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  1. #421
    Quote Originally Posted by Lolercaust View Post
    The designers know their game much better than you do. They also play it much more often than you do.
    I think most can see that the designers are not really in touch with their playerbase atm. Even if they know their game and play it more often does not mean they know anything what the playerbase is asking for. Thats the problem atm.

    But maybe .. they are just totally IGNORING the playerbase ?

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...

    Now those same devs are catering to smallest possible playerbase with specific quests and multiple item looks. This is ofc very intresting considering that 5% of the playerbase left Cata in first 4 months - and they are catering to 0.5 % with this item - ignoring those 99.5% that are asking for real custimasation beeing added to the game.
    Last edited by Duster505; 2011-05-11 at 01:27 AM.

  2. #422
    404.
    Item level not found.

    ..ba dum chee!

  3. #423
    Well when you cater your content to the top 10% of the player base, what would you expect. Like has been said before, you could pug most of the content in LK, and get alteast halfway before the pug fell apart.

    The elitists bitched, and bitched, and bitched about how easy LK content was, and blizzard was catering too much to the casuals. A lot of the cata raids require 99% perfection. You stand in the fire, you get 1 shotted, there is no fudge factor anymore. When your entire raid is suffering because of 1 bad player, that's a design problem. Add in the healing nerf, and it just amplifies this problem because you just can't afford to throw a flash heal on that person to give them an extra second to move.

    The 'reason' for the healing changes, is because you constantly had to flah heal the tank, or the tank would die and they felt that was a bad design. Also they felt healers needed to use more spells. But honestly, I used all my spells during LK, so my healing style didn't change much. Well, the healing design really didn't change that much, the damage just got shifted to the raid instead of the tank. Atleast the tanks were taking predictable damage, but now, it's random raid members are taking unpredictable damage.

    I'm not for handing out easy epics, or carrying baddies, but having that fudge factor, did allow for more fun overall.

  4. #424
    I'm proud to of been 1 of the subscribers who recently has left WoW. That being said, I'm also someone who had been playing since closed beta. The game has changed over the years, but unfortunately the game development team members have as well. Will WoW die? Doubtful. WoW could fall down to 400k subscribers.. and thats the number the estimated for "success" back when it released. So no, WoW will never die.

    But WoW did die in my heart. Yeah I still like it, but its not the awesome thing to write home to mom about, much less to anyone else. The game has begun to lack over the years for me personally. Its roller coaster of easy vs hard content and debates. WOLK honestly was the turning point for me. Everyone talks about ho LK was easy... if thats your only complaint then you have serious problems.

    LK lacked in the epicness that I wanted from killing one of the most famous and well known characters. But LK was a step up from the rest of the xpac. Going into Naxx in WOLK in crap gear and being able to full clear in the first week... thats just one of the many things that well... sucked.

    The game also now quickly caters to people. Like take for instance the guild exp right now.... it's only been screwed with more then anything else lately. Up and down.. up and down. Now its just down for guild exp. What happened to hard work gets rewards? Sure for me.. cause my guild sucked (ONE on firetree) at cooperation. It was like a daily job. 120 million guild exp for me.. while the closest person had 60 million. Really was discouraging. But again.. rewarded for the work you put in.. IE: insane title. Though eventually with guild exp you would get the rewards.

    Now its becoming to easy for that. People complain "tired of repeated" dailies. I miss the days when no dailies existed. But call me old fashioned. I just don't like giving free rides to people who put in little to no effort. I guess thats why WoW currency i so easy to get anymore..

    Anyways... rambling. Waiting for D3, titan MMO, SWTOR, or even the next SC Expac. Many other half way decent, time consuming games out there. But when it comes to wow.. I just don't feel it anymore. The fire for it is gone. That and the customer service when you have an issue... well its pretty bad. That and when they do listen to forums or the consumer base.. its the less then 80 IQ they listen to.. not the actual player for has/had a passion for this game.
    How to play a mage - http://www.youtube.com/watch?v=u-jHePE6m1Y
    How to play a mage 2.0 - http://www.youtube.com/watch?v=PP-Cmugn2rc
    How to play a mage 3.0 - http://www.youtube.com/watch?v=Ni3hOGV372A&feature=PlayList&p=D7C1E1D70FB5E1C0&playnext_from=PL&index=0&playnext= 1

    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
    -Albert Einstein

  5. #425
    RIFT launches in March. Everyone agrees it will bleed some subscribers from WoW.

    March subscriber numbers are released. They show a small decrease in subscriptions. People blame this on everything from “Not like enough like Vanilla” to “Too much like Vanilla” to “The ‘it’ is gone”.

    The stupid, it burns.

  6. #426
    Immortal Maklor's Avatar
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    Quote Originally Posted by timmyotoole View Post
    The stupid, it burns.
    You must be in a lot of pain then

    As many other people have posted a lot of people didn't quit to go play rift, they just quit because it got boring after many years.

  7. #427
    Four of my friends moved from WoW to Rift. Only one of them still plays WoW. However, there subscriptions are still active (from buying 6months). So WoW probably lost more subscribers than 600k, since some inactive account still have game time. I'm wondering how these numbers will decline, and what Blizzard will do about it. I know people are getting tired of the same stuff. This game is 6 years old, running on the same game engine, etc. so I don't know what they could do to freshen things up without creating WoW 2. I like what they did with all the questing zones, but in the end it is the same game with a new coat of paint. Still love it though

  8. #428
    I hear alot of people on both sides of this spectrum here, but one question i have is when did any of this discussion ever arise on such great scales during vanilla or tbc? Topics like this only truly started to arise in mass amounts during wotlk, sure its okay to say to a certain population that "you're just elitists and you don't truly understand the game and are quitting for crybaby reasons" but that used to only be maybe pvpers that got sick and tired of class balance or mechanics, when did you ever see RAIDERS quitting the game because of a lack of content? or lack of challenge? not in tbc and vanilla thats for sure...

    now truly i did give this game another chance with cataclysm, I lost every ounce of passion i had for this game after season 5 in wrath my personal reason being lack of challenge in the game overall, felt "dumb'd down" in all aspects, not to mention i HATED playing fury as a warrior, and making us go that spec in pvp or we fail?lulnothx. I would still log on casually throughout wotlk maybe once a week sometimes twice a week then periods of only once a month.(WTF was i paying 15 bucks a month for? God knows, woulda been put to better use wiping my ass with those bills) So catty comes out and i say fck it Blizzard knows their shit, they know wotlk was semi-fail, they'll learn from their mistakes, lets give this a chance... and catty was just a repeat of wotlk... if not even worse, everything that you had to work for in vanilla or tbc (gear,reps,raids,titles) ANYTHING felt just so damn tedious and not challenging in the slightest sense. I also think bringing specs to pvp that never really had a place in pvp and was meant maybe more so for raiding or other shit just slowly made the game dumb, but once again thats just opinion. A good amount of people will agree with me here when i say that the golden era of WoW is truly finished, and has been since wotlk.... feel free to disagree this is just opinion again.... Maybe "TITAN" will blow our minds away and bring back some good ol sick nastyyyy mmo sex. But if blizzard makes the mistake of installing features with the release of titan that make the game dumbed down and not challenging we'll see a repeat of wotlk and cata....

    aannnyyyways i'm done, i think a band-aid for saving WoW or saving some of the population before it slowly starts to shed most of its subscribers would be the release of tbc and vanilla servers without all the shit that "Helps noobs" haha. PZ

    ---------- Post added 2011-05-11 at 05:24 AM ----------

    Quote Originally Posted by Duster505 View Post
    I think most can see that the designers are not really in touch with their playerbase atm. Even if they know their game and play it more often does not mean they know anything what the playerbase is asking for. Thats the problem atm.

    But maybe .. they are just totally IGNORING the playerbase ?

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...

    Now those same devs are catering to smallest possible playerbase with specific quests and multiple item looks. This is ofc very intresting considering that 5% of the playerbase left Cata in first 4 months - and they are catering to 0.5 % with this item - ignoring those 99.5% that are asking for real custimasation beeing added to the game.
    Just wanted to quote some of this and discuss it, see i truly think that ideas like dye system, barbershop features, player housing, guild housing, REVAMPED PVP/combat system?!! All are more so what players want to see, not the same old shit that is recycled making players just do the same shit they've been doing since 2 expansions ago just aiming for the same shit (moar stats, bigger numbers) <---yet its not challenging to get any of that shit since wotlk, remember tbc and vanilla? YOU HAD FULL TIER 0 SET? FK YAH BRO SHIT OWNS...... even when mc was out, gear just felt like so much more... players felt more rewarded for accomplishing raids, world pvping, and doing tedious shit like even rep grinding.... JUST GO BACK TO HOW IT USED TO BE BLIZZARD GAWD DAMN IT....... *sob* *sob* waahhhhhhhhhhh. this is all just opinion once again, plz dont hurt me peoples.

  9. #429
    Dreadlord Shambulanced's Avatar
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    Quote Originally Posted by Duster505 View Post
    I think most can see that the designers are not really in touch with their playerbase atm.

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
    Quote Originally Posted by flick86 View Post
    It is not and never will be elitist to expect another player to know how to play his class and carry his own weight.
    #Blizzardplsdontdodis

  10. #430
    Quote Originally Posted by Shambulanced View Post
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
    Look at how long it took them to add character list sorting.

  11. #431

  12. #432
    Quote Originally Posted by Shambulanced View Post
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
    Yup. New player models, new hairstyles, armor dye, dance studio, tattoos, all these things help make the player feel more like an individual. None of them effect game play at all other than furthering the enjoyment of the player and people have been begging Blizzard for these things since about day one.... but nooooo, let's get some old as hell Instances tuned up to 85 instead.... Yeah, that's exciting...... or Archeology, instead of Path of the Titans because the B-Team doesn't know how to implement it. Not to mention that in Cata you have to quest in a completely linear questline in each zone and Alliance and Horde have nearly all the same quests, questing hubs and flight paths.... it's just a sad waste of an expac.

  13. #433
    I think this is a pretty clear indication that wow has hit it peak and is now on the way down.
    While its possible that it just a temporary decrease and will continue to go up, i think that is unlikely.

    Will be interesting to see how fast it drops, I tihnk the drop will be larger after the 6 months subscription lapse, maybe another drop when diablo 3 comes out.
    But after that it will just be a slow decline untill some point where it flattens out at maybe 1 mil players.

  14. #434
    You know, if the loss of subscribers was a trend, I'd say the people who hate WoW have a point. Too bad it hasn't shown that.

    Amazing how hateful ex-WoW players are compared to other gamers who have quit other mmos. Did WoW touch you in the naughty place?

  15. #435
    Quote Originally Posted by Ausr View Post
    You know, if the loss of subscribers was a trend, I'd say the people who hate WoW have a point. Too bad it hasn't shown that.

    Amazing how hateful ex-WoW players are compared to other gamers who have quit other mmos. Did WoW touch you in the naughty place?
    Same reason why religious people, when they leave their church, are so hateful against all churches/religion more than people who have never been a part of a church or religion.

    *NOTE* not meant to start a religious discussion, not allowed. Just showing the correlation of people who hate WoW more after they quit than people who hate it even though they've never played it.
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  16. #436
    Quote Originally Posted by daburton View Post
    Wow and I thought I had it bad. I got that content when I shelled out the $40 bucks for the xpac.
    And? And I still playing, and exploring this content. Due to wow-progress, 0,64% guilds completed all raiding content.

    Its lesser minority than ppl who read quest lines!

    Let the 99,36% guild have fun from 4.0 raids, kk?

  17. #437
    Blizzard is being stupid if they think delivering more expansions can prevent people from unsubscribing.

    1st) I am unsub since December 2010 and I did it because I don't have the money anymore, I can't play with my friends because I can't afford 25 € to transfer and I don't really have the time.
    Offering free transfers, but limited to a CD, can actually bring back people to wow.

    2nd) They don't need to release more expansions, forcing people to pay more money for extra content. Content can be delivered with 4-5 major patches per expantion and that model has worked fined since mid WotLK. From that point on we have been given more and more rehashes of already existing content and content that is pretty much rubbish (Yes I'm talking about Onyxia, ZA, ZG and ToC, respectively).


    EDIT: About people leaving wow to go play RIFT:
    The real question people have to ask is what are the demographic details of the 600k unsubers? When is RIFT coming to China? See what I did here??
    Last edited by tobokke; 2011-05-11 at 03:52 PM.

  18. #438
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    Quote Originally Posted by Msrogue View Post
    Same reason why religious people, when they leave their church, are so hateful against all churches/religion more than people who have never been a part of a church or religion.

    *NOTE* not meant to start a religious discussion, not allowed. Just showing the correlation of people who hate WoW more after they quit than people who hate it even though they've never played it.
    Just my personal thoughts, my opinion is that it has more to do with a bad taste being left in their mouth. I played a different MMORPG before joining WoW and quit through a kind of twisted mutual apathy - the developers had totally given up on the section of the game that I enjoyed most and I became tired of trying to prop it up for them. I'm not getting paid to fix their problems, so I just stopped logging in over time. Every time I've gone on a break from WoW, it's because the developers have changed the way in which something functions, abruptly interrupting my playstyle often to force me into a role I didn't want to take. When this happens, I get the feeling that they're trying to say to me "We don't want you to play that way, you have to play this way." (which is just about the worst thing you can communicate to a very stubborn person).

    I don't want to totally quit WoW, but I don't feel like playing nearly as much, any more. I play casually, without a guild (bad track record, not interested in any guild, in any game, ever again), and since Cataclysm I feel like I'm being punished for choosing not to associate myself with (some nice, but) generally the kind of people I wouldn't look at, much less speak to outside the game. It's like all your siblings getting gifts one day but because you chose to walk home from school instead of catching the bus, you miss out. Their ride was easier, more comfortable and quicker, and they were still given more than you were. Nobody likes favouritism.

  19. #439
    I think the issue is... instead of trying to balance the classes they are just making everything the same... so that kinda makes the game boring.

    I left in January or so, and haven't looked back.

  20. #440
    That daily blink seemed like it was personal for the writer.

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