only 11.4m bots left ?
Female worgen were enough of a reason for me to leave. They completely screwed them up and didn't care about their female players who FINALLY wanted a fierce female race, and instead made sure that they once again made them as half-assed as they could on the fierceness and as much as they could on the ~gorgeous factor~, screwing both up. Female goblins look awesome and female worgen look like rabid chihuahuas who got into some makeup, all because they wanted to make their release date. They didn't listen to the players at all, so I decided I would go to a game that did. All of my WoW-playing friends agree that they were a massive failure, but I guess I can't be surprised. The females of each race always looked like a different species completely, which is why they stand up straight when the males hunch, and why female worgen have pupils and males don't. Female worgen also have jaws that look so thin and brittle that they'd break if they tried to bite something.
Not to mention this expansion is focused around the Horde, and even then, they ruined how Garrosh looked. They gave Malfurion a new skin and didn't bother with Tyrande, who deserves it more.
Need I go on about the reskinning and slowness in releasing content we've all experienced before?
WoW is boring and they're riding on their own coattails, and always think about the male players with no consideration to their female players. I got sick of it.
Last edited by xSaix; 2011-05-10 at 02:09 PM.
Warcraft was at the same number of subs this time last year, it only hit 12 million when wrath came out in mainland China.
All this means is the game may have peaked.
I do think its funny reading all the comments like *Oh well atleast D3/Titan is coming out. haha what game do you think is fueling Dev costs for those games?
Anyway a loss of 600k subs is big but this game is out in many different country's we don't know where these subs lived (If it was china they dont even have Cata yet) or why they left (and yes they count china as subscription based they have counted them in many earnings reports since it was released there) all the said is we have 11.4 million subscribers anything else is pure speculation.
Last edited by Bahska; 2011-05-10 at 02:02 PM.
I am not bipolar. I am bi-winning. I win here, I win there. I am always winning. Duh
While WoW is still quite strong, It seems to be past it's prime, and Blizzard does not seem to know how to turn it around. This, in turn, opens a very big opportunity window for other MMOs to grow strongly despite WoW's market leadership. I don't expect WoW to lose it's leadership in the next couple years, but if games like Rift, SW:TOR, or GW2 can deliver their full potential, they might get a shot at being #1 in a few years.
Truth be told, I was expecting a considerably larger drop (well over a million), given that a lot of people I know have quit come Cataclysm.
Last edited by tufy1; 2011-05-10 at 02:11 PM.
Blizzard is realeasing contradicting facts atm.
a) Firelands raid content was delayed acroding to Blizzard because small % of the guilds were actually done with the current raid content.
b) WOW has lost 600.000 subscribers in first 4 months of Cata because "Players are consuming Cataclysm's content faster than any expansion before it"
The truth has probably nothing to do with how many have "finshed" the entire content. I rather think that players are done with the tier lvl of raids that they are gonna be doing (stoping after finished at normal). By delaying Firelands Blizzard was probably forcing ppl to do more heroic raiding - but big part of the playerbase are simply not into "second round same content". I personally got the feeling BLizzard has lost anther 5% of their Western Playerbase since end of March. Patch 4.1 did not get anyone back - and alot more guilds have now done full normal tier.
I think the real problems of Cataclysm are just starting to shine through. Firelands - with 7 bosses and nothing but molten lava, fire and rocks as the only raiding content for next 8 months after release will lead to even bigger exodus. Specially considering the competition the game is facing.
As of this point - Blizzard needs to focus on keeping subscribers happy - even if they are not playing the game alot (but still paying). I simply can not see the game beeing able to pull that off in the next 8-10 months. So Im prepared to see another 5-10% - even 15% fall in subs come the end of the year.
But one thing is very obvious now. Making the game "harder" did not lead to more stable subscriber base. It maybe kept few more "hardcores" playing abit longer - but the mass base of normal subscribers then desided the game wasn't for them.
More likely however the playerbase does not respond well to the actual state of the game. For example I have WoW subscription, but I haven't played for more than a few hours in last 3 months. Part of the 11.4 mill playerbase, but kind of a dead soul, you will not meet me in the game. My prepaid subscription will however run out eventually and I can imagine that Blizz will try to throw some new cookies my way to have me pay again, but the thing is ... game industry has evolved and WoW does not keep up. A 2 years ago for me there were no alternatives and WoW was the only good option, nowadays I can play other games that are a level above WoW.
We've given up on Rift now, not because the game didn't appeal to us (because we actually love it), but because we couldn't recruit decent players to save our lives. The only people playing Rift were/are keyboard turning morons, which is a real shame since the game is good but those idiots will eventually drive you away.
I can guarantee you that Rift sub numbers are in fact way lower than most would expect.
On top of that the 11.4 mil WoW subs announced by Blizz happened to be pulled from the same month Rift was released. See a connection in there somewhere.
With Cataclysm though, when I got to 85 and opened up the dungeons, I felt like I downgraded my account. Not only was the leveling process boring as hell, apart from a few moments here and there (I liked the Vashjir environment, but the quests were ver...zzzzzz), but there was much less to do at 85. The professions were a blah grindfest (BS/LW), the regions were too linear, no one I knew wanted to even try heroics let alone raid content, while the changes to the world are nifty I am disappointed that they were not more extensive, and the final thing I can think of for this post, lol Deathwing as the "bad guy" - At least Arthas had a history people could understand and connect with, but this Deathwing guy... should I really have laughed out loud at the trailer when the voice over said, "pain, agony" in the most retarded sounding voice? No, probably not, but that is the response it invoked and in many ways that's how the whole xpac feels to me, like it's a great big joke. Cataclysm is WoW's NGE.
Amazingly, I actually quit playing WoW in December, even though I was paid up until Feb 2nd. This is just after an expansion was released! It's not supposed to be that way and it certainly was not that way for me in wotlk, where I struggled though heroics in my crafted level 78 blues and quest gear at launched and where I still really enjoyed running them in my full 10 man ICC gear, because my friends and I felt comfortable raiding together as well as pugging into other guilds we knew.
Cataclysm fails because:
1. It's the first expansion that caters to the forum trolls (vocal minority) rather that the actual player base.
2. Far too many class mechanics changes that makes new WoW far, far different that old WoW - this is the majority of the "NGE" sentiment.
3. The leveling process has been dumbed down to the point of sheer stupidity (Raid warnings for quests? Really? 100% Linear questing in every zone? Really?), even though no one really complained about that part of the game. Change for the sake of change is never a good idea.
4. Dungeon content is much less at 85 than it was at 80, so here you have a player base that is used to having a whole whack of options that levels their toons only to find out they actually now have much less to do with them. Not a good design paradigm there.
5. Still no moose.
Ps. I started playing again in May to level two more Shaman, one to lock at level 70 and another to lock at level 80. That ought to give me something to actually do. I very, very, very much loath the WoW design paradigm of "screw all that crap we did before, and enjoy only the new stuff we give you!"...
Last edited by thewookiee; 2011-05-10 at 02:25 PM.
Secondly - there is a totally diffrent account system in Asia than in US/EU. Totally diffrent sub system.
These numbers seem to be based on EU/US since the talk is mostly about CATA. Considering that WOW US/EU playerbase is considered to be around 3.5 -4.5 million players - 600K is actually much bigger loss than anyone could expect.
The bottom line is that subscribers have desided to let the wallet do the talking. Thats good cause its the only way that will get Blizzard back on their toes. Right now they are trying to PR Firelands through the Roof but I doubt 8 months of Lava, fire and rocks will make the playerbase more happy.
I personally feel that alot of ppl have left since March. I was still playing at the time and since then I have seen so many goodbye posts from long term deticated players. And its pretty obvious that new players are not filling their shoes atm.
WOW playerbase will not grow again in CATA. The question now is - how many more subs will WOW loose ?