Originally Posted by Lylirra
A common issue popping up on a regular basis is the lack of "teaching mechanisms" the game provides players, making it hard for them to learn and improve their group- and playing skills.
The crux is, that you can easily level from 1 to 85 by just randomly mashing your most basic attacks. Mobs generally die within a few seconds and there is a very small chance of actually dying, unless one becomes overzealous. Until a player reaches 85, he literally knows nothing about tanking, how it works and which mechanics are relevant to it. Healers might have a vague grip on the healing spell triage, but that's easily ignored.
Basically you don't start learning to play the game until you've actually reached the level cap. And that's a flawed design.
So that begs the question, what can Blizzard do to improve in this regard? How can Blizzard better teach and challenge their players, prior to reaching the level-cap?
It's brainstorming time...
PS: How do I make these cool Blizzard quotes?