comic sans, am i doing it right?
p.s. I was ganna trash comic sans users, but i cant use papyrus.
p.p.s kudos if you got the joke.
comic sans, am i doing it right?
p.s. I was ganna trash comic sans users, but i cant use papyrus.
p.p.s kudos if you got the joke.
No, I never said that. I'm replying to people complaining about how good things were before and how bad it all it is now.
They need to release new stuff aswell work on old, cause, it is old. People keep comparing numbers of how many raids there were then and now, how much content
They make 10 bosses, 20 types of encounters (normal/hard). Some people go and clear hard mode in one month (cause it's so easy), of course they'll get bored, but some people will take months to get to that point. It's impossible to please everyone. They could hire 1000 employees to create and release 50 bosses to keep the hardcore ones busy, but even with 1000 more people working, doesn't meant it'll be quality.
Someone mentioned it lacks innovation, but honestly how much can they innovate without affecting the base?
My point is, it'll never be possible to please everyone.
There is a lot of conjecture in these forums about why it's happened.
There is only one thing that is absolutely true without a doubt. Wow has lost it's momentum. It may have plateaued? Or it may be in for a decline? No one knows why? It can be a multitude of reasons? The one reason I am sure it's not, is the reason given... 600k cancelled subs did not blow through content that fast. Not when they ratcheted up endgame difficulty significantly vs the last expansion.
Quitting this month aswell.
WoW has become boring as fuck. There's nothing left to do, and content is just *yawn*...
Nuff said, Blizz sucks balls.
Period.
They're consuming content too fast and not because you've failed elsewhere.
Heh that's such an MBA answer. Really channeling Kotick there.
Emphasis on mediocre, thats why my playing has halted. My experience felt less epic after BC, ulduar was the only time in WotLK did It feel great.
Sunwell, Hyjal, BT, karazhan, original ZA, TK, SSC, gruul's lair these were fun places, experience and mechanics. Many fun instances from start to finish, it was all available extremely early into the expansion. All they lacked in BC was some of the WotLK class changes balances, w/o the OP part of DPS buffs(and rets+DKs), that lead to screwing the fun part of healing in PvE and PvP.
WoW has just been worse ever since BC, the mediocrity of the experience has dulled my mind. The game has never ever really impressed me to the point of tears or utter excitement where I could just jump out of my seat. So many other games have impressed me, games like the MGS series for one example, so man of the old n64 games. Some of the latest great console games have really brought a great experience to me.
Blizzard is superb at their RTS games, they have more cinematic in the pre-release stage of D3 than all of WoW's existance. Warcraft 3 has like 2-3 times as many cinematics than all of WoW. I find it rather sad, you can even look at the SC2 campaign and it was great for telling a story and is a very popular and successful.
Its a shame how many games with no where near the ball park of revenue WoW makes, impressed me so much more then the developers of WoW. It had so much potential, likely still does, I don't see the devs utilizing it like they should.
Instead they keep feeding us the "carrot of mediocrity" hoping we keep carrying them on our backs providing content "good enough" but never truly great or innovative.
one has to wonder how many of the losses were from the botting purge a month or two ago. I had at least 3-4 people in my personal sphere who got their accounts banned, and I don't know a ton of people.
also, as some places (like china) handle subscriptions on an hourly basis, I feel the numbers in general are slightly misleading. Losing 600k US or EU accounts is going to have a greater impact on them than 600k people who play 3 hours a month.
Last edited by pfunkmort; 2011-05-10 at 07:43 PM.
By small percentage I think you mean 5%. Now thats a drop in the ocean to you in your maths lesson, but in the real world a 5% is huge. After all inflation is only 0.1% If they had a billion subscribers that's 50 million players. The numbers are relative to the total amount. Just because you didn't see 5 million people leaving doesn't make it any worse.
If your work place told you that you was getting a 5% pay cut, you would be furious. If you was on 50K a year that would be 2500 quid less in your pocket each year. Yeah 5% may seem small to you, but when your revenue is in the billions, its a LOT.
Last edited by Vasz; 2011-05-10 at 07:50 PM.
I think one of the biggest things is that gold farmers aren't paying for active WoW Subscriptions. It honestly isn't worth it to sell gold anymore. It seems that I've not encountered very many recently. Granted that there are still gold-sellers out there. I don't seem them that often.
You are right on the spot. This was the whole reason i quit. Ive been a gamer for more than 15 years , i have experience in a wide variety of games and genres , i found cataclysm normal modes , right on the spot i like and for a video game. However we gotta face the fact that most of the wow player base are not "gamers" and at the beginning of cata i saw my guild fail so hard at normal modes and simple stuff that for me was simply beyond reason. I gave up on wasting my much needed sleeping time on raids and i quit. I came back from 4.1 where regardless of the guild finder (no one seems to check the goddam guild requests) i couldnt find a guild or at least a competent once able to kill magmaw or going past it, the skill level that people needed to progress in wrath normals was simply a lot less and not to mention that you could carry people even in 10 man. Right now one death in 10 man is usually a wipe. Wanna see an example of how bad the situation is? Just see how many extremely fail pugs are there for ZA/ZG i could not bear it any longer i just quit again.
No, the biggest thing is that Blizzard failed on numerous levels, not gold farmers. There's no way to dolly this up at all, we all know better. They screwed up royally. They made some incredibly stupid moves with Wrath, and then into Cata especially. Content is weak, due to them absolutely wasting their time and money on 1-60 content. They didn't live up to their once again failed promise of "more content faster this time guys lol, we swear, lol", and players are not blind to it this time and leaving ship in mass. The game is in direct, and significant trouble right now, and with the lack-luster 4.2 months off, there's nothing in sight to save it. Blizzard has to sit there and watch their game burn. It'll take months for them to recover now for their follies of pulling their best talent and putting them on another project, and using the revenues from WoW to fund all their other projects while putting an apparent minimum of it back into their golden cow. The game will continue to bleed subscribers now at this point. Sending out that week free trial to people who canceled their accounts is a sign they know they're in trouble.
Wrong, it is a big deal.
Shareholders only want to see profits go up. Doesn't matter if they still have blah blah subs. A loss is a loss and it's noted.
Sorry, but if I was a major shareholder and you came at me with that speech as to why I shouldn't consider moving my money elsewhere, I would consider you in panic mode.
That 4 million people have been going by is just the number their using because that's how many copies of Cataclysm that were sold in the first month. These people don't take into account that people have been getting into Cata at later times, I know a few people on my realm who just got Cata last month. I don't believe Blizzard has ever said how much each region brings in sub wise, so people just take that 4million copies sold announcement that Blizzard made for Cata and start preaching it as gospel.
On the contrary, people who play the game every day for 6 years know a hell of a lot more about playing the game than the developers. The developers are good at designing a game and have a reasonable grasp of playing but compared with the sheer amount of the combined experience in playing the game by the massive player base, they know very little.
Why do you hate WoW so much and why do you think WoW is going to burn or die? There are games that are plenty older than WoW that are still running like Ultima Online and even the original Everquest (barring the SOE hack). WoW isn't going to die but I don't expect it to stay #1 which honestly isn't a big deal to me, as long as WoW is running that's all I really care about.