Hey MMO.
My guild recently started on heroic Cho'Gall, made some reasonable progression on our first few hours but there's still a few cause for concerns, and some things I'd like to ask advice about. Our raid setup is listed below:
Blood DK
Prot Warrior
Frost DK
Feral DPS or Tank
Survival Hunter
Destruction Lock (can play fury warrior)
Moonkin (mainspec restoration)
Assassination or Combat Rogue
Fire Mage (new recruit, can come but undergeared a bit)
Restoration Shaman
Discipline Priest
Holy Paladin(currently benched for this fight)
So, onto the questions:
1. With regards to interupting the mind control, how would you say is the best way to do it? We were using the destro lock's Shadowfury but found that the stun was causing complications especially in the phases where a Corrupting Adherrent was up, it lead to damage being taken from Crashes and even in some cases from Blaze. Also if a healer was stunned then we often fell behind in healing the tanks. We switched to having the moonkin use Typhoon to break the MC as first priority, but then there's issues with how clunky that ability is, and what to do if he gets MC'd.
2. DPS assignments. We switched around a lot of times to try and decide what worked best, but still werent quite at the dps levels we think we need. We have our frost DK soloing the elemental adds, if he gets mc'd then ranged switch to them to help out. We have the hunter, moonkin, feral and lock on the adherrents, during this the dk and rogue kill the elementals. The hunter and moonkin are duoing the Bloods, but we only reached 2 waves max so not sure how that will work out when loads come. Any suggestions here?
3. Realistically is this doable with 3 healers, without using the 100% corruption trick? If we use the trick, can someone explain exactly how that works? (we'd bring our mage in for this).
Thanks in advance!