Hola! So I decided to make my OWN Class idea, love it or hate it, here it goes:
The Dark Lord class!
Description: Whether it's Blood Syphoning, controlling to Dark Abyss, or bending Light to their whim, Dark Lords are a breed of their own. Well armored in Plate, and decimating their enemies from a distance, these foes stand as unstoppable forces. Their power source, still staying traditional to a Caster's, does not in fact use Mana, but GAINS MANA with every spell they cast, opening up further abilities as such grows.
Literally, this class gains Mana with every spell they cast, instead of starting at a full Mana pool. They gain Mana, originally, by casting Curses upon their foe, with every second giving them a base percent of Mana, opening up techniques of theirs such as Blood Burst, Black Thunder, Light Corrosion, etc.
Each Mana for each spec is DIFFERENT! Blood syphons the very life from the foe, filling the Blood Pool Bar. Darkness literally onslaughts your foe with dark attack after dark attack, filling and depleting the Abyssal Sundering Bar. Light, with each spell used to spell AND damage (This class deals Damage, thereby healing the Main Target of attack from the Boss, AND having these Heals link to the allies within the raid), fills the Illumination Bar. Once each of these bars fill, it opens 3 HUGE FINISHING MOVES for EACH Spec.
What also makes them diverse is their ability to wear Plate and be a Caster class. This allows them to stand as a pure powerhouse AND healing class with high ability to survive.
~~~~~~~~~~~~~Specs~~~~~~~~~~~~~~
~Blood~:
Acting as a pure DOT class, "Blood" Lords syphon the very life from their enemies. Casting "Infections" and Curses on their foe give them their own life back, and deal heavy damage to their enemies.
Blood Skills (A few examples):
Life Sunder: Tether Chains into your foe for over 5 Minutes, syphoning life from your foe and into yourself, plus your Allies. Gains 3 Blood Mana every 5 Seconds. Allows the abilities such as Blood Burst, Blood Bolt, Saguinity, etc. to be accessed.
Life Link: Used side by side with Sunder. Link yourself to the very organs and cell complexities of your foe, causing 20% of the damage inflicted upon yourself to be reflected upon your foe. Strengthens the power of your Blood abilities, and you gain 5 Blood Mana for every time you take damage. Lasts 5 minutes.
Blood Burst: Channel a mass of Blood Energies syphoned from your and blast them for a massive crash of damage. Fills the Blood Pool Bar with 4 Blood each time cast.
Sanguinity: Consumes 30 Blood Mana, causing your body to lift into a Blood God. This causes your body to morph into a monstrosity of life energies. All abilities strengthened by 20%, and gained 4 Blood Mana every 5 seconds. 2 minute CD.
Blood Pool: Consumes 100 Blood Mana. A massive, acidic pool of blood forms below your opponent, causing limbs made of pure acidic blood to rush up and claw at your opponent. AOE attack, but when targetting a single enemy, deals 30% more damage.
~Darkness~:
Purely single target burst damage. From Corrupted Lightning, to Dark Lash, to Darkness, this class is purely made to decimate your opponent!
Shadow Strike: Become a literal part of your foe's shadow, causing a spike to lash up every 5 Seconds from their shadow and stab them for damage. Lasts 30 seconds. Gains 3 Abyssal Mana every time damage is inflicted by this spell.
Black Sun: A massive ball of Dark Flames forms above your foe, making it feel as if they're being seared from being too close to the sun. Deals damage every 5 Seconds. Lasts 30 seconds. Gains 3 Abyssal mana every time damage is inflicted by this spell.
Corrupted Lightning: Summon a massive bolt of pure dark energies to crash upon your enemy. Costs no Abyssal Mana. Gains 2 Abyssal Mana every time this is casted.
Dark Lash: Your weapon suddenly lashes out a darkness composed tendril from itself, and slashes across your foe. Costs 15 Abyssal Mana. Leaves a 10 second buff on your enemy called Black Blood, strengthening your abilities to do 3% more damage. 20 second CD.
Darkness: Fill yourself with an evil power the likes of which never seen before, and ascend to become a Shadow Beast. Increases damage done by 10%, and with every DOT on the enemy, the length of Darkness is extended by 10 seconds. Normal length is 20 seconds. 3 minute CD.
Abyssal Sundering: Costs 100 Abyssal Mana. Form two massive fists of pure Darkness, and have them slam into the very soul of your enemy. Inflicts Dark Hold upon your enemy, increasing all Magic Damage done to the foe by 12%, and the attack itself does a massive amount of energy.
~Light~:
New healer class for WoW. This class literally heals the raid/party..by dealing damage. Healers should have fun with this thing. Along with the Illumination Bar, they also have a distinct set of abilities called Laws. Laws are broken by the enemy, and more activate when the enemy Crits, gains a buff, or kills an ally. Of course, this means the most powerful laws open when the worst stuff happens to your raid.
Blessing: "Bless" The target, linking the enemy to their attacking target. Any damage they inflict upon that target if reflected by at them for 10%, and 4% of the attack heals the linked target. lasts for 5 minutes. Gain 3 Light Mana every 5 seconds.
Law of Health: Seeing that the enemy is trying to damage your allies opens this ability. A massive hammer of life shatters the skull of your foe, increasing all magic damage done to them by 3%. This spell also shields the main target of attack, decreasing damage taken by 3%, and shoots streams of light to the nearest 3 allies, healing them for 5% life every 3 seconds. Gains 7 Light Mana every 6 seconds.
Law of Wisdom: Heed your attacks from your foe and summon a rain of light upon your friends. Heals all allies nearby for 10% of their life. Gain 10 Light Mana from casting this. 1 Minute CD.
Law of Near Death: Upon the main target of attacks of the enemy being Crit, their Law activates for use. Costs 20 Light Mana. Envelops the Target in a Pillar of Light that sears the foe with flame like force. Also, shields the target for 20% of all incoming damage and heals them for 20% of their life lost from the Crit. Instant. 1 Minute CD.
Law of Death: Upon seeing an Ally fall, Circles of Light shatter around your foe, strangulating them for massive damage. These circles also envelop your allies, healing them for 10% of their life every 5 seconds for 15 seconds. The corpse of the fallen ally is also risen as an Angel: Revives them in this model, and increases the damage, healing, and health done by 10%.
Illumination: Costs 100 Light Mana. Form a very Sun above the area of your battle, enveloping your foes in a massive Supernova of Light, dealing massive AOE damage. For every enemy hit and all damage inflicted, 5% health AND mana is restored onto your allies. 2 minute CD.
That's the class! Going to add more later on! Hope you like it!