So I recently got back into Diablo 2: LoD again (Played it a ton back in 'the day') and since I've been playing it, I have been wondering if Diablo 3 will not be able to live up to the amazing game that is D2 (It won't, because no matter how hard Blizzard tries, they won't be able to top it because people's nostalgia *Raises Hand* is really high with the game which is very much justified). So to get down to the point, here are just a few of my thoughts and concern (and would like to hear y'alls opinions on this as well).
1. The environments: The new environments look pretty good, but my main concern is that it will just be slightly too cheery, sticking to some of the exaggerated visual styles of WoW when the two styles are distinctly different. As a few examples:
-Dungeons: I don't think the whole over use of green/blue ambient lighting in the dungeons will suit it too well in all honesty. While it looks good, I believe that it would look better with the grey/brown/darker colors in general because D2 dungeons thrived on it. The light radius (which should be in the game) added to the effect quite nicely and gave them a distinctly creepy feeling. Another thing I wanted to point out were the various bloody/gruesome doodads in various places. E.G bodies laid out on torture tables in the monastery jails with their innards ripped out, or bodies impaled on pikes, or just blood splattered on the walls. These helped add a distinctly creepy feel all of the dungeons (Jail, Catacombs etc). In an interview, Jay Wilson (lead designer) said that they were going to add more gore filled visuals to dungeons etc after hearing fan feedback. Now I know that they are pretty much sticking with the current art style but I hope that they will put back in some semblance of the light radius and more of the darker colors.
2. The music: The music helped make those dungeons (and indeed all areas to a degree) feel creepy. My favorite example of this is the music heard in the monastery (Jail, barracks, and inner and outer cloisters).
http://www.youtube.com/watch?v=-LGASEPjYuk (It just screams "Andariel is here and really ****ed things up in the monastery) (When I first went down to face Andariel and heard this, it kind of creeped me out because I knew that she was not going to be easy)
My main hope on this regard is that the new music person will do his best to emulate the same style of music (the guitar etc, with a very atmospheric feel to it)
My other favorite music for this regard, because it defines the city so well is the Lut Gholein theme: http://www.youtube.com/watch?v=a0QbfvdmZsA
3. The classes: The new classes do actually look pretty interesting and I will look forward to see how they play out. The witch doctor looks like a pretty interesting rehashing of the Necro (Though I wish the Necro was making it into D3 ), with curses, summoning and a tribal feel. The Demon hunter looks also interesting, a mix between the assassin and the amazon. The Wizard, which is well, the Sorceress also looks interesting. I personally think the monk looks the most interesting, because it has a western style but still some eastern influence. My main hope is that each of these characters have the same depth that the D2 classes did.
4. The skill trees: The skills are what made the game for me in D2. The fact that each class had anywhere from 10 to 20 viable builds to get through the game on normal is something that makes the game great. Paladins could be hammerdins, Zealots, Auradins, smiters etc. Necros could be boners ( a name my friend gave to a necro that uses Teeth, Bone spear, Bone cage, Bone wall and bone spirit ) or could go a poison style build from the same tree. The synergies allowed for this. My main hope is that the new skills will not be linear (I.E WoW) and not lead to the same final skill. Basically variety, depth, and to have as many viable builds for each class as D2 had is my hope for D3.
One other thing I hope is in the game in some form is the ability to bring up the semi transparent map by hitting tab or a similar key.
My only other thought is that the armor should retain the diablo feel as well, and not be as influenced by WoW as seems to be at times now.
My final thoughts (and I apologize if this was a long read) is that I have a feeling Blizzard will make a good product and that many people will enjoy it ( I am pretty sure I will), but I just hope that it retains a diablo feeling to it (The gritty, gruesome and that feeling that Sanctuary is being corrupted).
What are some of your thoughts and concerns?