1. #1
    Warchief Slipmat's Avatar
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    New Raiding Mode and 10-man Raid Announced

    Right now on the PTS (Public Test Shard) for your consumption is a new 10-man Raid coming as part of Update 3.6 and called Comet of Ahnket. This will be a Tier 3 raid in keeping with the 20-man Tier 3 Mind of Madness raid but also with this 10-man will be a nice way for the casual player to experience the raid.

    They already tried this with the other 10-mans like Intrepid Gilded Prophecy and Rhen of Fate by having three difficulties, easy, normal and hard modes, now they plan to expand on the easy mode by using a new system called Universal Introduction Mode.

    What's that you ask? over to Lead Raid designer Dev Anony

    One thing in particular I would like to invite all of you to test is our new Universal Introduction Mode (replacing our traditional Introduction/Easy Mode which rewards only tokens). Unlike other raids, when this instance is set to Introduction Mode by using the crystal at the entrance, your entire party will be granted 1,600 hit. Additionally, the 'Ascended Odds!' mechanic will become active. Our goal with this is to allow players interested in experiencing new raid content to do so without requiring a full progression to the tier.

    Ascended Odds!


    This mechanic applies a buff which increases your outgoing damage and healing, and maximum health by 2% per stack for every 30 seconds you are actively engaged in combat. These stacks will persist through death and newly joining members will receive stacks equal to the accumulated total when joining an instance. The stacks will only be removed when you beat the encounter, change the difficulty or reset the instance.
    Looks good in theory, everyone should be happy, the casual player can start on the new UIM and maybe try Normal after a while, the more hardcore can jump straight into normal and hard mode, sounds a win win for all types of raiders.

    Source: http://forums.riftgame.com/game-disc...tion-mode.html

  2. #2
    Assuming this isn't an April Fools joke, its yet another strange and baffling change by Trion. Simply buffing anyone who enters to 1600 hit isn't going to solve anything if they don't also have the stats to back it up with. The damage buff stacking over time in combat isn't going to fix gear at all due to its percentage based and stacking nature. 2% more of sod all DPS is still sod all DPS and its going to take an obscene number of stacks to account for that.

    It seems clear that Trion want to encourage more people to try Raiding, but changes like this are just not the way at all. I don't think I ever saw groups doing the easy mode version of RoF or iGP either. They're doing their best not to upset existing raiders, without realising that they're going to have to upset them now in order to keep them happy later on. Trion simply lack the backbone to just straight up add a LFR tool and have done with it which is why we keep seeing these strange half-measures which are going to achieve nothing of any real significance.

    They're taking the easy option not the right one, and they're going to suffer for it later on.

  3. #3
    Warchief Slipmat's Avatar
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    A map of the new 10-man Raid (with thanks to French player Aeryle), speculation was rife that it was set on Ember Isle due to the rivers of lave around it but Lore master Dev Captain Cursor posted that it's not on Ember isle and so far seems to be the only 10-man Raid added that doesn't (yet) have an actual presence out in the gameplay World.

  4. #4
    isn't this change a bit redundant?
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