated BGs for Conquest Points - "Hey kids, how about 4 Rated BGs instead of 20 Arena matches?" Instead of, you know, admitting that Rated BGs are a failure due to their overall design, and not the reward structure itself.
4) The lack of empathy from obvious PvE players who never Arena'd to save their life is just sad. This is the equivalent of them reducing the VP you get from dungeons from 70 to 35 (or 140 to 70), but leaving the weekly cap the same. How would you feel about suddenly needing to run twice as many heroics per week? Oh wait, "it isn't necessary to cap VP each week" so nothing changes, right?
Considering that I am in full BiS epic gear in PvP, this will not matter to me that much, for the rest of this season. However, as for the rest who are not, and for everyone who is going to PvP the coming seasons, this is just over the top. I mean, how the heck are you going to have time to get 20+ wins in Arena per week when having high rating, especially if you have a busy week, in real life?
Granted, 5 wins per week may have been too little, and frankly even less if you do rated BGs, too, but why then couldn't they have made the requirement for keeping your rating active a static number, like it was before "Cataclysm"? What I mean by that, is that even if you have capped for the week, you need to have played let's say 10 games for that week, in Arena, to be able to get the extended Conquest Points cap, the next reset. Then it doesn't matter if you have capped, already, since you still need to play those games to keep your extended cap, if you have enough rating for it.
This.
The new system wasn't broken and there are so many ways to fix higher rating's problems, which actually apply to what? %0.5 of the arena player community only?
This is not a smart way to solve this at the last second, not smart at all. You have to think about all aspects of the community, you give 7 consecutive valor earning from hcs for casual pve'ers and take away this from pvp'ers? Sorry but I can't calculate the logic behind this and with the "we may have fucked it up a bit, it can be too low, we can arrange that later" remark, it just seems worse.
Let the well earned flame come, all the way...