An interesting Producer's Letter was posted on the Rift Forum by Archonix last night detailing some of the upcoming plans for Rift this year, hot on the agenda was news that Rift will be getting a 64-bit Client and will allow proper multi-core support
You can read the full article atWe’re incredibly excited to reveal that the first of our planned updates is the addition of true multicore support to the RIFT client. Our engineers have been making heroic strides in transforming what was once thought of as an impossibility for the RIFT engine into a reality! For those less technically savvy, this will allow RIFT to take advantage of more of the capacity of processors released since RIFT’s launch. Our goal is to improve both the performance and stability of the RIFT client. Early stages of alpha testing are already underway, and have been going extremely well. Over time we’ll be expanding the test to include more and more of you. Faster performance and more stability for RIFT, that’s something that benefits everyone!
Because this is such a huge change, we can’t give exact estimates of when it will be ready, but we’re pushing hard to make it happen as quickly as possible. Once this is ready, we can move on to the next big technical update, which has been going on in parallel – We’re happy to share that we have been converting RIFT to a 64-bit client. It’s another massive amount of work that’s been going on for a long time now. It’ll multiply the benefits provided by true multicore support and allow RIFT to fully utilize your computer’s memory to provide even more performance and stability gains!
Also mentions new souls for all callings and stuff we already new about upcoming content, I wonder did that Korean Company who now own the Gamebryo Engine finally got off their butts and are releasing this version of the Engine described in this interview, DirectX 12 etc etc