Hello. I posted this on the official forums as well but I figured I would post it here to raise interest and create a hub for discussion on the issue. This post is designed to offer an alternative approach to the current shadowpriest changes on the ptr. My suggestions here are intended to preemptively combat future problems I see the changes causing as well as offer some intelligent insight on class mechanics from a veteran priest.
First off, I would like to start by saying that multi-dotting 100% needed to be nerfed, no doubt about it. Disagreeing with this is simply foolish as priest dps is absolutely unbeatable on any sustained multiple target fight. Considering multiple sustained targets seems to be becoming the norm of most fights these days, things needed to change for the sake of balance. We've had our time in the sun, but a nerf was needed for the sake of balance. That said, I don't believe the changes presented on the ptr are the correct way to go about reducing multi-dot damage and will only cause problems in the long term.
Here's a list off problems which I foresee being caused by the damage changes:
- Buffing mind blast while also introducing a powerful t12 4 piece bonus will make mind blast a very powerful ability. Once we lose the t12 4 set in a future raid tier the class will have to be rebalanced and go through another round of buffs/nerfs.
- Reduced movement dps. Devouring plague is the shadowpriest staple of dps on the move. Currently the improved devouring plague ability hits harder than an equal amount of time spent using mind flay, so our movement dps has been rather good but at the expense of a good bit of mana. Nerfing devouring plague in a tier in which there will be a good amount of movement (I assume) and mind blast is going to be on a 3.5 second cd (preventing sustained movement) will lead to significantly movement ability and movement dps causing priests to lose their high mobility.
- PvP burstiness. Although few decent arena teams allow a shadowpriest to chain multiple mind spikes and mind blasts together, they are very powerful when allowed to do so. In battlegrounds the problem of being trained isn't as prevalent so we are able to burst down opponents without much fear. Buffing mind blast and swd can lead to excessive burst which has historically been nerfed in the past. I would like to avoid a change which could lead to a future nerf as well as be avoided completely through clever design.
- Poor sustained PvP dps. On the flip side, our sustained and moving pvp dps will suffer
tremendously. I can't remember the last arena team that let me chain cast mind spikes and mind blasts on them. Typically I find myself targeted and trained for most of the match; dots are my largest damage source. Nerfing dots while buffing our other abilities will lead to lower arena dps since there isn't much we can do other than run with dots ticking seeing as mind flay screams "interrupt me".
- Shadow Word: Death backlash. There aren't too many fights I find myself able to cast swd on with reckless abandon these days, let alone use the double tap. On fights like Magmaw, Omnotron, Maloriak, and Halfus, I find myself hesitatingly using swd when
I have the buffs gained through those fights during the execute range for fear of killing myself. The fights listed are only those in which buffs presented make swd too dangerous to cast, there are even more which prevent me from casting swd due to there being too much raid damage going out to be worth straining healers even more. All these problems are in the current swd form, so it will only become more dangerous as it gets buffed and gear gets better. Perhaps this is a problem better addressed through reduced swd backlash, but it remains a concern with the changes posed.
These are the things which I immediately recognize as potential problems down the road and I would hope to avoid them rather than have to deal with them and be adjusted with that awkward series of rapid buffs and nerfs. So, we come to the point where a new idea needs to be presented on how to address the issue of multi-dotting dps being too high as well as avoid single target and other problems occurring as a result.
I've thought about it for a while and the best idea I've come up with is to keep the nerf to vampiric touc and shadow word: pain at 12% (or whatever percent is deemed appropriate), but reverse the buffs to mind flay, mind blast, and swd and reverse the nerf to dp (considering it is a single target dot anyways so it doesn't really make sense to be nerfed). So, shadowpriests would remain the same as they are currently, except take a 12% hit to both vt and swp (our multiple target dots). This would achieve Blizzard's goal of nerfing our multi dot capabilities while maintaining the damage of our other abilities to prevent things from changing too much. To compensate for the nerfs to vt and swp, make dp apply a debuff which increases damage taken by the shadowpriest's dots by 12% (or whatever value is decided upon). So, our main target which has dp ticking on it will take the normal (read: current) amount of damage from the dots which we apply to multiple targets. Thus our secondary targets will still take the 12% reduced dot damage. The debuff could be either attached to dp innately or gained through the improved dp talent to prevent heal specs from capitalizing on the improved dot damage. Point is, there are multiple ways to approach the dot debuff applied by dp (perhaps even a new dot damage-taken debuff for all classes to take advantage of? Shadowpriests could stand to bring a little more raid utility).
By attaching the debuff to dp we ensure that only the primary target will take increased damage so our single target dps will remain constant, but our multi-dotting will be sufficiently nerfed. This will keep priest single target dps *exactly* where it is currently while also accomplishing the nerf to multi-dotting. It would also allow us to switch burn targets relatively quickly by applying devouring plague to increase damage on a secondary target that is dotted. The beauty of a change like this is that it would maintain almost every aspect of shadowpriests in its current form, provided that Blizzard thinks shadowpriests are fine other than multi-dotting, while also adding an interesting dot priority component.
This is only my interpretation of how to change priests for the better and I'm sure there are other ways to tackle the issue. If you have a decent idea on how to intelligently change the class, feel free to post. Please try to keep the posts constructive so Blizzard will hopefully take this thread seriously.