CAT:Code:•Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec. •Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.
2P: gives us basicly just 10% more damage on shred (& and mangle witch we wont use) those abilitys are only like 25% of our total damage so it be like a 2.5% increase ni damage only, if we exepct ppl todo 25K dps that will be a 675 dps increase. not so impressive but still cool to have :P
4P: this doesnt seem so intresting at all. if we start using FB's during zerg, we defently need the glypth else we burn to much energy. if we are just happily refreshnig rip each time we get 5 CP's then we are wasting the duration of the original dot. and then there are still 2 ways to read this bones, 20% to get 2 secs per combo ponits as in a total of 10 secs if your lucky or witch is probely the good way to interpetate it. 100% chance to get 2 secs extra after you do a finisher move. and 2 secs is realy not much. it is 1 extra shred if we get lucky to not be out of energy. Either way to make optimal use ofthis we probely need a different opener rotation.
BEAR:
2P: it seems they are nerfing the threat of all tanks so this 10% extra damage helps to keep argo (and will be sickly when you use bezerg + maul spam), still its only extra damage so only extra threat and therefor not manditory.
4P: 10% dodge on a 1 min cooldown. this is a good one