^ This. Bad players that stand in stuff usually do bad dps already. Making them do worse dps when standing in stuff isnt going to change that they are bad. They'll still suck, ask for dps meters after every fight and go silent when they see they're below the tanks or explode in rants of false joy when they see they were top on damage due to killing everyone else with their stupidity.
Ex-GM and Raidleader of the MoX Purple Kittens Raidteam on Twisting Nether (formerly Grim Batol), RIP, Winter 2010 - Spring 2013.
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The only effective way for Blizzard to move raiders out of the fire is to place free loot outside of it.
Hey did anyone mention that dieing hurts your performance yet?
"Terror, darkness, power? The Forsaken crave not these things; the Forsaken ARE these things."
In Cata, I don't think people ever stand in fire/etc. on purpose, it is just sometimes hard to notice if you are standing in something when there is so much going on on your screen and so many different things you have to focus on. I think Blizzard should make big translucent flames appear in front of your entire screen if you are standing in fire, green toxic mist appear in front of your entire screen when you are standing in poison, etc., that way there would be no missing it. I recently downloaded the GTFO add-on (that is it's actual name) and I love it because when you are standing in something you should not be there is no missing the BUZZZZ! BUZZZZ! BUZZZZ! sound at all. It helps me notice I am standing in something I should not be a lot faster than I used to be able to with the standard Blizzard interface.
But but but... If DPS stop standing in fire to max their numbers raidleading will no longer be a challenge.
Or they could try not being stonefucking retarded and get out of it.
The more obvious and easily avoidable something is, the heavier a penalty it should incur. If a huge boulder comes flying at you and you have ten seconds to move your ass, it should instantly kill you if it somehow hits you. The opposite is true - if you have no way of avoiding something, it shouldn't have a dramatic effect...that would just be arbitrary death.
I like the idea of effects that do other things than damage though. We can only go so far with "and THIS boss does a thing that you move out of or you take damage, but it's a different color than the last boss that did the exact same thing."
Not EVERY fire would have this, because not all of them are avoidable. You can avoid most sound waves on Atramedes, and you can avoid his fire breath. Getting hit by those could reduce your dps output. Getting hit by Waterlogged is random, and unavoidable, so it wouldn't apply to those. its not a computer judging what is and is not avoidable or how many ticks are acceptable and unacceptable. Blizz makes those decisions and implements them accordingly.
"I feel bad for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day." - Frank Sinatra
While I agree on that getting your Threat/HPS/DPS decreased while standing in sh*t would reduce the numbers of bad players by far, I also think it's the wrong way of approaching it. If you get a stat penalty while standing in fire, you would only move out of the fire to help yourself. If you don't notice a decrease in the numbers you are putting out while getting your spine burnt to a crisp, you don't give a rat's tail about the rest of the group.
Raiding is a team sport, and those who do not understand that shouldn't be raiding at all.
Last edited by mmocfb52ef2acf; 2011-05-06 at 06:15 PM. Reason: Clarification
This would take too much effort for such an insignificant playerbase. Crap idea, when I see someone dying by deliberately standing in fire to increase their DPS in my raid they get kicked, and if they're locked in I don't give them loot.
You better herp yourself before you derp yourself.
Right... Except you DON'T instantly die.
---------- Post added 2011-05-06 at 02:14 PM ----------
I wholly agree with this post, especially the first sentence.
BY NO MEANS IS THIS THREAD MEANT TO DEFEND STANDING IN FIRE OR NERF IT TO THE GROUND.
It is to change the way baddies think to make them change, which is not a nerf.
"I feel bad for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day." - Frank Sinatra
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
"I feel bad for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day." - Frank Sinatra
So you basically mean like standing in fire gives you a debuff for let's say 10 seconds. Maybe 5 is enough though.
"You are burned and panicking, therefor your damage and healing is reduced by 100%"
It would certainly help the really bad players to not be so bad. It would also be quite easy for Blizzard to implement. Although it seems kind of retarded somehow, burning and eventually dying from it would seem enough.
But if you could give blizzard enough reasons to implement it maybe they will! :P But I doubt they would care about it since it doesn't affect enough of the playerbase.
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"I feel bad for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day." - Frank Sinatra
Hey did anyone mention that dieing hurts your performance yet?wow thanks for clearing that up......Actually, only the tick that kills you hurts your performance. If you are a terrible player standing in a patch of fire and not bothering to move, and getting spam healed by a frantic healer, you can completely ignore it.
"Terror, darkness, power? The Forsaken crave not these things; the Forsaken ARE these things."