This is for HEROIC bosses only - also the WOL records aren't always the most recent figures, it's just a general overview. This isn't set in stone it's just from my own experience and world of logs average, some fights are much more straight forward in which spec is better ie.. halfrus others are role dependent like conclave. This is just for people who say "GO ARCANE FOR EVERY FIGHT" cause let's be real about it, if you're having a discussion on which spec is better and you want to get the MOST Out of your char you are looking at heroic raids... and you are looking at comparing DPS with the best. Not retarded "DUH GO ARCANE" please stop saying this people
Magmaw - depends on your role , I reckon fire will still win on DPS on this fight potentially with the head phase Arcane could but I doubt it
the top fire vs
top arcane arcane rankings are recent fire are not so meh could be up for debate but I think with the option for spreading which you should always do and keep the fire haste buff up you'll win.
ODS - fire will be better , I'm not even convinced arcane would have the mana to spellsteal stacks and keep up with fire with spreading again.
here :P
Maloriak - too much aoe that you can't afford to be arcane here imo not to mention if you have a lock/rogue/frost DK another melee is going to chain people in black puddles and with fire you can range do more AOE than arcane and move pretty far while still aoe'ing (logs showing fire wins again)
Atramedes - personally I'm clicking gongs here so fire is going to be optimal for me personally, you'd have to consider the tactic you use also, I have used 3 different tactics and all of them require a lot of movement so fire would work more optimally under normal circumstances however if you want to stand on your own off to the side of the raid and go arcane you could potentially do more DPS but I think both specs would be pretty equal here.
Chimaeron - Arcane, little to no movement hell you could even ask your raid to stack on you as the stack up spot and not move for the entire fight. This fight is always random depending on how many slimes you win but I think Arcane would win out on this fight.
Nef - Personal opinion on this only as I think this fight is completely random but I reckon fire will win out because of the buff you get when you get channeled fire has the potential to top this fight but if I had to pick from experience I'd say n/a this fight is a pain :P
BWD; Fire = 3 / Arcane = 1 / Tie = 1 / N/A = 1
Halfrus - Don't be silly and don't be arcane, like I said earlier arcane can't even touch fire on this fight.
Double Dragons - on logs it's a draw and that's what I'd give it, if you are put inside the twilight realm(as I am) be fire you can move and dps the adds. Arcane isn't viable as you have to move a stupid amount sometimes. If you are outside and get to nuke go either they are both beneficial on this fight (if you are fire you can put scorch and LB on both dragons for extra DPS and you'll bump your balance druid and SPriests damage too). I'd call this one a draw because you don't have to do a lot if you are outside and it's pretty even.
Council - We use one tank as I'm sure everyone else does, 1 tank means spreading to both adds. Phase 3 will be pretty close but since you have the option to spread dots to another add all the time I'm going to say fire pushes just ahead on this but not by much (logs also show fire slightly ahead on average).
Cho'gal - Not even a contest, be fire get the debuff and win if you don't use the corrupted tactic still be fire cause you can't aoe the blood of the old god adds from melee range so AE is not great but flame strike/blast wave is
Also fire just more on this fight especially in p3 so yeh fire wins hands down again.
Sinestra - Arcane wins. I haven't gotten too far into this fight to give a full commentary but I can see the benefits during P3 and it's going to be arcane, there are 0 recorded kills from a fire mage doing this fight who knows I might give it a go as fire for the lols :P
Bastion; Fire = 3 / Arcane = 1 / Tie = 1
Conclave of winds - Logs are messy on this fight and from personal experience I'd say it wouldn't matter too much again job dependent, mine is kill adds with the frost DK on anshal and being melee can be dangerous so fire is better for me but I'd push towards a tie for this fight for the simple reason that apart from those adds it's pretty much just nuke happy so it's balanced enough.
Al'Akir - Arcane has the single highest but over average fire's DPS is higher I actually couldn't imagine personally being arcane on this fight with the amount of movement but if you don't have to deal with the adds or you are not in a zone where you have to move (I deal with adds and am the person in my zone who needs to move) Arcane could be pretty good especially in phase 2. I'd say it averages out logs showing fire slightly higher but the most recent arcane kills are high enough and I think it'll balance out a good bit
ToTFW; Fire = 0 / Arcane = 0 / Tie = 2
OVERALL: Fire wins 6 fights / Arcane wins 2 fights / Tie on 4 fights.
So it's 10 or 8 fights.
This doesn't mean Fire is better it just means from my own experience and the average of world of logs... fire is more optimal on 6 fights (I'd say more but I haven't done enough testing) Arcane is more optimal on 2.... Keep this in mind when you are posting please, it's not written in stone and we will see even more people testing out Arcane in the near future (I'm doing it tonight on every fight except cho'gal and halfrus) so I will give my opinion of my findings