It never fails, PVP unbalance seems to cause nerfs and serious feeling of being gut-punched to the PVE only Mage. The PVP forums fill up so fast when one thing is perceived "OP" about mages the PVE side feels direct effects when I don't even feel involved in the PVP side.
Let me explain:
I believe fully that 6s is a bit much. I don't pvp much, but I understand the powers a Mage has in the pvp side of the game. That said nerfing SS for the purpose of pvp in some form (3s cd?) "only keep the most recent buff stolen (overwriting previously stolen buffs)", all sound fine to me. The Issue I see from the PVE viewpoint is this. If you want SS to be nerfed, increase the overall Mage Pve dmg output. I know folks will shout and cry and say " look at stateofdps currently, Mages are owning!!". It's smoke and mirrors folks. Mages currently top charts in mostly gimmick fights. Simple as that.
Halfus? Gimmick AOE. ODS? Gimmick arcanotron Steal. Chogall? Gimmick Insta Pyro. Mal? Gimmick SS/Aoe. Often us stealing quickly and multtiple stacks of said buffs allow us not only to save the raid from massive dmg input but in all honestly if your raid boss fight doesnt have a ton of adds or a dmg ability buff for us to steal. Mages are not really competitive toe to toe with other classes. Sure arc can burst to the top for a burn phase or pull only to medium out more times then not due to the absurd hover rotation and trying to keep 85% mana over the course of a 9-11min fight. Fireball simply gets blown away in the dust without a few lucky HS procs by hunters/rets/locks/ I can keep naming.
The point is sure there are other classes who can dispell or remove a raid boss buff. But allowing us to do it usually is a breaking point in staying in top 3 dmg. I have no issues with nerfing SS if thats what the people want. I do have an issue that breaking top 5 on sustained DPS without lucky RNG is an issue overall. The ignite fix didnt exactly improve our dps. The arc changes made Arc viable to some extent. But it's frustrating when You have top end gear or close to it and yet still sometimes get creamed by hunters/ret/ rogues/ etc because that fight your number of crits were just, unlucky or no adds etc.
Am I overall happy with the state of mages? ATM yes, but slowly but surely, one by one changes are being made that while may not be drastic. (ROF NERF)Is tough to swallow knowing without gimmicks/aoe/dmg spells to steal. We just arent that great in overall dps. I can go on to mention the past fights in TOC/etc that also were great for SS. But staying focused on current content and future content.
If you want to put it on a CD fine. 3s sounds great. OR lose the cd and only allow one stack of one spell overwritten by the next thing you steal. Anything along these lines I'm ok with. But as a raider this is irritating to know I'm basically being punished for the whining of the pvp community. BLizz has said it does not want to make one spell act differently between PVE and PVP.
I ask why not? PVE and PVP are two diff games in one. From specs to spell choices to gear to the entire strategy of how you play this game. Make SS a 6s CD in PVP play. But only steal one buff overwriting all others in PVE w/o a cd at all. Why am I the raider, being punished for the PVP community I have zero interest in ever truly participating in? I'm tired of being penalized because a totally different side to this game I do not even play, do not even like or enjoy, and which any achievement in PVP play does not usually have any bearing on PVE progression impacts my true love of raiding killing Edragons.
So those are my ramblings. Tear them apart all you like.
Nasia
GM Free At Last
Eldre'Thalas
US